Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Stefano Ferretti
2010 – today
- 2013
[j20]
[j19]Stefano Ferretti: Gossiping for resource discovering: An analysis based on complex network theory. Future Generation Comp. Syst. 29(6): 1631-1644 (2013)
[c42]Stefano Ferretti: Resilience of dynamic overlays through local interactions. WWW (Companion Volume) 2013: 813-820
[i12]Stefano Ferretti: Resilience of Dynamic Overlays through Local Interactions. CoRR abs/1304.2617 (2013)- 2012
[j18]Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo: Dynamic resource provisioning for cloud-based gaming infrastructures. Computers in Entertainment 10(3): 4 (2012)
[j17]Vittorio Ghini, Stefano Ferretti, Fabio Panzieri: M-Hippocrates: Enabling Reliable and Interactive Mobile Health Services. IT Professional 14(3): 29-35 (2012)
[c41]Stefano Ferretti, Vittorio Ghini: Mitigation of Random Query String DoS via Gossip. ICISTM 2012: 124-134
[c40]Stefano Ferretti, Vittorio Ghini, Moreno Marzolla, Fabio Panzieri: Modeling the Always Best Packet Switching Mechanism. NGMAST 2012: 118-123
[c39]Stefano Ferretti, Vittorio Ghini, Fabio Panzieri: Scale-free opportunistic networks: Is it possible? PerCom Workshops 2012: 625-630
[c38]Vittorio Ghini, Stefano Ferretti, Fabio Panzieri: "Always Best Packet Switching" for SIP services. PerCom Workshops 2012: 805-810
[c37]Stefano Ferretti, Vittorio Ghini, Moreno Marzolla, Fabio Panzieri: Walking with the oracle: Efficient use of mobile networks through location-awareness. Wireless Days 2012: 1-6
[i11]Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla: Time Warp on the Go (Updated Version). CoRR abs/1206.2772 (2012)
[i10]Stefano Ferretti, Gabriele D'Angelo: Mobile Online Gaming via Resource Sharing. CoRR abs/1206.2774 (2012)
[i9]Stefano Ferretti, Vittorio Ghini, Moreno Marzolla, Fabio Panzieri: Walking with the Oracle: Efficient Use of Mobile Networks through Location-Awareness. CoRR abs/1209.5243 (2012)- 2011
[j16]Vittorio Ghini, Stefano Ferretti, Fabio Panzieri: The "Always Best Packet Switching" architecture for SIP-based mobile multimedia services. Journal of Systems and Software 84(11): 1827-1851 (2011)
[c36]Fabio Panzieri, Özalp Babaoglu, Stefano Ferretti, Vittorio Ghini, Moreno Marzolla: Distributed Computing in the 21st Century: Some Aspects of Cloud Computing. Dependable and Historic Computing 2011: 393-412
[c35]Gabriele D'Angelo, Stefano Ferretti: LUNES: Agent-based simulation of P2P systems. HPCS 2011: 593-599
[c34]Gabriele D'Angelo, Stefano Ferretti, Vittorio Ghini, Fabio Panzieri: Mobile computing in digital ecosystems: Design issues and challenges. IWCMC 2011: 2127-2132
[c33]Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo: Dynamic scalability for next generation gaming infrastructures. SimuTools 2011: 265-272
[c32]Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla: Adaptive event dissemination for peer-to-peer multiplayer online games. SimuTools 2011: 312-319
[i8]Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla: Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games. CoRR abs/1102.0720 (2011)
[i7]Stefano Ferretti: On the Degree Distribution of Faulty Peer-to-Peer Overlays. CoRR abs/1105.0545 (2011)
[i6]Gabriele D'Angelo, Stefano Ferretti: LUNES: Agent-based Simulation of P2P Systems (Extended Version). CoRR abs/1105.2447 (2011)
[i5]Gabriele D'Angelo, Stefano Ferretti, Vittorio Ghini, Fabio Panzieri: Mobile Computing in Digital Ecosystems: Design Issues and Challenges. CoRR abs/1105.2458 (2011)
[i4]Stefano Ferretti, Vittorio Ghini: Scale-Free Opportunistic Networks: is it Possible? CoRR abs/1107.1937 (2011)
[i3]Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo: Auction-Based Resource Allocation in Digital Ecosystems. CoRR abs/1109.0397 (2011)
[i2]Stefano Ferretti, Vittorio Ghini: Mitigation of Random Query String DoS via Gossip. CoRR abs/1109.4404 (2011)
[i1]Stefano Ferretti: Publish-Subscribe Systems via Gossip: a Study based on Complex Networks. CoRR abs/1112.0416 (2011)- 2010
[j15]Stefano Ferretti, Marco Furini, Claudio E. Palazzi, Marco Roccetti, Paola Salomoni: WWW recycling for a better world. Commun. ACM 53(4): 139-143 (2010)
[j14]Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti: An Intervehicular Communication Architecture for Safety and Entertainment. IEEE Transactions on Intelligent Transportation Systems 11(1): 90-99 (2010)
[c31]Stefano Ferretti, Vittorio Ghini, Fabio Panzieri, Michele Pellegrini, Elisa Turrini: QoS - Aware Clouds. IEEE CLOUD 2010: 321-328
[c30]Stefano Ferretti, Vittorio Ghini, Fabio Panzieri, Elisa Turrini: Seamless Support of Multimedia Distributed Applications Through a Cloud. IEEE CLOUD 2010: 548-549
[c29]
[c28]Giovanni Rossi, Gabriele D'Angelo, Stefano Ferretti: Multistage Congestion Games for live streaming. ISCC 2010: 830-833
[c27]Stefano Ferretti, Gabriele D'Angelo: Multiplayer Online Games over scale-free networks: a viable solution? SimuTools 2010: 5
[c26]Vittorio Ghini, Stefano Ferretti, Fabio Panzieri: Mobile games through the nets: a cross-layer architecture for seamless playing. SimuTools 2010: 7
[c25]Vittorio Ghini, Stefano Ferretti, Fabio Panzieri: A strategy for best access point selection. Wireless Days 2010: 1-5
2000 – 2009
- 2009
[j13]Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti: Communities on the road: fast triggering of interactive multimedia services. Multimedia Tools Appl. 44(2): 229-247 (2009)
[c24]Stefano Ferretti, Vittorio Ghini: A Web 2.0, Location-Based Architecture for a Seamless Discovery of Points of Interests. AICT 2009: 226-231
[c23]Stefano Ferretti, Silvia Mirri, Marco Roccetti, Claudio Sermenghi, Vito Conforti: Managing first response medical aids with an altruistic Web application. PervasiveHealth 2009: 1-4
[c22]
[c21]Giovanni Rossi, Stefano Ferretti, Gabriele D'Angelo: Equilibrium selection in multistage congestion games for real-time streaming. VALUETOOLS 2009: 63- 2008
[j12]Stefano Ferretti, Marco Roccetti, Claudio E. Palazzi: Intelligent Synchronization for Mirrored Game Servers: A Real Case Study. JACIII 12(2): 132-141 (2008)
[j11]Stefano Ferretti: Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs? Multimedia Tools Appl. 37(3): 339-363 (2008)
[j10]Stefano Ferretti, Silvia Mirri, Ludovico Antonio Muratori, Marco Roccetti, Paola Salomoni: Cooperative multimedia management for participative learning: A case study. The New Review of Hypermedia and Multimedia 14(2): 177-197 (2008)
[j9]Paola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti: A multimedia broker to support accessible and mobile learning through learning objects adaptation. ACM Trans. Internet Techn. 8(2) (2008)
[c20]Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli: How to let gamers play in infrastructure-based vehicular networks. Advances in Computer Entertainment Technology 2008: 95-98
[c19]Stefano Ferretti: A synchronization protocol for supporting peer-to-peer multiplayer online games in overlay networks. DEBS 2008: 83-94
[c18]Marco Roccetti, Stefano Ferretti, Claudio E. Palazzi: The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions. ISORC 2008: 587-592
[c17]Stefano Ferretti, Marco Roccetti, Fabio Strozzi: On developing tangible interfaces for video streaming control: a real case study. NOSSDAV 2008: 51-56
[c16]Stefano Ferretti, Silvia Mirri, Ludovico Antonio Muratori, Marco Roccetti, Paola Salomoni: E-learning 2.0: you are We-LCoME! W4A 2008: 116-125
[p1]Paola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti: Education. Web Accessibility 2008: 263-271- 2007
[j8]Stefano Ferretti, Marco Roccetti, Claudio E. Palazzi: Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV. Adv. in MM 2007 (2007)
[j7]Stefano Ferretti, Marco Roccetti, Silvia Mirri, Ludovico Antonio Muratori, Paola Salomoni: Why Laughing is Better than SMILing. Int. J. Semantic Computing 1(4): 497-519 (2007)
[c15]Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti: The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. GAMEON 2007: 115-124
[c14]Marco Roccetti, Mario Gerla, Claudio E. Palazzi, Stefano Ferretti, Giovanni Pau: First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle. IPCCC 2007: 556-561
[c13]Stefano Ferretti, Silvia Mirri, Marco Roccetti, Paola Salomoni: Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System. ICSC 2007: 651-656
[c12]Paola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti: Profiling learners with special needs for custom e-learning experiences, a closed case? W4A 2007: 84-92- 2006
[j6]Stefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau, Mario Gerla: FILA in gameland, a holistic approach to a problem of many dimensions. Computers in Entertainment 4(4) (2006)
[j5]Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti, Giovanni Pau, Mario Gerla: What's in that magic box? The home entertainment center's special protocol potion, revealed. IEEE Trans. Consumer Electronics 52(4): 1280-1288 (2006)
[j4]Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. IEEE Transactions on Multimedia 8(4): 874-879 (2006)
[c11]Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla: Wireless home entertainment center: reducing last hop delays for real-time applications. Advances in Computer Entertainment Technology 2006: 67
[c10]Stefano Ferretti, Marco Roccetti: MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment. ISM 2006: 169-176
[c9]Stefano Ferretti, Marco Roccetti: Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat. NETGAMES 2006: 35
[c8]Stefano Ferretti, Marco Roccetti: AC/DC: an algorithm for cheating detection by cheating. NOSSDAV 2006: 23
[c7]Stefano Ferretti, Marco Roccetti, Johannes Andrich: Living the TV revolution: unite MHP to the web or face IDTV irrelevance! WWW 2006: 899-900
[r2]- 2005
[j3]Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Computers in Entertainment 3(2): 3 (2005)
[j2]Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti: Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution. Multimedia Tools Appl. 25(2): 217-251 (2005)
[c6]Stefano Ferretti, Marco Roccetti: Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. Advances in Computer Entertainment Technology 2005: 405-412
[c5]Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli: Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. WWW (Special interest tracks and posters) 2005: 884-885
[r1]Marco Roccetti, Stefano Ferretti: Adaptive Playout Control Schemes for Speech over the Internet. Encyclopedia of Information Science and Technology (I) 2005: 53-57- 2004
[j1]Stefano Ferretti, Marco Roccetti: A novel obsolescence-based approach to event delivery synchronization in multiplayer games. Int. J. Intell. Games & Simulation 3(1): 7-19 (2004)
[c4]Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra: On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. TIDSE 2004: 219-231
[c3]Stefano Ferretti, Marco Roccetti: Event synchronization for interactive cyberdrama generation on the web: a distributed approach. WWW (Alternate Track Papers & Posters) 2004: 226-227- 2003
[c2]Stefano Ferretti, Marco Roccetti: The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. GAME-ON 2003: 211-- 2002
[c1]Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti, Stefano Cacciaguerra, A. Sorcinelli: MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices. Communications, Internet, and Information Technology 2002: 346-351
Coauthor Index
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2013-05-26 22:04 CEST by the dblp team



