| 2013 | ||
|---|---|---|
| j31 | Prashant Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, Enrico Gobbetti: An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees. The Visual Computer 29(1): 69-83 (2013) | |
| 2012 | ||
| j30 | Fabio Marton, Marco Agus, Enrico Gobbetti, Giovanni Pintore, Marcos Balsa Rodríguez: Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique. Computers & Graphics 36(8): 893-903 (2012) | |
| j29 | Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton: COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks. Comput. Graph. Forum 31(3): 1315-1324 (2012) | |
| c42 | Marcos Balsa Rodríguez, Enrico Gobbetti, Fabio Marton, Ruggero Pintus, Giovanni Pintore, Alex Tinti: Interactive Exploration of Gigantic Point Clouds on Mobile Devices. VAST 2012: 57-64 | |
| c41 | Enrico Gobbetti, Fabio Marton, Marcos Balsa Rodríguez, Fabio Ganovelli, Marco Di Benedetto: Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models. Web3D 2012: 9-16 | |
| c40 | Giovanni Pintore, Enrico Gobbetti, Fabio Ganovelli, Paolo Brivio: 3DNSITE: a networked interactive 3D visualization system to simplify location awareness in crisis management. Web3D 2012: 59-67 | |
| 2011 | ||
| j28 | Ruggero Pintus, Enrico Gobbetti, Marco Callieri: Fast low-memory seamless photo blending on massive point clouds using a streaming framework. JOCCH 4(2): 6 (2011) | |
| j27 | Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P. E. Zollikofer, Meenakshisundaram Gopi, Enrico Gobbetti, Renato Pajarola: Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. IEEE Trans. Vis. Comput. Graph. 17(12): 2135-2143 (2011) | |
| j26 | Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, Nadia Magnenat-Thalmann: A GPU framework for parallel segmentation of volumetric images using discrete deformable models. The Visual Computer 27(2): 85-95 (2011) | |
| c39 | Marco Agus, Giovanni Pintore, Fabio Marton, Enrico Gobbetti, Antonio Zorcolo: Visual Enhancements for Improved Interactive Rendering on Light Field Displays. Eurographics Italian Chapter Conference 2011: 1-7 | |
| c38 | Enrico Gobbetti, Fabio Marton, Marco Di Benedetto, Fabio Ganovelli, Matthias Bühler, Simon Schubiger, Matthias Specht, Chris Engels, Luc J. Van Gool: Reconstructing and Exploring Massive Detailed Cityscapes. VAST 2011: 1-8 | |
| c37 | Ruggero Pintus, Enrico Gobbetti, Roberto Combet: Fast and Robust Semi-Automatic Registration of Photographs to 3D Geometry. VAST 2011: 9-16 | |
| c36 | Ruggero Pintus, Enrico Gobbetti, Marco Agus: Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators. VAST 2011: 105-112 | |
| c35 | Fabio Marton, Marco Agus, Giovanni Pintore, Enrico Gobbetti: FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays. VRCAI 2011: 83-90 | |
| 2010 | ||
| j25 | Ruggero Pintus, Enrico Gobbetti, Paolo Cignoni, Roberto Scopigno: Shape enhancement for rapid prototyping. The Visual Computer 26(6-8): 831-840 (2010) | |
| j24 | José Antonio Iglesias Guitián, Enrico Gobbetti, Fabio Marton: View-dependent exploration of massive volumetric models on large-scale light field displays. The Visual Computer 26(6-8): 1037-1047 (2010) | |
| c34 | Giovanni Pintore, Roberto Combet, Enrico Gobbetti, Fabio Marton, Russell Turner: An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions. Eurographics Italian Chapter Conference 2010: 9-16 | |
| c33 | Andrea Giachetti, José Antonio Iglesias Guitián, Enrico Gobbetti: Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering. Eurographics Italian Chapter Conference 2010: 17-23 | |
| c32 | Stefano Marras, Claudio Mura, Enrico Gobbetti, Riccardo Scateni, Roberto Scopigno: Two Examples of GPGPU Acceleration of Memory-intensive Algorithms. Eurographics Italian Chapter Conference 2010: 49-56 | |
| c31 | Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton: Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. Volume Graphics 2010: 21-28 | |
| 2009 | ||
| j23 | Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, Giovanni Pintore: An interactive 3D medical visualization system based on a light field display. The Visual Computer 25(9): 883-893 (2009) | |
| c30 | Yanlin Luo, José Antonio Iglesias Guitián, Enrico Gobbetti, Fabio Marton: Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. 3DPH 2009: 187-198 | |
| c29 | Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, Renato Pajarola, Ruggero Pintus: Fast low-memory streaming MLS reconstruction of point-sampled surfaces. Graphics Interface 2009: 15-22 | |
| c28 | Marco Di Benedetto, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno: Interactive Remote Exploration of Massive Cityscapes. VAST 2009: 9-16 | |
| c27 | Fabio Bettio, Enrico Gobbetti, Fabio Marton, Alex Tinti, Emilio Merella, Roberto Combet: A Point-based System for Local and Remote Exploration of Dense 3D Scanned Models. VAST 2009: 25-32 | |
| 2008 | ||
| b1 | Sung-Eui Yoon, Enrico Gobbetti, David J. Kasik, Dinesh Manocha: Real-Time Massive Model Rendering. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2008 | |
| j22 | Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore: Scalable rendering of massive triangle meshes on light field displays. Computers & Graphics 32(1): 55-64 (2008) | |
| j21 | Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore: GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Comput. Graph. Forum 27(2): 231-240 (2008) | |
| j20 | Enrico Gobbetti, Fabio Marton, José Antonio Iglesias Guitián: A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. The Visual Computer 24(7-9): 797-806 (2008) | |
| c26 | Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton: Towards Advanced Volumetric Display of the Human Musculoskeletal System. Eurographics Italian Chapter Conference 2008: 21-25 | |
| c25 | Enrico Gobbetti, David J. Kasik, Sung-Eui Yoon: Technical strategies for massive model visualization. Symposium on Solid and Physical Modeling 2008: 405-415 | |
| c24 | Paolo Cignoni, Enrico Gobbetti, Ruggero Pintus, Roberto Scopigno: Color Enhancement for Rapid Prototyping. VAST 2008: 9-16 | |
| 2007 | ||
| j19 | Andreas Dietrich, Enrico Gobbetti, Sung-Eui Yoon: Massive-Model Rendering Techniques: A Tutorial. IEEE Computer Graphics and Applications 27(6): 20-34 (2007) | |
| j18 | Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno: Ray-Casted BlockMaps for Large Urban Models Visualization. Comput. Graph. Forum 26(3): 405-413 (2007) | |
| j17 | Renato Pajarola, Enrico Gobbetti: Survey of semi-regular multiresolution models for interactive terrain rendering. The Visual Computer 23(8): 583-605 (2007) | |
| c23 | Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, Giovanni Pintore: A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds. Eurographics Italian Chapter Conference 2007: 145-150 | |
| c22 | Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore: Medical Visualization with New Generation Spatial 3D Displays. Eurographics Italian Chapter Conference 2007: 161-166 | |
| c21 | Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, Fabio Marton: Multiresolution Visualization of Massive Models on a Large Spatial 3D Display. EGPGV 2007: 13-20 | |
| c20 | Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore: High-quality networked terrain rendering from compressed bitstreams. Web3D 2007: 37-44 | |
| 2006 | ||
| j16 | Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli: C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. Comput. Graph. Forum 25(3): 333-342 (2006) | |
| c19 | Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Antonio Zorcolo: Real-time Cataract Surgery Simulation for Training. Eurographics Italian Chapter Conference 2006: 183-187 | |
| c18 | Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Antonio Zorcolo: Real Time Simulation of Phaco-emulsification for Cataract Surgery Training. VRIPHYS 2006: 91-100 | |
| 2005 | ||
| j15 | Enrico Gobbetti, Fabio Marton: Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. ACM Trans. Graph. 24(3): 878-885 (2005) | |
| c17 | Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, Stefano Sellari Franceschini: Towards a psychophysical evaluation of a surgical simulator for bone-burring. APGV 2005: 139-143 | |
| c16 | Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti: 3D Functional Models of Monkey Brain Through Elastic Registration of Histological Sections. ICIAP 2005: 1182-1189 | |
| c15 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Batched Multi Triangulation. IEEE Visualization 2005: 27 | |
| 2004 | ||
| j14 | Enrico Gobbetti, Fabio Marton: Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. Computers & Graphics 28(6): 815-826 (2004) | |
| j13 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. ACM Trans. Graph. 23(3): 796-803 (2004) | |
| c14 | Marco Agus, Gavin Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Bruno Picasso, Stefano Sellari Franceschini: Physics-Based Burr Haptic Simulation: Tuning and Evaluation. HAPTICS 2004: 128-135 | |
| 2003 | ||
| j12 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Comput. Graph. Forum 22(3): 505-514 (2003) | |
| j11 | Enrico Gobbetti, Leonardo Spanò, Marco Agus: Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. Comput. Graph. Forum 22(3): 563-572 (2003) | |
| j10 | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Real-Time Haptic and Visual Simulation of Bone Dissection. Presence 12(1): 110-122 (2003) | |
| c13 | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator. IS4TH 2003: 100-107 | |
| c12 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. International Conference on Virtual Storytelling 2003: 21-29 | |
| c11 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno: Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). IEEE Visualization 2003: 147-154 | |
| c10 | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Adaptive techniques for real-time haptic and visual simulation of bone dissection. VR 2003: 102-109 | |
| 2002 | ||
| c9 | Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo: Real-Time Haptic and Visual Simulation of Bone Dissection. VR 2002: 209-216 | |
| 2001 | ||
| j9 | Eric Bouvier, Enrico Gobbetti: TOM: Totally Ordered Mesh a Multiresolution Structure for Time Critical Graphics Applications. Int. J. Image Graphics 1(1): 115-134 (2001) | |
| 2000 | ||
| j8 | Enrico Gobbetti, Eric Bouvier: Time-critical multiresolution rendering of large complex models. Computer-Aided Design 32(13): 785-803 (2000) | |
| 1999 | ||
| j7 | Russell Turner, Song Li, Enrico Gobbetti: Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications. Comput. Graph. Forum 18(2): 121-130 (1999) | |
| c8 | Enrico Gobbetti, Eric Bouvier: Time-Critical Multiresolution Scene Rendering. IEEE Visualization 1999: 123-130 | |
| 1998 | ||
| j6 | Russell Turner, Enrico Gobbetti: Interactive Construction and Animation of Layered Elastically Deformable Characters. Comput. Graph. Forum 17(2): 135-152 (1998) | |
| j5 | Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, Enrico Gobbetti, Andrea O. Leone, Cristina Manzi, Piero Pili, Alan L. Scheinine, Massimiliano Tuveri, Alberto Varone, Alessandro Veneziani, Gianluigi Zanetti, Antonio Zorcolo: ViVa: the virtual vascular project. IEEE Transactions on Information Technology in Biomedicine 2(4): 268-274 (1998) | |
| c7 | Enrico Gobbetti, Piero Pili, Antonio Zorcolo, Massimiliano Tuveri: Interactive virtual angioscopy. IEEE Visualization 1998: 435-438 | |
| 1997 | ||
| c6 | Enrico Gobbetti, Russell Turner: Exploring Annotated 3D Environments on the World Wide Web. Intelligent Hypertext 1997: 31-46 | |
| 1996 | ||
| j4 | Russell Turner, Enrico Gobbetti, Ian Soboroff: Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction. Comput. Graph. Forum 15(3): 197-206 (1996) | |
| j3 | Enrico Gobbetti, Andrea O. Leone: Virtual Sardinia: A Large-Scale Hypermedia Regional Information System. Computer Networks 28(7-11): 1539-1546 (1996) | |
| j2 | Jean-Francis Balaguer, Enrico Gobbetti: 3D User Interfaces for General-Purpose 3D Animation. IEEE Computer 29(8): 71-78 (1996) | |
| 1995 | ||
| j1 | Jean-Francis Balaguer, Enrico Gobbetti: Sketching 3D Animations. Comput. Graph. Forum 14(3): 241-258 (1995) | |
| c5 | Jean-Francis Balaguer, Enrico Gobbetti: Supporting Interactive Animation Using Multi-way Constraints. Eurographics Workshop on Programming Paradigms in Graphics 1995: 37-48 | |
| c4 | Enrico Gobbetti, Jean-Francis Balaguer: An integrated environment to visually construct 3D animations. SIGGRAPH 1995: 395-398 | |
| c3 | ||
| 1993 | ||
| c2 | Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann: VB2: An Architecture for Interaction in Synthetic Worlds. ACM Symposium on User Interface Software and Technology 1993: 167-178 | |
| 1992 | ||
| c1 | Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili: An Interactive 3D Graphics Class Library in EIFFEL. Workshops on Object-Oriented Graphics (2) 1992: 271-289 | |
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