| 2012 | ||
|---|---|---|
| c11 | Tobias Fritsch, Frederick Steinke, Daniel Brem: Analysis of Elderly Persons' Social Network: Need for an Appropriate Online Platform. ICWSM 2012 | |
| c10 | Frederick Steinke, Tobias Fritsch, Daniel Brem, Svenja Simonsen: Requirement of AAL systems: older persons' trust in sensors and characteristics of AAL technologies. PETRA 2012: 15 | |
| 2011 | ||
| c9 | Matthias Kaiser, Frederik Kerssenfischer, Frederick Steinke, Tobias Fritsch: Quality Improvement Models for Business Process Change - A German Case Study. BIS (Workshops) 2011: 77-90 | |
| c8 | Tobias Fritsch, Frederik Kerssenfischer, Julian Steinfeld, Benjamin Schuch: Identification of professional players in an online community: a case study. SimuTools 2011: 336-342 | |
| 2009 | ||
| c7 | Michael Ehret, Tobias Fritsch, Benjamin Voigt: The Profi League Continues - An Online Gaming Community for Professional Players. GAMEON 2009: 47-55 | |
| 2007 | ||
| b1 | Tobias Fritsch: Next generation massive multiplayer games in a mobile context. Free University of Berlin 2007, pp. 1-240 | |
| c6 | Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt: Personal behavior and virtual fragmentation. Advances in Computer Entertainment Technology 2007: 60-63 | |
| 2006 | ||
| c5 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller: User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). Advances in Computer Entertainment Technology 2006: 10 | |
| c4 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller: Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). ICEC 2006: 292-297 | |
| c3 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller: Distribution of online hardcore player behavior: (how hardcore are you?). NETGAMES 2006: 16 | |
| c2 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller: CAN mobile gaming be improved? NETGAMES 2006: 44 | |
| 2005 | ||
| c1 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller: The effect of latency and network limitations on MMORPGs: a field study of everquest2. NETGAMES 2005: 1-9 | |
| 1 | Daniel Brem | |
| 2 | Michael Ehret | |
| 3 | Matthias Kaiser | |
| 4 | Frederik Kerssenfischer | |
| 5 | Hartmut Ritter | |
| 6 | Jochen H. Schiller | |
| 7 | Benjamin Schuch | |
| 8 | Svenja Simonsen | |
| 9 | Julian Steinfeld | |
| 10 | Frederick Steinke | |
| 11 | Benjamin Voigt |
Colors in the list of coauthors
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