Johan Hagelbäck Coauthor index pubzone.org

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DBLP keys2013
j2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis, Corrado Grappiolo: Controllable procedural map generation via multiobjective evolution. Genetic Programming and Evolvable Machines 14(2): 245-277 (2013)
2012
c11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck: Potential-field based navigation in StarCraft. CIG 2012: 388-393
2010
c10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson, Mike Preuss: AI and computational intelligence for real-time strategy games. CIG 2010: 1-4
c9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: A study on human like characteristics in real time strategy games. CIG 2010: 139-145
c8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis: Multiobjective exploration of the StarCraft map space. CIG 2010: 265-272
2009
j1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. Int. J. Computer Games Technology 2009 (2009)
c7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario. AIIDE 2009
c6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: Measuring player experience on runtime dynamic difficulty scaling in an RTS game. CIG 2009: 46-52
2008
c5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: The Rise of Potential Fields in Real Time Strategy Bots. AIIDE 2008
c4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: Using multi-agent potential fields in real-time strategy games. AAMAS (2) 2008: 631-638
c3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: Demonstration of multi-agent potential fields in real-time strategy games. AAMAS (Demos) 2008: 1687-1688
c2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Johan Hagelbäck, Stefan J. Johansson: Dealing with fog of war in a Real Time Strategy game environment. CIG 2008: 55-62
2005
c1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Paul Davidsson, Johan Hagelbäck, Kenny Svensson: Comparing approaches to predict transmembrane domains in protein sequences. SAC 2005: 185-189

Coauthor Index

1Nicola Beume
[j2] [c8]
2Paul Davidsson
[c1]
3Corrado Grappiolo
[j2]
4Stefan J. Johansson
[c10] [c9] [j1] [c7] [c6] [c5] [c4] [c3] [c2]
5Mike Preuss (Mike Preuß)
[j2] [c10] [c8]
6Kenny Svensson
[c1]
7Julian Togelius
[j2] [c8]
8Simon Wessing
[j2] [c8]
9Georgios N. Yannakakis
[j2] [c8]
Last update Fri May 24 06:47:57 2013 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page