| 2008 | ||
|---|---|---|
| j4 | Ignacio Mansa, Aiert Amundarain, Luis M. Matey, Alejandro M. García-Alonso: Analysis of coherence strategies for stereo occlusion culling. Journal of Visualization and Computer Animation 19(1): 67-77 (2008) | |
| 2007 | ||
| c6 | Josune Hernantes, Diego Borro, Alejandro M. García-Alonso: Stable haptic response for complex interactions. GRAPP (AS/IE) 2007: 146-153 | |
| c5 | Ignacio Mansa, Aiert Amundarain, Alejandro M. García-Alonso, Luis M. Matey: Occlusion culling for stereoscopic display of complex mechanical sets. IV 2007: 786-791 | |
| 2006 | ||
| c4 | Ignacio Mansa, Aiert Amundarain, E. Elizalde, Alejandro M. García-Alonso, Luis M. Matey: Towards Adaptive Occlusion Culling Using Camera Coherence. IV 2006: 591-596 | |
| 2005 | ||
| c3 | Diego Borro, Josune Hernantes, Alejandro M. García-Alonso, Luis M. Matey: Collision Problem: Characteristics for a Taxonomy. IV 2005: 410-415 | |
| 2004 | ||
| j3 | Diego Borro, Joan Savall, Aiert Amundarain, Jorge Juan Gil, Alejandro M. García-Alonso, Luis M. Matey: A Large Haptic Device for Aircraft Engine Maintainability. IEEE Computer Graphics and Applications 24(6): 70-74 (2004) | |
| j2 | Diego Borro, Alejandro M. García-Alonso, Luis M. Matey: Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments. Comput. Graph. Forum 23(1): 13-24 (2004) | |
| c2 | Susana López, Borja Fernández, Arkaitz Glz. de Arrieta, José Daniel Gómez de Segura, Alejandro M. García-Alonso: Collision Module Integration in a Specific Graphic Engine for Terrain Visualization. IV 2004: 124-129 | |
| 1995 | ||
| j1 | Paz Morer, Alejandro M. García-Alonso, Juan Flaquer: Optimization of a Priority List Algorithm for 3-D Rendering of Buildings. Comput. Graph. Forum 14(4): 217-228 (1995) | |
| c1 | Alejandro M. García-Alonso, Luis M. Matey: Tools for Mechanical Analysis and Simulation. CAD Systems Development 1995: 299-312 | |
Colors in the list of coauthors
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