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Nathan A. Carr
2010 – today
- 2012
[j7]Ondrej Stava, Juraj Vanek, Bedrich Benes, Nathan A. Carr, Radomír Mech: Stress relief: improving structural strength of 3D printable objects. ACM Trans. Graph. 31(4): 48 (2012)- 2011
[j6]James Andrews, Pushkar Joshi, Nathan A. Carr: A Linear Variational System for Modelling From Curves. Comput. Graph. Forum 30(6): 1850-1861 (2011)- 2010
[j5]Nathan A. Carr, Faramarz Savamati, Joseph J. LaViola Jr., Cindy Grimm: Sketch-Based Interfaces and Modeling 2009 Co-Sponsored by Eurographics and ACM SIGGRAPH New Orleans, Louisiana, August 1-2, 2009. Comput. Graph. Forum 29(1): 249 (2010)
2000 – 2009
- 2009
[j4]Wojciech Jarosz, Nathan A. Carr, Henrik Wann Jensen: Importance Sampling Spherical Harmonics. Comput. Graph. Forum 28(2): 577-586 (2009)
[j3]Qi-xing Huang, Radomír Mech, Nathan A. Carr: Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art. Comput. Graph. Forum 28(7): 1887-1896 (2009)- 2008
[c8]Nathan A. Carr, Radomír Mech, Gavin S. P. Miller: Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes. Graphics Hardware 2008: 33-40
[c7]- 2006
[c6]Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart: Fast GPU ray tracing of dynamic meshes using geometry images. Graphics Interface 2006: 203-209
[c5]Kyle Hegeman, Nathan A. Carr, Gavin S. P. Miller: Particle-Based Fluid Simulation on the GPU. International Conference on Computational Science (4) 2006: 228-235
[c4]Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart: Rectangular multi-chart geometry images. Symposium on Geometry Processing 2006: 181-190- 2005
[c3]Jerry O. Talton, Nathan A. Carr, John C. Hart: Voronoi Rasterization of Sparse Point Sets. SPBG 2005: 33-37- 2004
[j2]
[c2]Nathan A. Carr, John C. Hart: Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces. Symposium on Geometry Processing 2004: 224-234- 2003
[c1]Nathan A. Carr, Jesse D. Hall, John C. Hart: GPU algorithms for radiosity and subsurface scattering. Graphics Hardware 2003: 51-59- 2002
[j1]Nathan A. Carr, John C. Hart: Meshed atlases for real-time procedural solid texturing. ACM Trans. Graph. 21(2): 106-131 (2002)
Coauthor Index
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last updated on 2012-12-02 20:33 CET by the dblp team



