| 2012 | ||
|---|---|---|
| c6 | Jui-Hung Chen, Timothy K. Shih, Jui-Yi Chen: To develop the ubiquitous adventure RPG (role play game) game-based learning system. SMC 2012: 2973-2978 | |
| 2010 | ||
| j3 | Jui-Hung Chen, Han-Bin Chang, Chun-Yi Shen, Te-Wua Wang, Wen-Chih Chang, Timothy K. Shih: Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies. JCIT 5(9): 61-72 (2010) | |
| j2 | Jui-Hung Chen, David Tawei Ku, Te-Hua Wang, Wen-Chih Chang, Timothy K. Shih: Using Adventure Game to Facilitate Learning Assessment Process. JCIT 5(9): 126-134 (2010) | |
| 2009 | ||
| j1 | Jui-Hung Chen, Te-Hua Wang, Wen-Chih Chang, Louis R. Chao, Timothy K. Shih: Developing an Interactive Video Game-Based Learning Environment. JSW 4(2): 132-139 (2009) | |
| c5 | Ming-Jhe Yang, Jui-Hung Chen, Louis R. Chao, Timothy K. Shih: Developing the Outdoor Game-Based Learning Environment by Using Ubiquitous Technologies. ICALT 2009: 270-272 | |
| c4 | Kuang-Min Huang, Jui-Hung Chen, Chun-Yi Shen, Louis R. Chao, Timothy K. Shih: Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction. ICWL 2009: 192-195 | |
| c3 | Jing-Yao Tang, Jui-Hung Chen, David Tawei Ku, Louis R. Chao, Timothy K. Shih, Martin M. Weng: Constructing the 2D Adventure Game-Based Assessment System. ICWL 2009: 376-385 | |
| 2008 | ||
| c2 | Jui-Hung Chen, Timothy K. Shih, Chun-Chia Wang, Shu-Wei Yeh, Chen-Yu Lee: Combine Personal Blog Functionalities with LMS Using Tools Interoperability Architecture. AINA 2008: 146-151 | |
| c1 | Jui-Hung Chen, Te-Hua Wang, Wen-Chih Chang, Louis R. Chao: Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment. ICWL 2008: 241-252 | |
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