| 2010 | ||
|---|---|---|
| c2 | Larry Gritz, Clifford Stein, Chris Kulla, Alejandro Conty: Open Shading Language. SIGGRAPH Talks 2010 | |
| 2005 | ||
| c1 | Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice: GPU-accelerated high-quality hidden surface removal. Graphics Hardware 2005: 7-14 | |
| 1998 | ||
| j3 | James K. Hahn, Hesham Fouad, Larry Gritz, Jong Won Lee: Integrating Sounds in Virtual Environments. Presence 7(1): 67-77 (1998) | |
| 1996 | ||
| j2 | Larry Gritz, James K. Hahn: BMRT: A Global Illumination Implementation of the RenderMan Standard. J. Graphics, GPU, & Game Tools 1(3): 29-47 (1996) | |
| 1993 | ||
| j1 | James K. Hahn, Larry Gritz, Rudolph P. Darken, Joseph Geigel, Jong Won Lee: An Integrated Virtual Environment System. Presence 2(4): 353-360 (1993) | |
| 1 | Alejandro Conty | |
| 2 | Rudy Darken (Rudolph P. Darken) | |
| 3 | Eric Enderton | |
| 4 | Hesham Fouad | |
| 5 | Joseph Geigel | |
| 6 | James K. Hahn (James Kwangjune Hahn) | |
| 7 | Chris Kulla | |
| 8 | Jong Won Lee | |
| 9 | Jonathan Rice | |
| 10 | Clifford Stein (Cliff Stein) | |
| 11 | Daniel Wexler |
Colors in the list of coauthors
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