| 2013 | ||
|---|---|---|
| j41 | Clara Suied, George Drettakis, Olivier Warusfel, Isabelle Viaud-Delmon: Auditory-Visual Virtual Reality as a Diagnostic and Therapeutic Tool for Cynophobia. Cyberpsy., Behavior, and Soc. Networking 16(2): 145-152 (2013) | |
| j40 | Pierre-Yves Laffont, Adrien Bousseau, George Drettakis: Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views. IEEE Trans. Vis. Comput. Graph. 19(2): 210-224 (2013) | |
| 2012 | ||
| j39 | Loeiz Glondu, L. Muguercia, Maud Marchal, Carles Bosch, Holly E. Rushmeier, Georges Dumont, George Drettakis: Example-Based Fractured Appearance. Comput. Graph. Forum 31(4): 1547-1556 (2012) | |
| j38 | Bruno Galerne, Ares Lagae, Sylvain Lefebvre, George Drettakis: Gabor noise by example. ACM Trans. Graph. 31(4): 73 (2012) | |
| j37 | Pierre-Yves Laffont, Adrien Bousseau, Sylvain Paris, Frédo Durand, George Drettakis: Coherent intrinsic images from photo collections. ACM Trans. Graph. 31(6): 202 (2012) | |
| j36 | Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie, Maud Marchal, Anatole Lécuyer, George Drettakis: Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces. IEEE Trans. Vis. Comput. Graph. 18(4): 546-554 (2012) | |
| c43 | Pierre-Yves Laffont, Adrien Bousseau, George Drettakis: Rich intrinsic image decomposition of outdoor scenes from multiple views. SIGGRAPH Talks 2012: 51 | |
| c42 | Pierre-Yves Laffont, Adrien Bousseau, George Drettakis: Rich intrinsic image decomposition of outdoor scenes from multiple views. SIGGRAPH Posters 2012: 112 | |
| 2011 | ||
| j35 | Gaurav Chaurasia, Olga Sorkine, George Drettakis: Silhouette-Aware Warping for Image-Based Rendering. Comput. Graph. Forum 30(4): 1223-1232 (2011) | |
| j34 | Peter Vangorp, Gaurav Chaurasia, Pierre-Yves Laffont, Roland W. Fleming, George Drettakis: Perception of Visual Artifacts in Image-Based Rendering of Façades. Comput. Graph. Forum 30(4): 1241-1250 (2011) | |
| j33 | Carles Bosch, Pierre-Yves Laffont, Holly E. Rushmeier, Julie Dorsey, George Drettakis: Image-guided weathering: A new approach applied to flow phenomena. ACM Trans. Graph. 30(3): 20 (2011) | |
| j32 | ||
| j31 | Marcio Cabral, Nicolas Bonneel, Sylvain Lefebvre, George Drettakis: Relighting Photographs of Tree Canopies. IEEE Trans. Vis. Comput. Graph. 17(10): 1459-1474 (2011) | |
| c41 | Marcio Cabral, Peter Vangorp, Gaurav Chaurasia, Emmanuelle Chapoulie, Martin Hachet, George Drettakis: A multimode immersive conceptual design system for architectural modeling and lighting. 3DUI 2011: 15-18 | |
| 2010 | ||
| j30 | Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot: A Dynamic Noise Primitive for Coherent Stylization. Comput. Graph. Forum 29(4): 1497-1506 (2010) | |
| j29 | Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, George Drettakis, David S. Ebert, J. P. Lewis, K. Perlin, Matthias Zwicker: A Survey of Procedural Noise Functions. Comput. Graph. Forum 29(8): 2579-2600 (2010) | |
| j28 | Cécile Picard, Christian Frisson, François Faure, George Drettakis, Paul G. Kry: Advances in Modal Analysis Using a Robust and Multiscale Method. EURASIP J. Adv. Sig. Proc. 2010 (2010) | |
| j27 | Nicolas Bonneel, Clara Suied, Isabelle Viaud-Delmon, George Drettakis: Bimodal perception of audio-visual material properties for virtual environments. TAP 7(1) (2010) | |
| c40 | Pierre-Yves Laffont, Jong Yun Jun, Christian Wolf, Yu-Wing Tai, Khalid Idrissi, George Drettakis, Sung-Eui Yoon: Interactive content-aware zooming. Graphics Interface 2010: 79-87 | |
| c39 | Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot: NPR Gabor noise for coherent stylization. SIGGRAPH Talks 2010 | |
| c38 | Nicolas Bonneel, Michiel van de Panne, Sylvain Lefebvre, George Drettakis: Proxy-Guided Texture Synthesis for Rendering Natural Scenes. VMV 2010: 87-95 | |
| 2009 | ||
| j26 | Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George Drettakis: Structure-Preserving Reshape for Textured Architectural Scenes. Comput. Graph. Forum 28(2): 469-480 (2009) | |
| j25 | Nicolas Bonneel, Sylvain Paris, Michiel van de Panne, Frédo Durand, George Drettakis: Single Photo Estimation of Hair Appearance. Comput. Graph. Forum 28(4): 1171-1180 (2009) | |
| j24 | Ares Lagae, Sylvain Lefebvre, George Drettakis, Philip Dutré: Procedural noise using sparse Gabor convolution. ACM Trans. Graph. 28(3) (2009) | |
| c37 | David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis: Efficient and practical audio-visual rendering for games using crossmodal perception. SI3D 2009: 177-182 | |
| 2008 | ||
| j23 | Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis: Lazy Solid Texture Synthesis. Comput. Graph. Forum 27(4): 1165-1174 (2008) | |
| j22 | Nicolas Bonneel, George Drettakis, Nicolas Tsingos, Isabelle Viaud-Delmon, Doug L. James: Fast modal sounds with scalable frequency-domain synthesis. ACM Trans. Graph. 27(3) (2008) | |
| c36 | ||
| 2007 | ||
| j21 | George Drettakis, Maria Roussou, Alex Reche Martinez, Nicolas Tsingos: Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. Presence 16(3): 318-332 (2007) | |
| j20 | Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand: Implicit visibility and antiradiance for interactive global illumination. ACM Trans. Graph. 26(3): 61 (2007) | |
| c35 | George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon: An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking. Rendering Techniques 2007: 297-308 | |
| c34 | Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza: Progressive perceptual audio rendering of complex scenes. SI3D 2007: 189-196 | |
| 2006 | ||
| c33 | Christian Linz, Alex Reche Martinez, George Drettakis, Marcus A. Magnor: Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees. NPH 2006: 83-90 | |
| c32 | Pau Estalella, Ignacio Martín, George Drettakis, Dani Tost: A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects. Rendering Techniques 2006: 313-318 | |
| c31 | Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis: Approximate ambient occlusion for trees. SI3D 2006: 87-92 | |
| 2004 | ||
| j19 | Florent Duguet, George Drettakis: Flexible Point-Based Rendering on Mobile Devices. IEEE Computer Graphics and Applications 24(4): 57-63 (2004) | |
| j18 | Xavier Granier, George Drettakis: A final reconstruction approach for a unified global illumination algorithm. ACM Trans. Graph. 23(2): 163-189 (2004) | |
| j17 | Nicolas Tsingos, Emmanuel Gallo, George Drettakis: Perceptual audio rendering of complex virtual environments. ACM Trans. Graph. 23(3): 249-258 (2004) | |
| j16 | Alex Reche Martinez, Ignacio Martín, George Drettakis: Volumetric reconstruction and interactive rendering of trees from photographs. ACM Trans. Graph. 23(3): 720-727 (2004) | |
| c30 | Florent Duguet, George Drettakis, Daniel Girardeau-Montaut, Jean-Luc Martinez, Francis Schmitt: A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts. VAST 2004: 105-114 | |
| c29 | Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo: A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments. VR 2004: 251-252 | |
| 2003 | ||
| c28 | Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis: Interactive Point-based Modeling of Complex Objects from Images. Graphics Interface 2003: 11-20 | |
| c27 | Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra: The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. ISMAR 2003: 282-283 | |
| c26 | Alex Reche Martinez, George Drettakis: View-Dependent Layered Projective Texture Maps. Pacific Conference on Computer Graphics and Applications 2003: 492-496 | |
| c25 | Maria Roussou, George Drettakis: Photorealism and Non-Photorealism in Virtual Heritage Representation. VAST 2003: 51-60 | |
| 2002 | ||
| j15 | Frédo Durand, George Drettakis, Claude Puech: The 3D visibility complex. ACM Trans. Graph. 21(2): 176-206 (2002) | |
| j14 | ||
| j13 | Florent Duguet, George Drettakis: Robust epsilon visibility. ACM Trans. Graph. 21(3): 567-575 (2002) | |
| c24 | Eric Paquette, Pierre Poulin, George Drettakis: The Simulation of Paint Cracking and Peeling. Graphics Interface 2002: 59-68 | |
| c23 | Bruce Walter, George Drettakis, Donald P. Greenberg: Enhancing and Optimizing the Render Cache. Rendering Techniques 2002: 37-42 | |
| c22 | ||
| c21 | ||
| c20 | Oliver Deussen, Carsten Colditz, Marc Stamminger, George Drettakis: Interactive Visualization of Complex Plant Ecosystems. IEEE Visualization 2002: 219-226 | |
| 2001 | ||
| j12 | David Bourguignon, Marie-Paule Cani, George Drettakis: Drawing for Illustration and Annotation in 3D. Comput. Graph. Forum 20(3): 114-123 (2001) | |
| j11 | Xavier Granier, George Drettakis: Incremental Updates for Rapid Glossy Global Illumination. Comput. Graph. Forum 20(3): 268-277 (2001) | |
| c19 | Eric Paquette, Pierre Poulin, George Drettakis: Surface Aging by Impacts. Graphics Interface 2001: 175-182 | |
| c18 | Marc Stamminger, George Drettakis: Interactive Sampling and Rendering for Complex and Procedural Geometry. Rendering Techniques 2001: 151-162 | |
| 2000 | ||
| j10 | Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion: Efficient Glossy Global Illumination with Interactive Viewing. Comput. Graph. Forum 19(1): 13-25 (2000) | |
| j9 | Céline Loscos, George Drettakis, Luc Robert: Interactive Virtual Relighting of Real Scenes. IEEE Trans. Vis. Comput. Graph. 6(4): 289-305 (2000) | |
| c17 | Xavier Granier, George Drettakis, Bruce Walter: Fast Global Illumination Including Specular Effects. Rendering Techniques 2000: 47-58 | |
| c16 | Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech: Conservative visibility preprocessing using extended projections. SIGGRAPH 2000: 239-248 | |
| 1999 | ||
| j8 | Jean-Marc Hasenfratz, Cyrille Damez, François X. Sillion, George Drettakis: A Practical Analysis of Clustering Strategies for Hierarchical Radiosity. Comput. Graph. Forum 18(3): 221-232 (1999) | |
| j7 | Frédo Durand, George Drettakis, Claude Puech: Fast and accurate hierarchical radiosity using global visibility. ACM Trans. Graph. 18(2): 128-170 (1999) | |
| c15 | Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion: Efficient Glossy Global Illumination With Interactive Viewing. Graphics Interface 1999: 50-57 | |
| c14 | Xavier Granier, George Drettakis: Controlling Memory Consumption of Hierarchical Radiosity With Clustering. Graphics Interface 1999: 58-65 | |
| c13 | Bruce Walter, George Drettakis, Steven G. Parker: Interactive Rendering using the Render Cache. Rendering Techniques 1999: 19-30 | |
| c12 | Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin: Interactive Virtual Relighting and Remodeling of Real Scenes. Rendering Techniques 1999: 329-340 | |
| 1998 | ||
| j6 | Eric Paquette, Pierre Poulin, George Drettakis: A Light Hierarchy for Fast Rendering of Scenes with Many Lights. Comput. Graph. Forum 17(3): 63-74 (1998) | |
| e1 | George Drettakis, Nelson L. Max (Eds.): Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - July 1, 1998. Springer 1998, isbn 3-211-83213-0 | |
| 1997 | ||
| j5 | François X. Sillion, George Drettakis, B. Bodelet: Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery. Comput. Graph. Forum 16(3): 207-218 (1997) | |
| j4 | Céline Loscos, George Drettakis: Interactive High-Quality Soft Shadows in Scenes with Moving Objects. Comput. Graph. Forum 16(3): 219-230 (1997) | |
| c11 | Frédo Durand, George Drettakis, Claude Puech: The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects. CCCG 1997 | |
| c10 | Frédo Durand, George Drettakis, Claude Puech: 3D Visibility Made Visibly Simple: An Introduction to the Visibility Skeleton. Symposium on Computational Geometry 1997: 475-476 | |
| c9 | George Drettakis, Luc Robert, Sylvain Bougnoux: Interactive Common Illumination for Computer Augmented Reality. Rendering Techniques 1997: 45-56 | |
| c8 | Katja Daubert, Hartmut Schirmacher, François X. Sillion, George Drettakis: Hierachical Lighting Simulation for Outdoor Scenes. Rendering Techniques 1997: 229-238 | |
| c7 | George Drettakis, François X. Sillion: Interactive update of global illumination using a line-space hierarchy. SIGGRAPH 1997: 57-64 | |
| c6 | Frédo Durand, George Drettakis, Claude Puech: The visibility skeleton: a powerful and efficient multi-purpose global visibility tool. SIGGRAPH 1997: 89-100 | |
| 1996 | ||
| j3 | George Drettakis, Eugene Fiume: Structured Penumbral Irradiance Computation. IEEE Trans. Vis. Comput. Graph. 2(4): 299-312 (1996) | |
| c5 | Frédo Durand, George Drettakis, Claude Puech: The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility. Rendering Techniques 1996: 245-256 | |
| c4 | George Drettakis, François X. Sillion: Accurate Visibility and Meshing Calculations for Hierarchical Radiosity. Rendering Techniques 1996: 269-278 | |
| 1995 | ||
| j2 | Frédéric Cazals, George Drettakis, Claude Puech: Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes. Comput. Graph. Forum 14(3): 371-382 (1995) | |
| c3 | François X. Sillion, George Drettakis, Cyril Soler: A Clustering Algorithm for Radiance Calculation in General Environments. Rendering Techniques 1995: 196-205 | |
| c2 | François X. Sillion, George Drettakis: Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination. SIGGRAPH 1995: 145-152 | |
| 1994 | ||
| c1 | George Drettakis, Eugene Fiume: A fast shadow algorithm for area light sources using backprojection. SIGGRAPH 1994: 223-230 | |
| 1993 | ||
| j1 | George Drettakis, Eugene Fiume: Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling. Comput. Graph. Forum 12(3): 273-284 (1993) | |
Colors in the list of coauthors
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