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Yun-Gyung Cheong
2010 – today
- 2012
[c13]Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis: Modelling Global Pattern Formations for Collaborative Learning Environments. ICALT 2012: 726-727- 2011
[c12]Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong, Georgios N. Yannakakis: Suggesting New Plot Elements for an Interactive Story. Intelligent Narrative Technologies 2011
[c11]Byung-Chull Bae, Yun-Gyung Cheong, R. Michael Young: Automated story generation with multiple internal focalization. CIG 2011: 211-218
[c10]Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis: A computational approach towards conflict resolution for serious games. FDG 2011: 15-22
[c9]Byung-Chull Bae, Yun-Gyung Cheong, R. Michael Young: Toward a computational model of focalization in narrative. FDG 2011: 313-315
[c8]Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis: Towards Player Adaptivity in a Serious Game for Conflict Resolution. VS-GAMES 2011: 192-198
2000 – 2009
- 2009
[c7]Wook-Hee Min, Yun-Gyung Cheong: An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection. HCI (9) 2009: 185-191- 2008
[c6]Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R. Michael Young: Automatically Generating Summary Visualizations from Game Logs. AIIDE 2008
[c5]Yun-Gyung Cheong, R. Michael Young: Narrative Generation for Suspense: Modeling and Evaluation. ICIDS 2008: 144-155
[c4]Yun-Gyung Cheong, Yeo-Jin Kim, Wook-Hee Min, Eok-Soo Shim, Jin-Young Kim: PRISM: A Framework for Authoring Interactive Narratives. ICIDS 2008: 297-308
[c3]Wook-Hee Min, Eok-Soo Shim, Yeo-Jin Kim, Yun-Gyung Cheong: Planning-integrated story graph for interactive narratives. SRMC 2008: 27-32- 2006
[c2]
[c1]Yun-Gyung Cheong, R. Michael Young: A Framework for Summarizing Game Experiences as Narratives. AIIDE 2006: 106-108
Coauthor Index
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last updated on 2012-12-13 22:40 CET by the dblp team



