| 2011 | ||
|---|---|---|
| j3 | Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Alberto Díaz Esteban, Luis Hernández-Yáñez, Almudena Ruiz-Iniesta: Experiencias con Repositorios Institucionales de Recursos Educativos: Del Libre Acceso a las Secuencias Guiadas de Aprendizaje. IEEE-RITA 6(2): 80-86 (2011) | |
| c24 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Knowledge Guided Development of Videogames. Artificial Intelligence in the Game Design Process 2011 | |
| c23 | David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Iterative Software Design of Computer Games through FCA. CLA 2011: 143-158 | |
| c22 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Explicit domain modelling in video games. FDG 2011: 99-106 | |
| c21 | Ricardo Palma, Pedro A. González-Calero, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín: Extending Case-Based Planning with Behavior Trees. FLAIRS Conference 2011 | |
| c20 | Ricardo Palma, Antonio A. Sánchez-Ruiz-Granados, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. ICCBR 2011: 181-195 | |
| 2009 | ||
| j2 | Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero: Query-Enabled Behavior Trees. IEEE Trans. Comput. Intellig. and AI in Games 1(4): 298-308 (2009) | |
| c19 | David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Self-Validated Behaviour Trees through Reflective Components. AIIDE 2009 | |
| c18 | Marco Antonio Gómez-Martín, Guillermo Jiménez-Díaz, Javier Arroyo: Teaching design patterns using a family of games. ITiCSE 2009: 268-272 | |
| c17 | Antonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. IVA 2009: 56-62 | |
| 2008 | ||
| c16 | Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero: Dynamic Expansion of Behaviour Trees. AIIDE 2008 | |
| 2007 | ||
| j1 | Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Active Learning in Interactive Simulations. Inteligencia Artificial, Revista Iberoamericana de Inteligencia Artificial 11(33): 25-36 (2007) | |
| c15 | Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero: Using Metaphors in Game-Based Education. Edutainment 2007: 477-488 | |
| 2006 | ||
| c14 | Juan A. Recio-García, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero: Improving Annotation in the Semantic Web and Case Authoring in Textual CBR. ECCBR 2006: 226-240 | |
| c13 | Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín: Fast application development to demonstrate computer graphics concepts. ITiCSE 2006: 250-254 | |
| c12 | Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Dynamic Binding Is the Name of the Game. ICEC 2006: 229-232 | |
| 2005 | ||
| c11 | Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín: A Game Architecture for Emergent Story-Puzzles in a Persistent World. DIGRA Conf. 2005 | |
| c10 | Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Understanding Object-Oriented Software through Virtual Role-Play. ICALT 2005: 875-877 | |
| c9 | Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Game-Based Learning as a New Domain for Case-Based Reasoning. ICCBR Workshops 2005: 175-184 | |
| c8 | Rubén Sánchez-Pelegrín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo: A CBR Module for a Strategy Videogame. ICCBR Workshops 2005: 217-226 | |
| c7 | Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero: Opportunities for CBR in Learning by Doing. ICCBR 2005: 267-281 | |
| c6 | Juan A. Recio-García, Belén Díaz-Agudo, Marco Antonio Gómez-Martín, Nirmalie Wiratunga: Extending jCOLIBRI for Textual CBR. ICCBR 2005: 421-435 | |
| c5 | Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Software behaviour understanding Supported by dynamic visualization and role-play. ITiCSE 2005: 54-58 | |
| c4 | Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Learning-by-Doing Through Metaphorical Simulation. KES (2) 2005: 55-64 | |
| c3 | Belén Díaz-Agudo, Pedro A. González-Calero, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín: On Developing a Distributed CBR Framework through Semantic Web Services. OWLED 2005 | |
| 2004 | ||
| c2 | Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Game-Driven Intelligent Tutoring Systems. ICEC 2004: 108-113 | |
| 2003 | ||
| c1 | Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. KES 2003: 906-913 | |
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