| 2012 | ||
|---|---|---|
| c6 | Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley: Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game. AIIDE 2012 | |
| c5 | David B. D'Ambrosio, Skyler Goodell, Joel Lehman, Sebastian Risi, Kenneth O. Stanley: Multirobot Behavior Synchronization through Direct Neural Network Communication. ICIRA (2) 2012: 603-614 | |
| 2011 | ||
| j2 | Jimmy Secretan, Nicholas Beato, David B. D'Ambrosio, Adelein Rodriguez, Adam Campbell, Jeremiah T. Folsom-Kovarik, Kenneth O. Stanley: Picbreeder: A Case Study in Collaborative Evolutionary Exploration of Design Space. Evolutionary Computation 19(3): 373-403 (2011) | |
| c4 | David B. D'Ambrosio, Joel Lehman, Sebastian Risi, Kenneth O. Stanley: Task switching in multirobot learning through indirect encoding. IROS 2011: 2802-2809 | |
| 2010 | ||
| c3 | David B. D'Ambrosio, Joel Lehman, Sebastian Risi, Kenneth O. Stanley: Evolving policy geometry for scalable multiagent learning. AAMAS 2010: 731-738 | |
| 2009 | ||
| j1 | Kenneth O. Stanley, David B. D'Ambrosio, Jason Gauci: A Hypercube-Based Encoding for Evolving Large-Scale Neural Networks. Artificial Life 15(2): 185-212 (2009) | |
| 2008 | ||
| c2 | David B. D'Ambrosio, Kenneth O. Stanley: Generative encoding for multiagent learning. GECCO 2008: 819-826 | |
| 2007 | ||
| c1 | David B. D'Ambrosio, Kenneth O. Stanley: A novel generative encoding for exploiting neural network sensor and output geometry. GECCO 2007: 974-981 | |
| 1 | Nicholas Beato | |
| 2 | Adam Campbell | |
| 3 | Jeremiah T. Folsom-Kovarik | |
| 4 | Jason Gauci | |
| 5 | Skyler Goodell | |
| 6 | Ryan Hall | |
| 7 | Joel Lehman | |
| 8 | Sebastian Risi | |
| 9 | Adelein Rodriguez | |
| 10 | Jimmy Secretan | |
| 11 | Kenneth O. Stanley |
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