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Tim Foley
2010 – today
- 2011
[j3]Tim Foley, Pat Hanrahan: Spark: modular, composable shaders for graphics hardware. ACM Trans. Graph. 30(4): 107 (2011)
2000 – 2009
- 2005
[c2]Tim Foley, Jeremy Sugerman: KD-tree acceleration structures for a GPU raytracer. Graphics Hardware 2005: 15-22- 2004
[j2]Ian Buck, Tim Foley, Daniel Reiter Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan: Brook for GPUs: stream computing on graphics hardware. ACM Trans. Graph. 23(3): 777-786 (2004)
[c1]Tim Foley, Mike Houston, Pat Hanrahan: Efficient partitioning of fragment shaders for multiple-output hardware. Graphics Hardware 2004: 45-53- 2000
[j1]Kevin L. Dean, Xyler S. Asay-Davis, Evan M. Finn, Tim Foley, Jeremy A. Friesner, Yo Imai, Bret J. Naylor, Sarah R. Wustner, Scott S. Fisher, Kent R. Wilson: Virtual Explorer: Interactive Virtual Environment for Education. Presence 9(6): 505-523 (2000)
Coauthor Index
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last updated on 2012-12-02 21:12 CET by the dblp team



