| 2005 | ||
|---|---|---|
| j45 | ||
| c5 | ||
| 2004 | ||
| j44 | ||
| j43 | ||
| j42 | ||
| j41 | Andrew S. Glassner: Digital Cubism, Part 2. IEEE Computer Graphics and Applications 24(4): 84-95 (2004) | |
| j40 | ||
| j39 | ||
| 2003 | ||
| j38 | Andrew S. Glassner: Digital Weaving, Part 2. IEEE Computer Graphics and Applications 23(1): 77-90 (2003) | |
| j37 | Andrew S. Glassner: Digital Weaving, Part 3. IEEE Computer Graphics and Applications 23(2): 80-89 (2003) | |
| j36 | Andrew S. Glassner: Image Search and Replace. IEEE Computer Graphics and Applications 23(3): 80-88 (2003) | |
| j35 | ||
| j34 | ||
| j33 | Andrew S. Glassner: Everyday Computer Graphics. IEEE Computer Graphics and Applications 23(6): 76-82 (2003) | |
| 2002 | ||
| b2 | Andrew S. Glassner: Andres Glassner's other notebook - further recreations in computer graphics. A K Peters 2002, isbn 978-1-56881-171-0, pp. I-XIV, 1-258 | |
| j32 | Andrew S. Glassner: Interactive Pop-up Card Design, Part I. IEEE Computer Graphics and Applications 22(1): 79-86 (2002) | |
| j31 | Andrew S. Glassner: Interactive Pop-up Card Design, Part 2. IEEE Computer Graphics and Applications 22(2): 74-85 (2002) | |
| j30 | Andrew S. Glassner: Putting the Pieces Together. IEEE Computer Graphics and Applications 22(3): 76-86 (2002) | |
| j29 | ||
| j28 | Andrew S. Glassner: Getting the Picture. IEEE Computer Graphics and Applications 22(5): 76-85 (2002) | |
| j27 | Andrew S. Glassner: Digital Weaving, Part 1. IEEE Computer Graphics and Applications 22(6): 108-118 (2002) | |
| 2001 | ||
| j26 | ||
| j25 | Andrew S. Glassner: Tricks of the Trade. IEEE Computer Graphics and Applications 21(2): 80-87 (2001) | |
| j24 | ||
| j23 | Andrew S. Glassner: Quantum Computing, Part 1. IEEE Computer Graphics and Applications 21(4): 84-92 (2001) | |
| j22 | Andrew S. Glassner: Quantum Computing, Part 2. IEEE Computer Graphics and Applications 21(5): 86-95 (2001) | |
| j21 | Andrew S. Glassner: Quantum Computing, Part 3. IEEE Computer Graphics and Applications 21(6): 72-82 (2001) | |
| c4 | Andrew S. Glassner: Interactive Storytelling: People, Stories, and Games. International Conference on Virtual Storytelling 2001: 51-60 | |
| 2000 | ||
| j20 | ||
| j19 | Andrew S. Glassner: Celtic Knots, Part 3. IEEE Computer Graphics and Applications 20(1): 70-75 (2000) | |
| j18 | Andrew S. Glassner: The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1. IEEE Computer Graphics and Applications 20(2): 89-93 (2000) | |
| j17 | Andrew S. Glassner: Hierarchical Textures. IEEE Computer Graphics and Applications 20(4): 104-109 (2000) | |
| j16 | Andrew S. Glassner: Soap Bubbles: Part 1. IEEE Computer Graphics and Applications 20(5): 76-84 (2000) | |
| j15 | Andrew S. Glassner: Soap Bubbles: Part 2. IEEE Computer Graphics and Applications 20(6): 99-109 (2000) | |
| 1999 | ||
| b1 | Andrew S. Glassner: Andrew Glassner's notebook - recreational computer graphics. Morgan Kaufmann 1999, isbn 978-1-55860-598-5, pp. I-XVIII, 1-304 | |
| j14 | ||
| j13 | Andrew S. Glassner: An Open and Shut Case. IEEE Computer Graphics and Applications 19(3): 82-92 (1999) | |
| j12 | Andrew S. Glassner: Celtic Knotwork, Part I. IEEE Computer Graphics and Applications 19(5): 78-84 (1999) | |
| j11 | Andrew S. Glassner: Celtic Knots, Part 2. IEEE Computer Graphics and Applications 19(6): 82-86 (1999) | |
| c3 | ||
| 1998 | ||
| j10 | ||
| j9 | Andrew S. Glassner, Turner Whitted: Rendering. IEEE Computer Graphics and Applications 18(2): 20-21 (1998) | |
| j8 | Andrew S. Glassner: Circular Reasoning. IEEE Computer Graphics and Applications 18(2): 104-108 (1998) | |
| j7 | ||
| j6 | ||
| j5 | ||
| j4 | Andrew S. Glassner: The Triangular Manuscripts. IEEE Computer Graphics and Applications 18(6): 74-77 (1998) | |
| 1997 | ||
| j3 | Andrew S. Glassner: A Shape Synthesizer. IEEE Computer Graphics and Applications 17(3): 40-51 (1997) | |
| 1996 | ||
| c2 | Robert Braham, F. David Fracchia, Andrew S. Glassner, Barbara Mones-Hattal, Russ Rose, Nahum D. Gershon: Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words. IEEE Visualization 1996: 441-443 | |
| 1995 | ||
| j2 | Andrew S. Glassner, Kenneth P. Fishkin, David H. Marimont, Maureen C. Stone: Device-Sirected Rendering. ACM Trans. Graph. 14(1): 58-76 (1995) | |
| 1990 | ||
| j1 | ||
| 1986 | ||
| c1 | ||
| 1 | Robert Braham | |
| 2 | Kenneth P. Fishkin | |
| 3 | F. David Fracchia | |
| 4 | Nahum D. Gershon | |
| 5 | David H. Marimont | |
| 6 | Barbara Mones-Hattal | |
| 7 | Russ Rose | |
| 8 | Maureen C. Stone | |
| 9 | Turner Whitted |
Colors in the list of coauthors
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