| 2012 | ||
|---|---|---|
| j7 | Lakulish Antani, Anish Chandak, Lauri Savioja, Dinesh Manocha: Interactive sound propagation using compact acoustic transfer operators. ACM Trans. Graph. 31(1): 7 (2012) | |
| j6 | Lakulish Antani, Anish Chandak, Micah T. Taylor, Dinesh Manocha: Direct-to-Indirect Acoustic Radiance Transfer. IEEE Trans. Vis. Comput. Graph. 18(2): 261-269 (2012) | |
| j5 | Micah T. Taylor, Anish Chandak, Qi Mo, Christian Lauterbach, Carl Schissler, Dinesh Manocha: Guided Multiview Ray Tracing for Fast Auralization. IEEE Trans. Vis. Comput. Graph. 18(11): 1797-1810 (2012) | |
| 2009 | ||
| j4 | Anish Chandak, Lakulish Antani, Micah T. Taylor, Dinesh Manocha: FastV: From-point Visibility Culling on Complex Models. Comput. Graph. Forum 28(4): 1237-1246 (2009) | |
| c1 | Micah T. Taylor, Anish Chandak, Lakulish Antani, Dinesh Manocha: RESound: interactive sound rendering for dynamic virtual environments. ACM Multimedia 2009: 271-280 | |
| 2008 | ||
| j3 | Anish Chandak, Christian Lauterbach, Micah T. Taylor, Zhimin Ren, Dinesh Manocha: AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation. IEEE Trans. Vis. Comput. Graph. 14(6): 1707-1722 (2008) | |
| 2007 | ||
| j2 | Nikunj Raghuvanshi, Christian Lauterbach, Anish Chandak, Dinesh Manocha, Ming C. Lin: Real-time sound synthesis and propagation for games. Commun. ACM 50(7): 66-73 (2007) | |
| j1 | Christian Lauterbach, Anish Chandak, Dinesh Manocha: Interactive sound rendering in complex and dynamic scenes using frustum tracing. IEEE Trans. Vis. Comput. Graph. 13(6): 1672-1679 (2007) | |
| 1 | Lakulish Antani | |
| 2 | Christian Lauterbach | |
| 3 | Ming C. Lin | |
| 4 | Dinesh Manocha | |
| 5 | Qi Mo | |
| 6 | Nikunj Raghuvanshi | |
| 7 | Zhimin Ren | |
| 8 | Lauri Savioja | |
| 9 | Carl Schissler | |
| 10 | Micah T. Taylor |
Data released under the ODC-BY 1.0 license — See also our legal information page