| 2012 | ||
|---|---|---|
| j13 | Martin R. Gibbs, Joji Mori, Michael Arnold, Tamara Kohn: Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft. Game Studies 12(1) (2012) | |
| j12 | Hilary Davis, Frank Vetere, Martin R. Gibbs, Peter Francis: Come play with me: designing technologies for intergenerational play. Universal Access in the Information Society 11(1): 17-29 (2012) | |
| c30 | Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Jeffrey Heer: Balancing exertion experiences. CHI 2012: 1853-1862 | |
| c29 | Marcus Carter, Martin R. Gibbs, Mitchell Harrop: Metagames, paragames and orthogames: a new vocabulary. FDG 2012: 11-17 | |
| c28 | Marcus Carter, Martin R. Gibbs, Michael Arnold: Avatars, characters, players and users: multiple identities at/in play. OZCHI 2012: 68-71 | |
| c27 | Marcus Carter, Greg Wadley, Martin R. Gibbs: "Friendly, don't shoot!": how communication design can enable novel social interactions. OZCHI 2012: 72-75 | |
| c26 | Joji Mori, Martin R. Gibbs, Michael Arnold, Bjorn Nansen, Tamara Kohn: Design considerations for after death: comparing the affordances of three online platforms. OZCHI 2012: 395-404 | |
| 2011 | ||
| j11 | Joji Mori, Steve Howard, Martin R. Gibbs: Poets and blacksmiths: implications for global memorialization using digital technology. Interactions 18(5): 48-54 (2011) | |
| j10 | Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Daniel Leithinger, David Lakatos, Anthony DeVincenzi, Matthew Blackshaw, Edwina Portocarrero, David Robert, Michelle Chung, Sean Follmer, Edwina Portocarrero, Ye Wang, Lina Johansson, Claes Ericson, David Karlsson: Demo hour. Interactions 18(6): 8-9 (2011) | |
| c25 | ||
| c24 | Florian Mueller, Darren Edge, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Bert Bongers, Jennifer G. Sheridan: Designing sports: a framework for exertion games. CHI 2011: 2651-2660 | |
| 2010 | ||
| j9 | Larry Stillman, Michael Victor Arnold, Martin R. Gibbs, Christopher J. Shepherd: ICT, rural dilution and the new rurality: a case study of 'WheatCliffs'. J. Community Informatics 6(2) (2010) | |
| j8 | Florian Mueller, Martin R. Gibbs, Frank Vetere: Towards understanding how to design for social play in exertion games. Personal and Ubiquitous Computing 14(5): 417-424 (2010) | |
| c23 | Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan: Jogging over a distance between Europe and Australia. UIST 2010: 189-198 | |
| p3 | Florian Mueller, Martin R. Gibbs, Frank Vetere: An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game. The Engineering of Mixed Reality Systems 2010: 165-182 | |
| p2 | Greg Wadley, Martin R. Gibbs: Speaking in Character: Voice Communication in Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 187-200 | |
| 2009 | ||
| j7 | Frank Vetere, Hilary Davis, Martin R. Gibbs, Steve Howard: The Magic Box and Collage: Responding to the challenge of distributed intergenerational play. Int. J. Hum.-Comput. Stud. 67(2): 165-178 (2009) | |
| c22 | Florian Mueller, Martin R. Gibbs, Frank Vetere: Design influence on social play in distributed exertion games. CHI 2009: 1539-1548 | |
| c21 | Florian Mueller, Martin R. Gibbs, Frank Vetere: The mousegrip. CHI Extended Abstracts 2009: 3199-3204 | |
| c20 | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2009: 3531-3532 | |
| c19 | Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut: You can be too rich: mediated communication in a virtual world. OZCHI 2009: 49-56 | |
| c18 | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Brute force interactions: leveraging intense physical actions in gaming. OZCHI 2009: 57-64 | |
| p1 | Frank Vetere, Jeremy Smith, Martin R. Gibbs: Phatic Interactions: Being Aware and Feeling Connected. Awareness Systems 2009: 173-186 | |
| 2008 | ||
| j6 | Florian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis: Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. Computers in Entertainment 6(3) (2008) | |
| j5 | Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs: The Design of Networked Exertion Games. JVRB 5 (2008) | |
| j4 | Michael Victor Arnold, Christopher J. Shepherd, Martin R. Gibbs: Remembering Things. Inf. Soc. 24(1): 47-53 (2008) | |
| c17 | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2008: 2291-2296 | |
| c16 | ||
| c15 | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Remote impact: shadowboxing over a distance. SIGGRAPH Posters 2008: 94 | |
| 2007 | ||
| j3 | Michael Victor Arnold, Christopher J. Shepherd, Martin R. Gibbs: Trouble at Kookaburra Hollow: how media mediate. J. Community Informatics 3(4) (2007) | |
| c14 | Florian Mueller, Martin R. Gibbs: Building a table tennis game for three players. Advances in Computer Entertainment Technology 2007: 179-182 | |
| c13 | Florian Mueller, Martin R. Gibbs: A physical three-way interactive game based on table tennis. IE 2007: 18 | |
| c12 | Greg Wadley, Martin R. Gibbs, Peter Benda: Speaking in character: using voice-over-IP to communicate within MMORPGs. IE 2007: 24 | |
| c11 | Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst: How probes work. OZCHI 2007: 29-37 | |
| c10 | Florian Mueller, Martin R. Gibbs: Evaluating a distributed physical leisure game for three players. OZCHI 2007: 143-150 | |
| c9 | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Brute force as input for networked gaming. OZCHI 2007: 167-170 | |
| 2006 | ||
| c8 | Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard: A magic box for understanding intergenerational play. CHI Extended Abstracts 2006: 1475-1480 | |
| c7 | ||
| 2005 | ||
| j2 | Greg Wadley, Martin R. Gibbs, Kevin Hew: Factors influencing users' decisions to adopt voice communication in online console games. IJAMC 1(1): 41-58 (2005) | |
| c6 | Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan: Mediating intimacy: designing technologies to support strong-tie relationships. CHI 2005: 471-480 | |
| c5 | Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard: Hug over a distance. CHI Extended Abstracts 2005: 1673-1676 | |
| c4 | Christopher Ruggles, Greg Wadley, Martin R. Gibbs: Online Community Building Techniques Used by Video Game Developers. ICEC 2005: 114-125 | |
| 2004 | ||
| j1 | Jesper Kjeldskov, Martin R. Gibbs, Frank Vetere, Steve Howard, Sonja Pedell, Karen Mecoles, Marcus Bunyan: Using Cultural Probes to Explore Mediated Intimacy. Australasian J. of Inf. Systems 11(2) (2004) | |
| c3 | Martin R. Gibbs, Kevin Hew, Greg Wadley: Social Translucence of the Xbox Live Voice Channel. ICEC 2004: 377-385 | |
| 2003 | ||
| c2 | Reeva M. Lederman, Graeme G. Shanks, Martin R. Gibbs: Meeting privacy obligations: the implications for information systems development. ECIS 2003: 1035-1050 | |
| c1 | Krishna Venkitachalam, Rens Scheepers, Martin R. Gibbs: Supporting Knowledge Strategy in Consulting Organizations: Codification, Personalization or Both. PACIS 2003: 85 | |
Colors in the list of coauthors
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