| 2012 | ||
|---|---|---|
| j3 | Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton: Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) | |
| c7 | Adrien Gruson, Ajit Hakke Patil, Rémi Cozot, Kadi Bouatouch, Sumanta N. Pattanaik: Light Propagation Maps on Parallel Graphics Architectures. EGPGV 2012: 81-88 | |
| c6 | Charly Collin, Mickaël Ribardière, Rémi Cozot, Kadi Bouatouch: Progressive volume photon tracing. SIGGRAPH Talks 2012: 30 | |
| 2010 | ||
| j2 | Sébastien Hillaire, Gaspard Breton, N. Ouarti, Rémi Cozot, Anatole Lécuyer: Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. Comput. Graph. Forum 29(6): 1830-1841 (2010) | |
| c5 | Noémie Esnault, Jérôme Royan, Rémi Cozot, Christian Bouville: A flexible framework to personalize 3D web users experience. Web3D 2010: 35-44 | |
| c4 | Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton: A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. VRST 2010: 191-198 | |
| 2008 | ||
| j1 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Computer Graphics and Applications 28(6): 47-55 (2008) | |
| c3 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR 2008: 47-50 | |
| 2007 | ||
| c2 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Depth-of-field blur effects for first-person navigation in virtual environments. VRST 2007: 203-206 | |
| 1996 | ||
| c1 | Rémi Cozot: From Multibody Systems Modeling to Distributed Real-Time Simulation. Annual Simulation Symposium 1996: 234-241 | |
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