| 2010 | ||
|---|---|---|
| c14 | Marc J. V. Ponsen, Geert Gerritsen, Guillaume Chaslot: Integrating Opponent Models with Monte-Carlo Tree Search in Poker. Interactive Decision Theory and Game Theory 2010 | |
| c13 | Amine Bourki, Guillaume Chaslot, Matthieu Coulm, Vincent Danjean, Hassen Doghmen, Jean-Baptiste Hoock, Thomas Hérault, Arpad Rimmel, Fabien Teytaud, Olivier Teytaud, Paul Vayssière, Ziqin Yut: Scalability and Parallelization of Monte-Carlo Tree Search. Computers and Games 2010: 48-58 | |
| 2009 | ||
| j3 | Guillaume Chaslot, L. Chatriot, Christophe Fiter, Sylvain Gelly, Jean-Baptiste Hoock, Julien Perez, Arpad Rimmel, Olivier Teytaud: Combiner connaissances expertes, hors-ligne, transientes et en ligne pour l'exploration Monte-Carlo. Apprentissage et MC. Revue d'Intelligence Artificielle 23(2-3): 203-220 (2009) | |
| j2 | Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong: The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Trans. Comput. Intellig. and AI in Games 1(1): 73-89 (2009) | |
| c12 | Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud: Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search. ACG 2009: 1-13 | |
| c11 | Istvan Szita, Guillaume Chaslot, Pieter Spronck: Monte-Carlo Tree Search in Settlers of Catan. ACG 2009: 21-32 | |
| c10 | Guillaume Chaslot, Jean-Baptiste Hoock, Fabien Teytaud, Olivier Teytaud: On the huge benefit of quasi-random mutations for multimodal optimization with application to grid-based tuning of neurocontrollers. ESANN 2009 | |
| c9 | Pierre Audouard, Guillaume Chaslot, Jean-Baptiste Hoock, Julien Perez, Arpad Rimmel, Olivier Teytaud: Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go. EvoWorkshops 2009: 323-332 | |
| c8 | Chang-Shing Lee, Mei-Hui Wang, Tzung-Pei Hong, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yau-Hwang Kuo: A novel ontology for computer go knowledge management. FUZZ-IEEE 2009: 1056-1061 | |
| 2008 | ||
| j1 | Guillaume Chaslot, Mark H. M. Winands, Istvan Szita, H. Jaap van den Herik: Cross-Entropy for Monte-Carlo Tree Search. ICGA Journal 31(3): 145-156 (2008) | |
| c7 | Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck: Monte-Carlo Tree Search: A New Framework for Game AI. AIIDE 2008 | |
| c6 | Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk: Single-Player Monte-Carlo Tree Search. Computers and Games 2008: 1-12 | |
| c5 | Guillaume Chaslot, Mark H. M. Winands, H. Jaap van den Herik: Parallel Monte-Carlo Tree Search. Computers and Games 2008: 60-71 | |
| 2006 | ||
| c4 | Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M. Uiterwijk, H. Jaap van den Herik: Monte-Carlo Proof-Number Search for Computer Go. Computers and Games 2006: 50-61 | |
| c3 | Bruno Bouzy, Guillaume Chaslot: Monte-Carlo Go Reinforcement Learning Experiments. CIG 2006: 187-194 | |
| 2005 | ||
| c2 | Bruno Bouzy, Guillaume Chaslot: Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. CIG 2005 | |
| c1 | Bruno Bouzy, Guillaume Chaslot: Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19. EGC 2005: 55-66 | |
Colors in the list of coauthors
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