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Esteban Walter Gonzalez Clua
Esteban Clua
Author information
- affiliation: Universidade Federal, Fluminense (UFF), Niterói, Brazil
2010 – today
- 2012
[c21]Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Esteban Walter Gonzalez Clua: A Novel Cellular Automaton Model for Traffic Freeway Simulation. ACRI 2012: 524-533
[c20]Jose Ricardo da Silva Junior, Toni Pacheco, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta: A GPU-based Architecture for Parallel Image-aware Version Control. CSMR 2012: 191-200
[c19]Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa: A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. ICEC 2012: 292-305
[c18]Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flavia Cristina Bernardini: A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations. ICEC 2012: 306-317
[c17]Klaus Greff, André Brandão, Stephan Krauß, Didier Stricker, Esteban Clua: A Comparison between Background Subtraction Algorithms using a Consumer Depth Camera. VISAPP (1) 2012: 431-436- 2011
[j12]Lucas Lattari, Anselmo Antunes Montenegro, Aura Conci, Esteban Clua, Virgínia Fernandes Mota, Marcelo Bernardes Vieira, Gabriel Lizárraga: Using graph cuts in GPUs for color based human skin segmentation. Integrated Computer-Aided Engineering 18(1): 41-59 (2011)
[j11]Vitor F. Pamplona, Erick Baptista Passos, Jan Zizka, Manuel M. Oliveira, Everett Lawson, Esteban Walter Gonzalez Clua, Ramesh Raskar: CATRA: interactive measuring and modeling of cataracts. ACM Trans. Graph. 30(4): 47 (2011)
[c16]Jose Ricardo da Silva Junior, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Marcos Lage, Cristina Vasconcellos, Paulo A. Pagliosa: Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. PADS 2011: 1-8
[c15]Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua: GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. SBGames 2011: 11-16
[c14]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó: A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88
[c13]Alex Fernandes da V. Machado, Ulysses O. Santos, Higo Vale, Rubens Goncalvez, Tiago Araújo Neves, Luiz Satoru Ochi, Esteban Walter Gonzalez Clua: Real Time Pathfinding with Genetic Algorithm. SBGames 2011: 215-221
[c12]Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta: SDM - An Educational Game for Software Engineering. SBGames 2011: 222-231
[c11]Erick Baptista Passos, Danilo Medeiros, Pedro A. S. Neto, Esteban Walter Gonzalez Clua: Turning Real-World Software Development into a Game. SBGames 2011: 260-269- 2010
[j10]Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Mauricio Kischinhevsky, Esteban Walter Gonzalez Clua, Diego N. Brandão, Anselmo Antunes Montenegro, Edgar B. Lima: A probabilistic cellular automata model for highway traffic simulation. Procedia CS 1(1): 337-345 (2010)
[j9]Diogo T. Robaina, Mauricio Kischinhevsky, Sanderson L. Gonzaga de Oliveira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro: An adaptive graph for volumetric mesh visualization. Procedia CS 1(1): 1747-1755 (2010)
[c10]André Brandão, Lenisa Brandão, Giancarlo Nascimento, Bruno Moreira, Cristina Nader Vasconcelos, Esteban Clua: JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach. Advances in Computer Entertainment Technology 2010: 15-18
[c9]Luis C. da Costa, Esteban Walter Gonzalez Clua, Gilson A. Giraldi, Flavia Cristina Bernardini, Reinaldo A. C. Bianchi, Bruno Schulze, Anselmo Antunes Montenegro: A framework of intentional characters for simulation of social behavior. SummerSim 2010: 244-249
[c8]Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Paulo A. Pagliosa, Anselmo Montenegrox: Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. SI3D 2010
2000 – 2009
- 2009
[j8]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment 7(4) (2009)
[j7]Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó: A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Computers in Entertainment 7(4) (2009)
[j6]Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo: Neuronal editor agent for scene cutting in game cinematography. Computers in Entertainment 7(4) (2009)
[j5]Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta: Smart composition of game objects using dependency injection. Computers in Entertainment 7(4) (2009)
[j4]C. Pearce, Esteban Walter Gonzalez Clua, Soraia Raupp Musse: Video interviews. Computers in Entertainment 7(4) (2009)
[j3]José Augusto Sapienza Ramos, Claudio Esperança, Esteban Walter Gonzalez Clua: A progressive vector map browser for the web. J. Braz. Comp. Soc. 15(2): 35-48 (2009)
[c7]Rafael Moreira Savelli, Roberto de Beauclair Seixas, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua: Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. GRAPP 2009: 379-386- 2008
[j2]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment 6(3) (2008)
[c6]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer: Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55
[c5]José Augusto Sapienza Ramos, Claudio Esperança, Esteban Walter Gonzalez Clua: A Progressive Vector Map Browser. GeoInfo 2008: 127-138- 2007
[c4]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Paulo A. Pagliosa, Luis Valente: Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120- 2004
[c3]Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca: Software Shaders in Interactive Environments Using Relief Impostors. SIBGRAPI 2004: 284-291- 2001
[j1]André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber Ramalho: Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001)
[c2]Marcelo Dreux, Bruno Feijó, Esteban Walter Gonzalez Clua: A Shading Model for Image-Based Rendering. SIBGRAPI 2001: 138-145
1990 – 1999
- 1999
[c1]Esteban Walter Gonzalez Clua, Marcelo Dreux, Marcelo Gattass: 2D Texture Refinement Using Procedural Functions. IV 1999: 452-
Coauthor Index
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last updated on 2013-06-06 20:16 CEST by the dblp team



