Marie-Paule Gascuel
List of publications from the DBLP Bibliography Server - FAQ| 2012 | ||
|---|---|---|
| j40 | Evelyne Hubert, Marie-Paule Cani: Convolution surfaces based on polygonal curve skeletons. J. Symb. Comput. 47(6): 680-699 (2012) | |
| j39 | Remi Brouet, Alla Sheffer, Laurence Boissieux, Marie-Paule Cani: Design preserving garment transfer. ACM Trans. Graph. 31(4): 36 (2012) | |
| j38 | Arnaud Emilien, Adrien Bernhardt, Adrien Peytavie, Marie-Paule Cani, Eric Galin: Procedural generation of villages on arbitrary terrains. The Visual Computer 28(6-8): 809-818 (2012) | |
| c39 | Cedric Zanni, P. Bares, Ares Lagae, M. Quiblier, Marie-Paule Cani: Geometric Details on Skeleton-based Implicit Surfaces. Eurographics (Short Papers) 2012: 49-52 | |
| 2011 | ||
| j37 | Cedric Zanni, Evelyne Hubert, Marie-Paule Cani: Warp-based helical implicit primitives. Computers & Graphics 35(3): 517-523 (2011) | |
| j36 | Lucian Stãnculescu, Raphaëlle Chaine, Marie-Paule Cani: Freestyle: Sculpting meshes with self-adaptive topology. Computers & Graphics 35(3): 614-622 (2011) | |
| j35 | Marie-Paule Cani: Eurographics Outstanding Technical Contribution Award. Comput. Graph. Forum 30(2): xviii (2011) | |
| c38 | T. Delamé, J. C. Léon, Marie-Paule Cani, R. Blanch: Gesture-based design of 2D contours: an alternative tosketching?. SBM 2011: 63-70 | |
| c37 | Adrien Bernhardt, André Maximo, Luiz Velho, Houssam Hnaidi, Marie-Paule Cani: Real-Time Terrain Modeling Using CPU-GPU Coupled Computation. SIBGRAPI 2011: 64-71 | |
| c36 | Adrien Bernhardt, André Maximo, Luiz Velho, Houssam Hnaidi, Marie-Paule Cani: Real-time terrain modeling using CPU: GPU coupled computation. SIGGRAPH Posters 2011: 65 | |
| 2010 | ||
| j34 | Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, Brian Wyvill: Implicit Blending Revisited. Comput. Graph. Forum 29(2): 367-375 (2010) | |
| j33 | Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Stefanie Hahmann, Alla Sheffer: Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles. ACM Trans. Graph. 29(6): 157 (2010) | |
| c35 | Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani: Active Geometry for Game Characters. MIG 2010: 170-181 | |
| c34 | Adeline Pihuit, Marie-Paule Cani, Olivier Palombi: Sketch-Based Modeling of Vascular Systems: a First Step Towards Interactive Teaching of Anatomy. SBM 2010: 151-158 | |
| 2009 | ||
| j32 | ||
| j31 | Paul G. Kry, Lionel Revéret, François Faure, Marie-Paule Cani: Modal Locomotion: Animating Virtual Characters with Natural Vibrations. Comput. Graph. Forum 28(2): 289-298 (2009) | |
| j30 | Jamie Wither, Frédéric Boudon, Marie-Paule Cani, Christophe Godin: Structure from silhouettes: a new paradigm for fast sketch-based design of trees. Comput. Graph. Forum 28(2): 541-550 (2009) | |
| j29 | Ljiljana Skrba, Lionel Revéret, Franck Hétroy, Marie-Paule Cani, Carol O'Sullivan: Animating Quadrupeds: Methods and Applications. Comput. Graph. Forum 28(6): 1541-1560 (2009) | |
| j28 | Marie-Paule Cani, Frederic H. Pighin, James F. O'Brien, Carol O'Sullivan: SCA 2006 Symposium. Graphical Models 71(6): 197 (2009) | |
| c33 | Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani: Exact volume preserving skinning with shape control. Symposium on Computer Animation 2009: 83-92 | |
| 2008 | ||
| b1 | Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill: Interactive Shape Design. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2008 | |
| j27 | Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani: Local Volume Preservation for Skinned Characters. Comput. Graph. Forum 27(7): 1919-1927 (2008) | |
| c32 | Adrien Bernhardt, Adeline Pihuit, Marie-Paule Cani, Loic Barthe: Matisse: Painting 2D regions for Modeling Free-Form Shapes. SBM 2008: 57-64 | |
| c31 | Jamie Wither, Antoine Bouthors, Marie-Paule Cani: Rapid Sketch Modeling of Clouds. SBM 2008: 113-118 | |
| c30 | Adeline Pihuit, Paul G. Kry, Marie-Paule Cani: Hands on virtual clay. Shape Modeling International 2008: 267-268 | |
| c29 | Paul G. Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani: HandNavigator: hands-on interaction for desktop virtual reality. VRST 2008: 53-60 | |
| e1 | Christine Alvarado, Marie-Paule Cani (Eds.): Sketch Based Interfaces and Modeling, Annecy, France, 2008. Proceedings. Eurographics Association 2008, isbn 978-3-905674-07-1 | |
| 2007 | ||
| j26 | Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes: A Sketch-Based Interface for Clothing Virtual Characters. IEEE Computer Graphics and Applications 27(1): 72-81 (2007) | |
| j25 | Florence Bertails, Basile Audoly, Marie-Paule Cani, Bernard Querleux, Frédéric Leroy, J. Lévêque: Modélisation de coiffures naturelles à partir des propriétés physiques du cheveu. Technique et Science Informatiques 26(8): 921-943 (2007) | |
| j24 | Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, Ming C. Lin: A Survey on Hair Modeling: Styling, Simulation, and Rendering. IEEE Trans. Vis. Comput. Graph. 13(2): 213-234 (2007) | |
| c28 | Kenneth Rose, Alla Sheffer, Jamie Wither, Marie-Paule Cani, Boris Thibert: Developable surfaces from arbitrary sketched boundaries. Symposium on Geometry Processing 2007: 163-172 | |
| c27 | Jamie Wither, Florence Bertails, Marie-Paule Cani: Realistic Hair from a Sketch. Shape Modeling International 2007: 33-42 | |
| c26 | Jamie Wither, Florence Bertails, Marie-Paule Cani: Color Plates. Shape Modeling International 2007: 271-300 | |
| 2006 | ||
| j23 | Philippe Decaudin, Dan Julius, Jamie Wither, Laurence Boissieux, Alla Sheffer, Marie-Paule Cani: Virtual Garments: A Fully Geometric Approach for Clothing Design. Comput. Graph. Forum 25(3): 625-634 (2006) | |
| j22 | Alexis Angelidis, Geoff Wyvill, Marie-Paule Cani: Sweepers: Swept deformation defined by gesture. Graphical Models 68(1): 2-14 (2006) | |
| j21 | Laurent Favreau, Lionel Revéret, Christine Depraz, Marie-Paule Cani: Animal gaits from video: Comparative studies. Graphical Models 68(2): 212-234 (2006) | |
| j20 | Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King: Swirling-sweepers: Constant-volume modeling. Graphical Models 68(4): 324-332 (2006) | |
| j19 | Florence Bertails, Basile Audoly, Marie-Paule Cani, Bernard Querleux, Frédéric Leroy, Jean Luc Lévêque: Super-helices for predicting the dynamics of natural hair. ACM Trans. Graph. 25(3): 1180-1187 (2006) | |
| j18 | Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi: Ajout de détails dynamiques à une animation temps-réel de personnage. Technique et Science Informatiques 25(6): 759-789 (2006) | |
| i1 | Mathieu Coquerelle, Jérémie Allard, Georges-Henri Cottet, Marie-Paule Cani: A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies. CoRR abs/math/0607597 (2006) | |
| 2005 | ||
| j17 | Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino: Collision Detection for Deformable Objects. Comput. Graph. Forum 24(1): 61-81 (2005) | |
| j16 | Laure France, Julien Lenoir, Alexis Angelidis, Philippe Meseure, Marie-Paule Cani, François Faure, Christophe Chaillou: A layered model of a virtual human intestine for surgery simulation. Medical Image Analysis 9(2): 123-132 (2005) | |
| c25 | Florence Bertails, Clément Ménier, Marie-Paule Cani: A practical self-shadowing algorithm for interactive hair animation. Graphics Interface 2005: 71-78 | |
| c24 | Lionel Revéret, Laurent Favreau, Christine Depraz, Marie-Paule Cani: Morphable model of quadrupeds skeletons for animating 3D animals. Symposium on Computer Animation 2005: 135-142 | |
| c23 | Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi: Dynamic skinning: adding real-time dynamic effects to an existing character animation. SCCG 2005: 87-93 | |
| 2004 | ||
| j15 | Guillaume Dewaele, Marie-Paule Cani: Interactive global and local deformations for virtual clay. Graphical Models 66(6): 352-369 (2004) | |
| j14 | Laks Raghupathi, Laurent Grisoni, François Faure, Damien Marchal, Marie-Paule Cani, Christophe Chaillou: An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization. IEEE Trans. Vis. Comput. Graph. 10(6): 708-718 (2004) | |
| c22 | Caroline Larboulette, Marie-Paule Cani: Real-Time Dynamic Wrinkles. Computer Graphics International 2004: 522-525 | |
| c21 | Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King: Swirling-Sweepers: Constant-Volume Modeling. Pacific Conference on Computer Graphics and Applications 2004: 10-15 | |
| c20 | Alexis Angelidis, Geoff Wyvill, Marie-Paule Cani: Sweepers: Swept User-Defined Tools for Modeling by Deformation. SMI 2004: 63-73 | |
| 2003 | ||
| j13 | Samuel Hornus, Alexis Angelidis, Marie-Paule Cani: Implicit modeling using subdivision curves. The Visual Computer 19(2-3): 94-104 (2003) | |
| c19 | Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani: A Procedural Approach to Animate Interactive Natural Sceneries. CASA 2003: 73-78 | |
| c18 | Laks Raghupathi, Vincent Cantin, François Faure, Marie-Paule Cani: Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery. IS4TH 2003: 15-26 | |
| c17 | Guillaume Dewaele, Marie-Paule Cani: Interactive Global and Local Deformations for Virtual Clay. Pacific Conference on Computer Graphics and Applications 2003: 131-140 | |
| 2002 | ||
| j12 | Eric Plante, Marie-Paule Cani, Pierre Poulin: Capturing the Complexity of Hair Motion. Graphical Models 64(1): 40-58 (2002) | |
| j11 | Cyril Soler, Marie-Paule Cani, Alexis Angelidis: Hierarchical pattern mapping. ACM Trans. Graph. 21(3): 673-680 (2002) | |
| c16 | Cyril Soler, Marie-Paule Cani, Alexis Angelidis: Hierarchical pattern mapping. SIGGRAPH 2002: 673-680 | |
| c15 | Alexis Angelidis, Marie-Paule Cani: Adaptive implicit modeling using subdivision curves and surfaces as skeletons. Symposium on Solid Modeling and Applications 2002: 45-52 | |
| c14 | Marie-Paule Cani: Interactive sculpting with implicit surfaces. Symposium on Solid Modeling and Applications 2002: 179 | |
| c13 | Alexis Angelidis, Pauline Jepp, Marie-Paule Cani: Implicit Modelling with Skeleton Curves: Controlled Blending in Contact Situation. Shape Modeling International 2002: 137-144 | |
| 2001 | ||
| j10 | David Bourguignon, Marie-Paule Cani, George Drettakis: Drawing for Illustration and Annotation in 3D. Comput. Graph. Forum 20(3): 114-123 (2001) | |
| j9 | Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel: Resolution Adaptive Volume Sculpting. Graphical Models 63(6): 459-478 (2001) | |
| c12 | ||
| c11 | Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr: Dynamic real-time deformations using space & time adaptive sampling. SIGGRAPH 2001: 31-36 | |
| c10 | Marie-Paule Cani, Samuel Hornus: Subdivision-Curve Primitives: A New Solution for Interactive Implicit Modeling. Shape Modeling International 2001: 82-88 | |
| 2000 | ||
| j8 | Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel: Practical volumetric sculpting. The Visual Computer 16(7): 469-480 (2000) | |
| c9 | Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr: Adaptive Simulation of Soft Bodies in Real-Time. CA 2000: 15-20 | |
| 1999 | ||
| j7 | Franck Multon, Laure France, Marie-Paule Cani, Gilles Debunne: Computer animation of human walking: a survey. Journal of Visualization and Computer Animation 10(1): 39-54 (1999) | |
| c8 | Jean-Christophe Lombardo, Marie-Paule Cani, Fabrice Neyret: Real-Time Collision Detection for Virtual Surgery. CA 1999: 82- | |
| c7 | Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel: Animating Lava Flows. Graphics Interface 1999: 203-210 | |
| c6 | ||
| 1998 | ||
| c5 | Mathieu Desbrun, Marie-Paule Gascuel: Active Implicit Surface for Animation. Graphics Interface 1998: 143-150 | |
| c4 | Marie-Paule Gascuel: Layered Deformable Models with Implicit Surfaces. Graphics Interface 1998: 201-208 | |
| 1997 | ||
| j6 | Eric Ferley, Marie-Paule Cani, Dominique Attali: Skeletal Reconstruction of Branching Shapes. Comput. Graph. Forum 16(5): 283-293 (1997) | |
| j5 | Marie-Paule Cani, Mathieu Desbrun: Animation of Deformable Models Using Implicit Surfaces. IEEE Trans. Vis. Comput. Graph. 3(1): 39-50 (1997) | |
| 1996 | ||
| j4 | Alexis Lamouret, Marie-Paule Gascuel: Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization. Comput. Graph. Forum 15(1): 25-34 (1996) | |
| j3 | Mathieu Desbrun, Nicolas Tsingos, Marie-Paule Gascuel: Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation. Comput. Graph. Forum 15(5): 319-325 (1996) | |
| c3 | Thierry Guiard-Marigny, Nicolas Tsingos, Ali Adjoudani, Christian Benoît, Marie-Paule Gascuel: 3D Models Of The Lips For Realistic Speech Animation. CA 1996: 80-89 | |
| 1995 | ||
| j2 | Eric Bittar, Nicolas Tsingos, Marie-Paule Gascuel: Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces. Comput. Graph. Forum 14(3): 457-468 (1995) | |
| c2 | Mathieu Desbrun, Marie-Paule Gascuel: Animating soft substances with implicit surfaces. SIGGRAPH 1995: 287-290 | |
| 1994 | ||
| j1 | Jean-Dominique Gascuel, Marie-Paule Gascuel: Displacement constraints for interactive modeling and animation of articulated structures. The Visual Computer 10(4): 191-204 (1994) | |
| 1993 | ||
| c1 | Marie-Paule Gascuel: An implicit formulation for precise contact modeling between flexible solids. SIGGRAPH 1993: 313-320 | |
Colors in the list of coauthors
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