| 2005 | ||
|---|---|---|
| j4 | Michael F. Deering: A photon accurate model of the human eye. ACM Trans. Graph. 24(3): 649-658 (2005) | |
| 1999 | ||
| j3 | Henry Sowizral, Michael F. Deering: The Java 3D API and Virtual Reality. IEEE Computer Graphics and Applications 19(3): 12-15 (1999) | |
| 1996 | ||
| j2 | ||
| 1995 | ||
| j1 | Michael F. Deering: HoloSketch: A Virtual Reality Sketching/Animation Tool. ACM Trans. Comput.-Hum. Interact. 2(3): 220-238 (1995) | |
| 1994 | ||
| c5 | Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle: FBRAM: a new form of memory optimized for 3D graphics. SIGGRAPH 1994: 167-174 | |
| 1993 | ||
| c4 | Michael F. Deering, Scott R. Nelson: Leo: a system for cost effective 3D shaded graphics. SIGGRAPH 1993: 101-108 | |
| c3 | ||
| c2 | Michael F. Deering: Data Complexity for Virtual Reality: Where do all the Triangles Go?. VR 1993: 357-363 | |
| 1984 | ||
| c1 | ||
| 1 | Michael G. Lavelle | |
| 2 | Scott R. Nelson | |
| 3 | Stephen A. Schlapp | |
| 4 | Henry Sowizral |
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