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Bruno Feijó
2010 – today
- 2012
[j12]Gustavo N. Nunes, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó, Rodrigo de Toledo: Rendering Tubes from Discrete Curves Using Hardware Tessellation. J. Graphics, GPU, & Game Tools 16(3): 123-143 (2012)
[c27]Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Fabio A. Guilherme da Silva: Social Interaction for Interactive Storytelling. ICEC 2012: 1-15
[c26]Fabio A. Guilherme da Silva, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima: Information-Gathering Events in Story Plots. ICEC 2012: 30-44
[c25]Edirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer: Automatic Video Editing for Video-Based Interactive Storytelling. ICME 2012: 806-811- 2011
[j11]Raul Queiroz Feitosa, Gilson Alexandre Ostwald Pedro da Costa, Guilherme Lúcio Abelha Mota, Bruno Feijó: Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data. Pattern Recognition Letters 32(7): 927-940 (2011)
[c24]Eric T. Araujo, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó: A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories. ICIDS 2011: 272-277
[c23]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer: Draw Your Own Story: Paper and Pencil Interactive Storytelling. ICEC 2011: 1-12
[c22]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó: A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88
[c21]Gustavo N. Nunes, Rodrigo Braga, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó: Analysis and Implementation of Local Subdivision Algorithms in the GPU. SBGames 2011: 101-113
[c20]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer: Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. SBGames 2011: 206-214
[c19]Ramon Limberger, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima: Supporting Characters in Interactive Storytelling. SBGames 2011: 241-249
2000 – 2009
- 2009
[j10]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment 7(4) (2009)
[j9]Lucas Machado, Bruno Feijó: Parallel culling and sorting based on adaptive static balancing. Computers in Entertainment 7(4) (2009)
[j8]Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó: A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Computers in Entertainment 7(4) (2009)
[j7]
[j6]Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó: Turn off the graphics: designing non-visual interfaces for mobile phone games. J. Braz. Comp. Soc. 15(1): 45-58 (2009)
[c18]Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado: Virtual cinematography director for interactive storytelling. Advances in Computer Entertainment Technology 2009: 263-270- 2008
[j5]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment 6(3) (2008)
[c17]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer: Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55
[c16]Marcelo M. Camanho, Angelo E. M. Ciarlini, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó: Conciliating coherence and high responsiveness in interactive storytelling. DIMEA 2008: 427-434
[c15]Angelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó: Planning and Interaction Levels for TV Storytelling. ICIDS 2008: 198-209
[c14]Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó: An exploratory study on non-visual mobile phone interfaces for games. IHC 2008: 31-39- 2006
[c13]C. N. Vasconcelos, Bruno Feijó, Dilza Szwarcman, Mónica Costa: Shot segmentation based on the encoder signature. MMM 2006
[c12]Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho: A Computer-Assisted Colorization Algorithm based on Topological Difference. SIBGRAPI 2006: 71-77- 2005
[c11]Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Antonio L. Furtado, Bruno Feijó: A logic-based tool for interactive generation and dramatization of stories. Advances in Computer Entertainment Technology 2005: 133-140
[c10]Börje Karlsson, Bruno Feijó: AI middleware as means for improving gameplay. Advances in Computer Entertainment Technology 2005: 442-445
[c9]Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó: A Design Rationale Representation for Model-Based Designs in Software Engineering. CAiSE Short Paper Proceedings 2005
[c8]Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó: Kuaba Ontology: Design Rationale Representation and Reuse in Model-Based Designs. ER 2005: 241-255
[c7]Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho: An Image-Based Shading Pipeline for 2D Animation. SIBGRAPI 2005: 307-314- 2004
[c6]Rogério Ferreira Rodrigues, Paula Salgado Lucena Rodrigues, Bruno Feijó, Luiz Velho, Luiz Fernando Gomes Soares: Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter. AH 2004: 215-224
[c5]Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca: Software Shaders in Interactive Environments Using Relief Impostors. SIBGRAPI 2004: 284-291- 2002
[c4]C. A. M. Barbosa, Bruno Feijó, Marcelo Dreux, Rubens Melo, João Bento, Sérgio Scheer: An Object Model for Collaborative CAD Enviroments. CSCWD 2002: 179-184- 2001
[j4]Dilza Szwarcman, Bruno Feijó, Mónica Costa: Goal-oriented dead reckoning for autonomous characters. Computers & Graphics 25(6): 999-1011 (2001)
[j3]André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber Ramalho: Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001)
[c3]Marcelo Dreux, Bruno Feijó, Esteban Walter Gonzalez Clua: A Shading Model for Image-Based Rendering. SIBGRAPI 2001: 138-145- 2000
[c2]Dilza Szwarcman, Bruno Feijó, Mónica Costa: A Framework for Networked Reactive Character. SIBGRAPI 2000: 203-210
1990 – 1999
- 1997
[j2]João Bento, Bruno Feijó: An agent-based paradigm for building intelligent CAD systems. AI in Engineering 11(3): 231-244 (1997)- 1996
[j1]Mónica Costa, Bruno Feijó: Agents with emotions in behavioral animation. Computers & Graphics 20(3): 377-384 (1996)- 1990
[c1]Daniel Schwabe, Bruno Feijó, Werther G. Krause: Intelligent Hypertext for Normative Knowledge in Engineering. ECHT 1990: 123-136
Coauthor Index
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last updated on 2013-05-15 22:00 CEST by the dblp team



