| 2012 | ||
|---|---|---|
| c17 | ||
| c16 | Jakub Gemrot, Zdenek Hlávka, Cyril Brom: Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better? CAVE 2012: 167-183 | |
| c15 | Roman Barták, Filip Dvorak, Jakub Gemrot, Cyril Brom, Daniel Toropila: When Planning Should Be Easy: On Solving Cumulative Planning Problems. FLAIRS Conference 2012 | |
| c14 | Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot: Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. ICEC 2012: 67-74 | |
| c13 | Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom: Evolution of GameBots Project. ICEC 2012: 397-400 | |
| c12 | Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot: Controlling Three Agents in a Quarrel: Lessons Learnt. MIG 2012: 158-169 | |
| 2011 | ||
| c11 | Jakub Gemrot, Cyril Brom, Joanna Bryson, Michal Bída: How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects. AEGS 2011: 38-62 | |
| c10 | Markéta Popelová, Michal Bída, Cyril Brom, Jakub Gemrot, Jakub Tomek: When a Couple Goes Together: Walk along Steering. MIG 2011: 278-289 | |
| c9 | Radek Píbil, Peter Novák, Cyril Brom, Jakub Gemrot: Notes on Pragmatic Agent-Programming with Jason. ProMAS 2011: 58-73 | |
| 2010 | ||
| c8 | Jakub Gemrot, Cyril Brom, Tomás Plch: A Periphery of Pogamut: From Bots to Agents and Back Again. AGS 2010: 19-37 | |
| 2009 | ||
| c7 | Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom: Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. AGS 2009: 1-15 | |
| c6 | Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch: Emohawk: Searching for a "Good" Emergent Narrative. ICIDS 2009: 86-91 | |
| c5 | Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom: Extensions and Applications of Pogamut 3 Platform. IVA 2009: 506-507 | |
| 2008 | ||
| c4 | Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemrot: Hierarchical Petri Nets for Story Plots Featuring Virtual Humans. AIIDE 2008 | |
| c3 | Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída: 3D Immersion in Virtual Agents Education. ICIDS 2008: 59-70 | |
| 2007 | ||
| c2 | Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bída, Jan Havlícek, Martin Dörfler, Cyril Brom: Towards Fast Prototyping of IVAs Behavior: Pogamut 2. IVA 2007: 362-363 | |
| c1 | Ondrej Burkert, Cyril Brom, Jakub Gemrot, Michal Bída, Samuel J. Partington, Joanna Bryson: Toolkits for Agent Development by Undergraduates and Non-Programmers. SOFSEM (2) 2007: 13-24 | |
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