| 2012 | ||
|---|---|---|
| c18 | Keiichi Seko, Kentaro Fukuchi: A guidance technique for motion tracking with a handheld camera using auditory feedback. UIST (Adjunct Volume) 2012: 95-96 | |
| 2011 | ||
| c17 | Haruna Eto, Yasushi Matoba, Toshiki Sato, Kentaro Fukuchi, Hideki Koike: Biri-biri: pressure-sensitive touch interface with electrical stimulation. ITS 2011: 1 | |
| c16 | Kentaro Fukuchi, Ryusuke Nakabayashi, Toshiki Sato, Yuta Takada: Ficon: a tangible display device for tabletop system using optical fiber. ITS 2011: 1 | |
| e1 | Jun Rekimoto, Hideki Koike, Kentaro Fukuchi, Yoshifumi Kitamura, Daniel Wigdor (Eds.): ACM International Conference on Interactive Tabletops and Surfaces, ITS 2011, Kobe, Japan, November 13-16, 2011. ACM 2011, isbn 978-1-4503-0871-7 | |
| 2010 | ||
| c15 | Kentaro Fukuchi, Toshiki Sato, Haruko Mamiya, Hideki Koike: Pac-pac: pinching gesture recognition for tabletop entertainment system. AVI 2010: 267-273 | |
| p1 | Hideki Koike, Toshiki Sato, Wataru Nishikawa, Kentaro Fukuchi: Hand and Object Recognition on Liquid Crystal Displays. Tabletops 2010: 131-146 | |
| 2009 | ||
| c14 | Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi: Transparent 2-D markers on an LCD tabletop system. CHI 2009: 163-172 | |
| c13 | Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike: PAC-PAC: pinching gesture recognition for augmented tabletop video game. ITS 2009: 8 | |
| c12 | Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi: PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. UIST 2009: 43-50 | |
| 2008 | ||
| c11 | Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya: Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. SIGGRAPH New Tech Demos 2008: 13 | |
| c10 | Toshiki Sato, Kentaro Fukuchi, Hideki Koike: Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. Tabletop 2008: 137-144 | |
| 2007 | ||
| c9 | ||
| c8 | Kentaro Fukuchi, Jun Rekimoto: Marble Market: Bimanual Interactive Game with a Body Shape Sensor. ICEC 2007: 374-380 | |
| c7 | Hideki Koike, Shintaro Kajiwara, Kentaro Fukuchi, Yoichi Sato: Information Layout and Interaction on Virtual and Real Rotary Tables. Tabletop 2007: 95-102 | |
| 2006 | ||
| c6 | Toshiki Sato, Kentaro Fukuchi, Hideki Koike: OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. ICEC 2006: 205-210 | |
| c5 | Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike: A Vision-Based Non-contact Interactive Advertisement with a Display Wall. ICEC 2006: 394-397 | |
| 2005 | ||
| c4 | Shintaro Kajiwara, Hideki Koike, Kentaro Fukuchi, Kenji Oka, Yoichi Sato: Information Layout and Interaction Techniques on an Augmented Round Table. ICCV-HCI 2005: 141-149 | |
| c3 | Kentaro Fukuchi: A Laser Pointer/Laser Trails Tracking System for Visual Performance. INTERACT 2005: 1050-1053 | |
| 2004 | ||
| c2 | Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum: EffecTV: A Real-Time Software Video Effect Processor for Entertainment. ICEC 2004: 602-605 | |
| 1999 | ||
| c1 | Itiro Siio, Toshiyuki Masui, Kentaro Fukuchi: Real-world Interaction Using the FieldMouse. ACM Symposium on User Interface Software and Technology 1999: 113-119 | |
Colors in the list of coauthors
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