| 2012 | ||
|---|---|---|
| j1 | Eduardo E. Veas, Raphael Grasset, Ernst Kruijff, Dieter Schmalstieg: Extended Overview Techniques for Outdoor Augmented Reality. IEEE Trans. Vis. Comput. Graph. 18(4): 565-572 (2012) | |
| c29 | Raphael Grasset, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg: Image-driven view management for augmented reality browsers. ISMAR 2012: 177-186 | |
| c28 | Tobias Langlotz, Mathäus Zingerle, Raphael Grasset, Hannes Kaufmann, Gerhard Reitmayr: AR Record&Replay: situated compositing of video content in mobile augmented reality. OZCHI 2012: 318-326 | |
| c27 | Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphael Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg: OmniKinect: real-time dense volumetric data acquisition and applications. VRST 2012: 25-32 | |
| 2011 | ||
| p1 | Raphael Grasset, Alessandro Mulloni, Mark Billinghurst, Dieter Schmalstieg: Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum. Handbook of Augmented Reality 2011: 379-407 | |
| c26 | Manuela Waldner, Markus Steinberger, Raphael Grasset, Dieter Schmalstieg: Importance-driven compositing window management. CHI 2011: 959-968 | |
| c25 | Julian Stadon, Raphael Grasset: Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer Systems. DS-RT 2011: 120-125 | |
| c24 | Julian Stadon, Raphael Grasset: A syncretic approach to artistic research in mixed reality data transfer. ISMAR-AMH 2011: 67-72 | |
| c23 | Adrian J. Clark, Andreas Dünser, Raphael Grasset: An interactive augmented reality coloring book. ISMAR 2011: 259-260 | |
| c22 | Manuela Waldner, Raphael Grasset, Markus Steinberger, Dieter Schmalstieg: Display-adaptive window management for irregular surfaces. ITS 2011: 222-231 | |
| c21 | Katrin Wolf, Christina Dicke, Raphael Grasset: Touching the void: gestures for auditory interfaces. Tangible and Embedded Interaction 2011: 305-308 | |
| 2010 | ||
| c20 | Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana: In-Place Sketching for content authoring in Augmented Reality games. VR 2010: 91-94 | |
| 2009 | ||
| c19 | Jonathan Mooser, Suya You, Ulrich Neumann, Raphael Grasset, Mark Billinghurst: A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. ACCV (2) 2009: 1-10 | |
| c18 | Mark Billinghurst, Raphael Grasset, Hartmut Seichter, Andreas Dünser: Towards Ambient Augmented Reality with Tangible Interfaces. HCI (3) 2009: 387-396 | |
| c17 | Hartmut Seichter, Raphael Grasset, Julian Looser, Mark Billinghurst: Multitouch interaction for Tangible User Interfaces. ISMAR 2009: 213-214 | |
| 2008 | ||
| c16 | Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphael Grasset: Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. Advances in Computer Entertainment Technology 2008: 17-20 | |
| c15 | Raphael Grasset, Andreas Dünser, Mark Billinghurst: Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. Advances in Computer Entertainment Technology 2008: 292-295 | |
| c14 | Raphael Grasset, Andreas Dünser, Mark Billinghurst: The design of a mixed-reality book: Is it still a real book? ISMAR 2008: 99-102 | |
| 2007 | ||
| c13 | Raphael Grasset, Andreas Dünser, Hartmut Seichter, Mark Billinghurst: The mixed reality book: a new multimedia reading experience. CHI Extended Abstracts 2007: 1953-1958 | |
| c12 | Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Jian, Hartmut Seichter, Raphael Grasset: Evaluation of spatial abilities through tabletop AR. CHINZ 2007: 17-24 | |
| c11 | Julian Looser, Mark Billinghurst, Raphael Grasset, Andy Cockburn: An evaluation of virtual lenses for object selection in augmented reality. GRAPHITE 2007: 203-210 | |
| c10 | Julian Looser, Raphael Grasset, Mark Billinghurst: A 3D Flexible and Tangible Magic Lens in Augmented Reality. ISMAR 2007: 51-54 | |
| c9 | Raphael Grasset, Andreas Dünser, Mark Billinghurst: Human-Centered Development of an AR Handheld Display. ISMAR 2007: 177-180 | |
| c8 | Yannick Allusse, Raphael Grasset, Mark Billinghurst: Accelerating Template-Based Matching on the GPU for AR Applications. ISMAR 2007: 271-272 | |
| 2006 | ||
| c7 | Raphael Grasset, Julian Looser, Mark Billinghurst: Transitional interface: concept, issues and framework. ISMAR 2006: 231-232 | |
| c6 | Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andreas Dünser, Mark Billinghurst: Spatial sound localization in an augmented reality environment. OZCHI 2006: 111-118 | |
| c5 | Alastair Hampshire, Hartmut Seichter, Raphael Grasset, Mark Billinghurst: Augmented reality authoring: generic context from programmer to designer. OZCHI 2006: 409-412 | |
| 2005 | ||
| c4 | Raphael Grasset, Laurence Boissieux, Jean-Dominique Gascuel, Dieter Schmalstieg: Interactive Mediated Reality. AUIC 2005: 21-29 | |
| c3 | Raphael Grasset, Philip Lamb, Mark Billinghurst: Evaluation of Mixed-Space Collaboration. ISMAR 2005: 90-99 | |
| c2 | Raphael Grasset, Julian Looser, Mark Billinghurst: A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. ISMAR 2005: 206-207 | |
| 2003 | ||
| c1 | Raphael Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg: Interactive Mediated Reality. ISMAR 2003: 302-303 | |
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