| 2010 | ||
|---|---|---|
| j4 | Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer: Computer-game construction: A gender-neutral attractor to Computing Science. Computers & Education 55(3): 1098-1111 (2010) | |
| 2009 | ||
| c18 | Maria Cutumisu, Duane Szafron: An Architecture for Game Behavior AI: Behavior Multi-Queues. AIIDE 2009 | |
| 2008 | ||
| j3 | Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh: Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education 51(2): 687-707 (2008) | |
| c17 | Maria Cutumisu, Duane Szafron: A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games. AIIDE 2008 | |
| c16 | Maria Cutumisu, Duane Szafron, Michael H. Bowling, Richard S. Sutton: Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games. AIIDE 2008 | |
| 2007 | ||
| j2 | Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis: ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007) | |
| c15 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. AAAI 2007: 1968-1969 | |
| c14 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh: Motivational Ambient and Latent Behaviors in Computer RPGs. AIIDE 2007: 74-76 | |
| c13 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. AIIDE 2007: 106-107 | |
| c12 | Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher: A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. AIIDE 2007: 110-111 | |
| 2006 | ||
| j1 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Intelligent Systems 21(5): 19-27 (2006) | |
| c11 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. AAAI 2006: 1935-1936 | |
| c10 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. AIIDE 2006: 141-142 | |
| c9 | Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher: Automatic Story Generation for Computer Role-Playing Games. AIIDE 2006: 147-148 | |
| c8 | Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro: Evaluating pattern catalogs: the computer games experience. ICSE 2006: 132-141 | |
| 2005 | ||
| c7 | Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron: Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164 | |
| c6 | Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer: Interactive Story Writing in the Classroom: Using Computer Games. DIGRA Conf. 2005 | |
| c5 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: Generating Ambient Behaviors in Computer Role-Playing Games. INTETAIN 2005: 34-43 | |
| c4 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. INTETAIN 2005: 311-314 | |
| 2004 | ||
| c3 | Maria Cutumisu: MCI-Java: A Modified Java Virtual Machine Approach to Multiple Code Inheritance. Virtual Machine Research and Technology Symposium 2004: 13-28 | |
| c2 | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker: ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ASE 2004: 88-99 | |
| c1 | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker: ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ASE 2004: 386-387 | |
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