| 2006 | ||
|---|---|---|
| j3 | HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann: Device-based decision-making for adaptation of three-dimensional content. The Visual Computer 22(5): 332-345 (2006) | |
| 2005 | ||
| c5 | Nadia Magnenat-Thalmann, HyungSeok Kim, Arjan Egges, Stephane Garchery: Believability and Interaction in Virtual Worlds. MMM 2005: 2-9 | |
| 2004 | ||
| j2 | Thomas Di Giacomo, Chris Joslin, Stephane Garchery, HyungSeok Kim, Nadia Magnenat-Thalmann: Adaptation of virtual human animation and representation for MPEG. Computers & Graphics 28(4): 485-495 (2004) | |
| c4 | HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann: Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. Computer Graphics International 2004: 462-469 | |
| c3 | HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann: Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. ICME 2004: 1699-1702 | |
| 2003 | ||
| j1 | Sumedha Kshirsagar, Stephane Garchery, Gaël Sannier, Nadia Magnenat-Thalmann: Synthetic faces: Analysis and applications. Int. J. Imaging Systems and Technology 13(1): 65-73 (2003) | |
| c2 | Thomas Di Giacomo, Chris Joslin, Stephane Garchery, Nadia Magnenat-Thalmann: Adaptation of Facial and Body Animation for MPEG-based Architectures. CW 2003: 221-228 | |
| 2000 | ||
| c1 | Sumedha Kshirsagar, Stephane Garchery, Nadia Magnenat-Thalmann: Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation. DEFORM/AVATARS 2000: 24-34 | |
| 1 | Arjan Egges | |
| 2 | Thomas Di Giacomo | |
| 3 | Chris Joslin | |
| 4 | HyungSeok Kim | |
| 5 | Sumedha Kshirsagar | |
| 6 | Nadia Magnenat-Thalmann | |
| 7 | Gaël Sannier |
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