| 2012 | ||
|---|---|---|
| c57 | Murad Kaplan, Mihajlo Zeljkovic, Mark Claypool, Craig E. Wills: How's My Network? Predicting performance from within a Web browser sandbox. LCN 2012: 521-528 | |
| c56 | Zhe Zhou, Mark Claypool, Robert E. Kinicki: Characterization of a 3G EV-DO network - A measurement study. LCN Workshops 2012: 790-798 | |
| c55 | Mark Claypool, David Finkel, Alexander Grant, Michael Solano: Thin to win? Network performance analysis of the OnLive thin client game system. NetGames 2012: 1-6 | |
| e4 | Mark Claypool, Carsten Griwodz (Eds.): Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems, MMSys 2012, Chapel Hill, NC, USA, February 22-24, 2012. ACM 2012, isbn 978-1-4503-1131-1 | |
| 2011 | ||
| c54 | Mark Claypool, Jared Hays, Alex Kuang, Thomas Lextrait: On the performance of games using solid state drives. NETGAMES 2011: 1-5 | |
| c53 | Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool, Kathi Fisler: CounterMeasures: A game for teaching computer security. NETGAMES 2011: 1-6 | |
| 2010 | ||
| c52 | Choong-Soo Lee, Mark Claypool, Robert E. Kinicki: Implementation and demonstration of a credit-based home access point. ACM Multimedia 2010: 1199-1202 | |
| c51 | Choong-Soo Lee, Mark Claypool, Robert E. Kinicki: A credit-based home access point (CHAP) to improve application performance on IEEE 802.11 networks. MMSys 2010: 71-76 | |
| c50 | Mark Claypool, Kajal T. Claypool: Latency can kill: precision and deadline in online games. MMSys 2010: 215-222 | |
| c49 | Rabin Karki, Thangam Seenivasan, Mark Claypool, Robert E. Kinicki: Performance analysis of home streaming video using Orb. NOSSDAV 2010: 111-116 | |
| c48 | Zhe Zhou, Mark Claypool, Robert E. Kinicki: Analysis of an IEEE 802.11 network activity during a small workshop. WiOpt 2010: 354-359 | |
| 2009 | ||
| j15 | Shervin Shirmohammadi, Mark Claypool: Guest editorial for special issue on massively multiplayer online gaming systems and applications. Multimedia Tools Appl. 45(1-3): 1-5 (2009) | |
| j14 | Yubing Wang, Mark Claypool, Robert E. Kinicki: Modeling RPS and Evaluating Video Repair With VQM. IEEE Transactions on Multimedia 11(1): 128-137 (2009) | |
| j13 | Mingzhe Li, Mark Claypool, Robert E. Kinicki: Playout buffer and rate optimization for streaming over IEEE 802.11 wireless networks. TOMCCAP 5(3) (2009) | |
| c47 | ||
| c46 | Mark Claypool, Kajal T. Claypool: Perspectives, frame rates and resolutions: it's all in the game. FDG 2009: 42-49 | |
| c45 | Paolo Piselli, Mark Claypool, James Doyle: Relating cognitive models of computer games to user evaluations of entertainment. FDG 2009: 153-160 | |
| c44 | Alan Ritacco, Craig E. Wills, Mark Claypool: How's My Network? A Java Approach to Home Network Measurement. ICCCN 2009: 1-7 | |
| 2008 | ||
| j12 | Huahui Wu, Mark Claypool, Robert E. Kinicki: ARMOR - A system for adjusting repair and media scaling for video streaming. J. Visual Communication and Image Representation 19(8): 489-499 (2008) | |
| c43 | Kajal T. Claypool, Mark Claypool: Teddies: Trained Eddies for Reactive Stream Processing. DASFAA 2008: 220-234 | |
| c42 | Mingzhe Li, Mark Claypool, Robert E. Kinicki: WBest: A bandwidth estimation tool for IEEE 802.11 wireless networks. LCN 2008: 374-381 | |
| c41 | ||
| e3 | Mark Claypool (Ed.): Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. ACM 2008, isbn 978-1-60558-132-3 | |
| e2 | Mark Claypool, Steve Uhlig (Eds.): Passive and Active Network Measurement, 9th International Conference, PAM 2008, Cleveland, OH, USA, April 29-30, 2008. Proceedings. Lecture Notes in Computer Science 4979, Springer 2008, isbn 978-3-540-79231-4 | |
| 2007 | ||
| j11 | Kajal T. Claypool, Mark Claypool: On frame rate and player performance in first person shooter games. Multimedia Syst. 13(1): 3-17 (2007) | |
| c40 | Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, Robert E. Kinicki: Measuring queue capacities of IEEE 802.11 wireless access points. BROADNETS 2007: 846-853 | |
| c39 | Jae Chung, Mark Claypool, Robert E. Kinicki: Stochastic Fair Traffic Management for Efficient and Robust IP Networking. IPCCC 2007: 45-54 | |
| 2006 | ||
| j10 | Mark Claypool, Kajal T. Claypool: Latency and player actions in online games. Commun. ACM 49(11): 40-45 (2006) | |
| j9 | Jae Chung, Mark Claypool: Empirical evaluation of the congestion responsiveness of RealPlayer video streams. Multimedia Tools Appl. 31(2): 171-193 (2006) | |
| c38 | Huahui Wu, Mark Claypool, Robert E. Kinicki: Guidelines for Selecting Practical MPEG Group of Pictures. EuroIMSA 2006: 61-66 | |
| c37 | ||
| c36 | Mingzhe Li, Mark Claypool, Robert E. Kinicki: Packet Dispersion in IEEE 802.11 Wireless Networks. LCN 2006: 721-729 | |
| c35 | Huahui Wu, Mark Claypool, Robert E. Kinicki: On combining temporal scaling and quality scaling for streaming MPEG. NOSSDAV 2006: 7 | |
| e1 | Brian Neil Levine, Mark Claypool (Eds.): Network and Operating System Support for Digital Audio and Video, 16th International Workshop, NOSSDAV 2006, Newport, Rhode Island, USA, November 22-23, 2006, Proceedings. ACM 2006, isbn 1-59593-285-2 | |
| 2005 | ||
| j8 | Mark Claypool: The effect of latency on user performance in Real-Time Strategy games. Computer Networks 49(1): 52-70 (2005) | |
| j7 | Yubing Wang, Mark Claypool: RealTracer-Tools for Measuring the Performance of RealVideo on the Internet. Multimedia Tools Appl. 27(3): 411-430 (2005) | |
| j6 | Mingzhe Li, Mark Claypool, Robert E. Kinicki, James Nichols: Characteristics of streaming media stored on the Web. ACM Trans. Internet Techn. 5(4): 601-626 (2005) | |
| j5 | Huahui Wu, Mark Claypool, Robert E. Kinicki: Adjusting forward error correction with temporal scaling for TCP-friendly streaming MPEG. TOMCCAP 1(4): 315-337 (2005) | |
| c34 | Mark Claypool, Robert E. Kinicki, A. Kumar: Traffic sensitive active queue management. INFOCOM 2005: 2764-2769 | |
| c33 | Kajal T. Claypool, Mark Claypool: Teaching software engineering through game design. ITiCSE 2005: 123-127 | |
| c32 | Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant, Huahui Wu, Mark Claypool, Robert E. Kinicki: Performance analysis of the intertwined effects between network layers for 802.11g transmissions. WMuNeP 2005: 123-130 | |
| c31 | Mark Claypool: On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games. NETGAMES 2005: 1-9 | |
| c30 | Steven Gargolinski, Christopher St. Pierre, Mark Claypool: Game server selection for multiple players. NETGAMES 2005: 1-6 | |
| c29 | Mingzhe Li, Feng Li, Mark Claypool, Robert E. Kinicki: Weather forecasting: predicting performance for streaming video over wireless LANs. NOSSDAV 2005: 33-38 | |
| c28 | Huahui Wu, Mark Claypool, Robert E. Kinicki: Adjusting forward error correction with quality scaling for streaming MPEG. NOSSDAV 2005: 111-116 | |
| c27 | Feng Li, Jae Chung, Mingzhe Li, Huahui Wu, Mark Claypool, Robert E. Kinicki: Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network. PAM 2005: 189-202 | |
| 2004 | ||
| c26 | Huahui Wu, Mark Claypool, Robert E. Kinicki: Demonstration of adjusting forward error correction with quality scaling for TCP-friendly streaming MPEG. ACM Multimedia 2004: 174-175 | |
| c25 | Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool: The effects of loss and latency on user performance in unreal tournament 2003®. NETGAMES 2004: 144-151 | |
| c24 | James Nichols, Mark Claypool, Robert E. Kinicki, Mingzhe Li: Measurements of the congestion responsiveness of windows streaming media. NOSSDAV 2004: 94-99 | |
| c23 | James Nichols, Mark Claypool: The effects of latency on online madden NFL football. NOSSDAV 2004: 146-151 | |
| c22 | Mark Claypool, Robert E. Kinicki, Mingzhe Li, James Nichols, Huahui Wu: Inferring Queue Sizes in Access Networks by Active Measurement. PAM 2004: 227-236 | |
| 2003 | ||
| c21 | Mark Claypool, Yali Zhu: Using Interleaving to Ameliorate the Effects of Packet Loss in a Video Stream. ICDCS Workshops 2003: 508- | |
| c20 | ||
| c19 | Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu: The effect of latency on user performance in Warcraft III. NETGAMES 2003: 3-14 | |
| c18 | Huahui Wu, Mark Claypool, Robert E. Kinicki: A model for MPEG with forward error correction and TCP-friendly bandwidth. NOSSDAV 2003: 122-130 | |
| c17 | Vishal Phirke, Mark Claypool, Robert E. Kinicki: Traffic Sensitive Active Queue Management for Improved Multimedia Streaming. QoS-IP 2003: 551-566 | |
| 2002 | ||
| c16 | Vishal Phirke, Mark Claypool, Robert E. Kinicki: RED-Worcester - Traffic Sensitive Active Queue Management. ICNP 2002: 194-195 | |
| c15 | Mingzhe Li, Mark Claypool, Robert E. Kinicki: MediaPlayer™ versus RealPlayer™: a comparison of network turbulence. Internet Measurement Workshop 2002: 131-136 | |
| c14 | ||
| c13 | Avanish Tripathi, Mark Claypool: Improving Multimedia Streaming with Content-Aware Video Scaling. JCIS 2002: 1021-1024 | |
| 2001 | ||
| j4 | Mark Claypool, David Brown, Phong Le, Makoto Waseda: Inferring User Interest. IEEE Internet Computing 5(6): 32-39 (2001) | |
| j3 | Bhupesh Kothari, Mark Claypool: Dynamic Web pages: performance impact on Web servers. Internet Research 11(1): 18-25 (2001) | |
| c12 | Yubing Wang, Mark Claypool, Zheng Zuo: An empirical study of realvideo performance across the internet. Internet Measurement Workshop 2001: 295-309 | |
| c11 | Mark Claypool, David Finkel, Craig E. Wills: An open source laboratory for operating systems projects. ITiCSE 2001: 145-148 | |
| c10 | ||
| c9 | Avanish Tripathi, Mark Claypool: Demonstration of improved multimedia streaming by using content-aware video scaling. ACM Multimedia 2001: 609-610 | |
| 2000 | ||
| c8 | Mark Claypool, Tom Coates, Shawn Hooley, Eric Shea, Chris Spellacy: Video performance in Java. IRMA Conference 2000: 222-225 | |
| c7 | Jae Chung, Mark Claypool: Dynamic-CBT and ChIPS - router support for improved multimedia performance on the Internet. ACM Multimedia 2000: 239-248 | |
| c6 | Jae Chung, Mark Claypool: Demonstration of dynamic class-based router queue management. ACM Multimedia 2000: 473-474 | |
| 1999 | ||
| c5 | Mark Claypool, Jonathan Tanner: The effects of jitter on the peceptual quality of video. ACM Multimedia (2) 1999: 115-118 | |
| c4 | Yanlin Liu, Mark Claypool: Video redundancy: a best-effort solution to network data loss. ACM Multimedia (2) 1999: 195 | |
| 1996 | ||
| c3 | Mark Claypool, John Riedl: A Quality Planning Model for Distributed Multimedia in the Virtual Cockpit. ACM Multimedia 1996: 253-264 | |
| 1995 | ||
| j2 | Mark Claypool, John Riedl, John V. Carlis, George L. Wilcox, R. Elde, Ernest Retzel, Apostolos P. Georgopoulos, José V. Pardo, K. Ugurbil, Bradley N. Miller, C. Honda: Network Requirements for 3-D Flying in a Zoomable Brain Database. IEEE Journal on Selected Areas in Communications 13(5): 816-827 (1995) | |
| 1994 | ||
| c2 | John V. Carlis, John Riedl, Apostolos P. Georgopoulos, George L. Wilcox, R. Elde, José V. Pardo, K. Ugurbil, Ernest Retzel, J. Maguire, Bradley N. Miller, Mark Claypool, T. Brelje, C. Honda: A Zoomable DBMS for Brain Structure, Function and Behavior. ADB 1994: 299-316 | |
| c1 | Mark Claypool, John Riedl: Silence Is Golden? - The Effects of Selence Deletion on the CPU Load of an Audio Conference. ICMCS 1994: 9-18 | |
| 1993 | ||
| j1 | John Riedl, Vahid Mashayekhi, James A. Schnepf, Mark Claypool, Dan Frankowski: SuiteSound: A System for Distributed Collaborative Multimedia. IEEE Trans. Knowl. Data Eng. 5(4): 600-610 (1993) | |
Colors in the list of coauthors
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