| 2012 | ||
|---|---|---|
| j7 | Juan Carlos Pichel, Francisco F. Rivera, Marcos Fernández, Aurelio Rodriguez: Optimization of sparse matrix-vector multiplication using reordering techniques on GPUs. Microprocessors and Microsystems - Embedded Hardware Design 36(2): 65-77 (2012) | |
| c25 | Sergio Casas, Silvia Rueda, José V. Riera, Marcos Fernández: On the Real-time Physics Simulation of a Speed-boat Motion. GRAPP/IVAPP 2012: 121-128 | |
| c24 | Jesús Gimeno, Pedro Morillo, Juan Manuel Orduña, Marcos Fernández: An Occlusion-aware AR Authoring Tool for Assembly and Repair Tasks. GRAPP/IVAPP 2012: 377-386 | |
| c23 | Xavier Casas, Gerardo Herrera, Inmaculada Coma, Marcos Fernández: A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders. GRAPP/IVAPP 2012: 440-446 | |
| 2011 | ||
| c22 | Lucía Vera, Jesús Gimeno, Inmaculada Coma, Marcos Fernández: Augmented Mirror: Interactive Augmented Reality System Based on Kinect. INTERACT (4) 2011: 483-486 | |
| 2010 | ||
| c21 | Esther de Ves, Inmaculada Coma, Marcos Fernández, Jesús Gimeno: Intelligent eye: location-based multimedia information for mobile phones. iiWAS 2010: 799-802 | |
| 2009 | ||
| c20 | Lucía Vera, Inmaculada Coma, Ruben Talon, Marcos Fernández: Integrating Virtual Environments with Multimedia contents in a Web Application. CGVR 2009: 214-220 | |
| c19 | Jesús Gimeno, Pedro Morillo, Inmaculada Coma, Marcos Fernández: A Device-Independent 3D User Interface for Mobile Phones Based on Motion and Tracking Techniques. IPCV 2009: 990-996 | |
| 2008 | ||
| j6 | Pedro Morillo, Aron Bierbaum, Patrick Hartling, Marcos Fernández, Carolina Cruz-Neira: Analyzing the performance of a cluster-based architecture for immersive visualization systems. J. Parallel Distrib. Comput. 68(2): 221-234 (2008) | |
| 2007 | ||
| c18 | Jesús Gimeno, Marcos Fernández, Pedro Morillo, Inmaculada Coma, Manuel Pérez: A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments. HCI (14) 2007: 458-467 | |
| 2006 | ||
| c17 | Pedro Morillo, Juan M. Orduña, Marcos Fernández: Workload Characterization in Multiplayer Online Games. ICCSA (1) 2006: 490-499 | |
| c16 | Leire Maruri, Ana Martinez-Esnaola, Joseba Landaluze, Sergio Casas, Marcos Fernández: Design of a prototype robot vacuum cleaner - from virtual prototyping to real development. ICINCO-RA 2006: 461-468 | |
| c15 | Ricardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas: Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. VRST 2006: 123-132 | |
| 2005 | ||
| j5 | Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato: Improving the Performance of Distributed Virtual Environment Systems. IEEE Trans. Parallel Distrib. Syst. 16(7): 637-649 (2005) | |
| c14 | Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato: A Method for Providing QoS in Distributed Virtual Environments. PDP 2005: 152-159 | |
| 2004 | ||
| j4 | Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández: Efficiently using connectivity information between triangles in a mesh for real-time renderin. Future Generation Comp. Syst. 20(8): 1263-1273 (2004) | |
| j3 | Manuel Pérez, Marcos Fernández, Pedro Morillo, Inmaculada Coma: Locally constrained synthetic LoDs generation for natural terrain meshes. Future Generation Comp. Syst. 20(8): 1375-1387 (2004) | |
| j2 | Pedro Morillo, Juan M. Orduña, Marcos Fernández: A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems. Parallel Computing 30(5-6): 585-610 (2004) | |
| c13 | Mariano Pérez, Marcos Fernández, Ricardo Olanda: Non-interleaved Quadtree Node Codification. ADVIS 2004: 203-212 | |
| c12 | Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato: A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems. ICCSA (2) 2004: 661-670 | |
| c11 | Mariano Pérez, Ricardo Olanda, Marcos Fernández: Visualization of Large Terrain Using Non-restricted Quadtree Triangulations. ICCSA (2) 2004: 671-681 | |
| 2003 | ||
| c10 | Pedro Morillo, Pedro López, Juan M. Orduña, Marcos Fernández: A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems. CAEPIA 2003: 76-85 | |
| c9 | Pedro Morillo, Marcos Fernández, N. Pelechano: A Grid Representation for Distributed Virtual Environments. European Across Grids Conference 2003: 182-189 | |
| c8 | Pedro Morillo, Juan M. Orduña, Marcos Fernández, José Duato: On the Characterization of Distributed Virtual Environment Systems. Euro-Par 2003: 1190-1198 | |
| c7 | Pedro Morillo, Marcos Fernández, Juan M. Orduña: A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems. ICCSA (3) 2003: 458-467 | |
| c6 | Pedro Morillo, Marcos Fernández: A GRASP-Based Algorithm for Solving DVE Partitioning Problem. IPDPS 2003: 60 | |
| c5 | Pedro Morillo, Marcos Fernández, Juan M. Orduña: An ACS-Based Partitioning Method for Distributed Virtual Environment Systems. IPDPS 2003: 148 | |
| 2002 | ||
| c4 | Mariano Pérez, Marcos Fernández, Miguel Lozano: Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach. International Conference on Computational Science (2) 2002: 22-31 | |
| c3 | Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández: Efficient Implementation of Multiresolution Triangle Strips. International Conference on Computational Science (2) 2002: 111-120 | |
| c2 | Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Cristina Rebollo, Marcos Fernández: Multiresolution Modelling Using Connectivity Information. WSCG 2002: 71-78 | |
| 2001 | ||
| c1 | Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Cristina Rebollo, Marcos Fernández: Multiresolution Triangle Strips. VIIP 2001: 182-187 | |
| 1996 | ||
| j1 | Salvador Bayarri, Marcos Fernández, Mariano Pérez: Virtual Reality for Driving Simulation. Commun. ACM 39(5): 72-76 (1996) | |
Colors in the list of coauthors
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