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Yuanzhang Chang
2010 – today
- 2013
[j3]Jian Zhu, Youquan Liu, Yuanzhang Chang, Enhua Wu: Animating turbulent water by vortex shedding in PIC/FLIP. SCIENCE CHINA Information Sciences 56(3): 1-11 (2013)- 2012
[j2]Yuanzhang Chang, Kai Bao, Jian Zhu, Enhua Wu: A particle-based method for granular flow simulation. SCIENCE CHINA Information Sciences 55(5): 1062-1072 (2012)- 2011
[j1]Jian Zhu, Yuanzhang Chang, Enhua Wu: Realistic, fast, and controllable simulation of solid combustion. Journal of Visualization and Computer Animation 22(2-3): 125-132 (2011)- 2010
[c4]Jian Zhu, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu: Realtime Simulation of Burning Solids on GPU with CUDA. CIT 2010: 1219-1224
2000 – 2009
- 2009
[c3]Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu, Enhua Wu: Particle Importance Based Fluid Simulation. CGIV 2009: 38-43
[c2]Jian Zhu, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu: Warping of a spherical representation of image-based models on GPU. VRCAI 2009: 89-94
[c1]Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu, Enhua Wu: A particle-based method for viscoelastic fluids animation. VRST 2009: 111-117
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last updated on 2013-02-15 22:13 CET by the dblp team



