Amy Gooch
List of publications from the DBLP Bibliography Server - FAQ| 2011 | ||
|---|---|---|
| c20 | Shelley Gao, Lucy Pullen, Amy Ashurst Gooch: Double Meandering Algorithm: From Drawing Game to Automated Animation. Computational Aesthetics 2011: 55-62 | |
| c19 | Jeremy Long, Amy Ashurst Gooch: Bee prepared: Simulating bee vision in an educational game. CGAMES 2011: 262-269 | |
| 2010 | ||
| c18 | Anthony Estey, Jeremy Long, Bruce Gooch, Amy Ashurst Gooch: Investigating studio-based learning in a course on game design. FDG 2010: 64-71 | |
| c17 | Jeremy Long, Anthony Estey, David Bartle, Sven C. Olsen, Amy Ashurst Gooch: Catalyst: seeing through the eyes of a cat. FDG 2010: 116-123 | |
| c16 | ||
| c15 | Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch: Viewing progress in non-photorealistic rendering through Heinlein's lens. NPAR 2010: 165-171 | |
| 2009 | ||
| j9 | Zainab Meraj, Brian Wyvill, Tobias Isenberg, Amy Ashurst Gooch, Richard Guy: Automatically mimicking unique hand-drawn pencil lines. Computers & Graphics 33(4): 496-508 (2009) | |
| j8 | Kristin Potter, Amy Gooch, Bruce Gooch, Peter Willemsen, Joe Michael Kniss, Richard F. Riesenfeld, Peter Shirley: Resolution Independent NPR-Style 3D Line Textures. Comput. Graph. Forum 28(1): 56-66 (2009) | |
| j7 | Ravish Mehra, Qingnan Zhou, Jeremy Long, Alla Sheffer, Amy Ashurst Gooch, Niloy J. Mitra: Abstraction of man-made shapes. ACM Trans. Graph. 28(5) (2009) | |
| c14 | Anthony Estey, Amy Gooch, Bruce Gooch: Addressing industry issues in a multi-disciplinary course on game design. FDG 2009: 71-78 | |
| c13 | Jeremy Long, Amy Ashurst Gooch: One-click white balance using human skin reflectance. Graphics Interface 2009: 55-62 | |
| e1 | Amy Ashurst Gooch, Melanie Tory (Eds.): Proceedings of the Graphics Interface 2009 Conference, May 25-27, 2009, Kelowna, British Columbia, Canada. ACM International Conference Proceeding Series, ACM Press 2009, isbn 978-1-56881-470-4 | |
| 2008 | ||
| j6 | Peter Willemsen, Amy Ashurst Gooch, William B. Thompson, Sarah H. Creem-Regehr: Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments. Presence 17(1): 91-101 (2008) | |
| c12 | Zainab Meraj, Brian Wyvill, Tobias Isenberg, Amy Ashurst Gooch, Richard Guy: Mimicking Hand-Drawn Pencil Lines. Computational Aesthetics 2008: 73-80 | |
| 2007 | ||
| c11 | Chris Bennett, Jody Ryall, Leo Spalteholz, Amy Gooch: The Aesthetics of Graph Visualization. Computational Aesthetics 2007: 57-64 | |
| c10 | David W. Sprague, Amy Ashurst Gooch: Individual Realities: Customizing Aesthetics in Shared Immersive Virtual Environments. Computational Aesthetics 2007: 143-149 | |
| 2005 | ||
| j5 | Vidya Setlur, Conrad Albrecht-Buehler, Amy Ashurst Gooch, Samuel Rossoff, Bruce Gooch: Semanticons: Visual Metaphors as File Icons. Comput. Graph. Forum 24(3): 647-656 (2005) | |
| j4 | Amy Ashurst Gooch, Sven C. Olsen, Jack Tumblin, Bruce Gooch: Color2Gray: salience-preserving color removal. ACM Trans. Graph. 24(3): 634-639 (2005) | |
| c9 | Mario Costa Sousa, Amy Ashurst Gooch, Bruce Gooch: Illustrative Scientific Visualization Framework. Computational Aesthetics 2005: 57-65 | |
| c8 | Amy Ashurst Gooch, Bruce Gooch: Enhancing Perceived Depth in Images Via Artistic Matting. Computational Aesthetics 2005: 83-89 | |
| 2004 | ||
| j3 | William B. Thompson, Peter Willemsen, Amy Ashurst Gooch, Sarah H. Creem-Regehr, Jack M. Loomis, Andrew C. Beall: Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments? Presence 13(5): 560-571 (2004) | |
| j2 | Bruce Gooch, Erik Reinhard, Amy Gooch: Human facial illustrations: Creation and psychophysical evaluation. ACM Trans. Graph. 23(1): 27-44 (2004) | |
| c7 | Amy Ashurst Gooch, Bruce Gooch: Enhancing perceived depth in images via artistic matting. APGV 2004: 168 | |
| 2002 | ||
| j1 | Helen H. Hu, Amy Ashurst Gooch, Sarah H. Creem-Regehr, William B. Thompson: Visual Cues for Perceiving Distances from Objects to Surfaces. Presence 11(6): 652-664 (2002) | |
| c6 | Amy Ashurst Gooch, Peter Willemsen: Evaluating space perception in NPR immersive environments. NPAR 2002: 105-110 | |
| c5 | Peter Willemsen, Amy Gooch: Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments. VR 2002: 275-276 | |
| 2001 | ||
| b1 | Bruce Gooch, Amy Gooch: Non-photorealistic rendering. A K Peters 2001, isbn 978-1-56881-133-8, pp. I-X, 1-243 | |
| c4 | Peter-Pike J. Sloan, William Martin, Amy Gooch, Bruce Gooch: The Lit Sphere: A Model for Capturing NPR Shading from Art. Graphics Interface 2001: 143-150 | |
| 2000 | ||
| c3 | Helen H. Hu, Amy Gooch, William B. Thompson, Brian E. Smits, John J. Rieser, Peter Shirley: Visual cues for imminent object contact in realistic virtual environment. IEEE Visualization 2000: 179-185 | |
| 1999 | ||
| c2 | Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley, Richard F. Riesenfeld: Interactive technical illustration. SI3D 1999: 31-38 | |
| 1998 | ||
| c1 | Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen: A Non-photorealistic Lighting Model for Automatic Technical Illustration. SIGGRAPH 1998: 447-452 | |
Colors in the list of coauthors
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