| 2004 | ||
|---|---|---|
| j3 | Baoquan Chen, Frank Dachille, Arie E. Kaufman: Footprint Area Sampled Texturing. IEEE Trans. Vis. Comput. Graph. 10(2): 230-240 (2004) | |
| 2001 | ||
| j2 | Frank Dachille, Hong Qin, Arie E. Kaufman: A novel haptics-based interface and sculpting system for physics-based geometric design. Computer-Aided Design 33(5): 403-420 (2001) | |
| c7 | Ming Wan, Frank Dachille, Arie E. Kaufman: Distance-Field-Based Skeletons for Virtual Navigation. IEEE Visualization 2001 | |
| 2000 | ||
| j1 | Arie E. Kaufman, Frank Dachille, Baoquan Chen, Ingmar Bitter, Kevin Kreeger, N. Zhang, Qingyu Tang: Real-time volume rendering. Int. J. Imaging Systems and Technology 11(1): 44-52 (2000) | |
| c6 | ||
| c5 | Frank Dachille, Arie E. Kaufman: Incremental Triangle Voxelization. Graphics Interface 2000: 205-212 | |
| c4 | ||
| 1999 | ||
| c3 | Frank Dachille, Hong Qin, Arie E. Kaufman, Jihad El-Sana: Haptic sculpting of dynamic surfaces. SI3D 1999: 103-110 | |
| c2 | Baoquan Chen, Frank Dachille, Arie E. Kaufman: Forward Image Mapping. IEEE Visualization 1999: 89-96 | |
| 1998 | ||
| c1 | Kevin Kreeger, Ingmar Bitter, Frank Dachille, Baoquan Chen, Arie E. Kaufman: Adaptive Perspective Ray Casting. VVS 1998: 55-62 | |
| 1 | Ingmar Bitter | |
| 2 | Baoquan Chen | |
| 3 | Jihad El-Sana | |
| 4 | Arie E. Kaufman | |
| 5 | Kevin Kreeger | |
| 6 | Klaus Mueller | |
| 7 | Hong Qin | |
| 8 | Qingyu Tang | |
| 9 | Ming Wan | |
| 10 | N. Zhang |
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