| 2013 | ||
|---|---|---|
| j3 | André Rigland Brodtkorb, Trond Runar Hagen, Martin Lilleeng Sætra: Graphics processing unit (GPU) programming strategies and trends in GPU computing. J. Parallel Distrib. Comput. 73(1): 4-13 (2013) | |
| 2012 | ||
| c6 | Christopher Dyken, Kjetil Olsen Lye, Johan Seland, Erik W. Bjonnes, Jon M. Hjelmervik, Jens Olav Nygaard, Trond Runar Hagen: A framework for OpenGL client-server rendering. CloudCom 2012: 729-734 | |
| 2010 | ||
| j2 | André Rigland Brodtkorb, Christopher Dyken, Trond Runar Hagen, Jon M. Hjelmervik, Olaf O. Storaasli: State-of-the-art in heterogeneous computing. Scientific Programming 18(1): 1-33 (2010) | |
| c5 | Sverre Briseid, Tor Dokken, Trond Runar Hagen: Heterogeneous spline surface intersections. SCCG 2010: 141-148 | |
| 2008 | ||
| c4 | André Rigland Brodtkorb, Trond Runar Hagen: A Comparison of Three Commodity-Level Parallel Architectures: Multi-core CPU, Cell BE and GPU. MMCS 2008: 70-80 | |
| 2006 | ||
| c3 | Sverre Briseid, Tor Dokken, Trond Runar Hagen, Jens Olav Nygaard: Spline Surface Intersections Optimized for GPUs. International Conference on Computational Science (4) 2006: 204-211 | |
| c2 | Trond Runar Hagen, Knut-Andreas Lie, Jostein R. Natvig: Solving the Euler Equations on Graphics Processing Units. International Conference on Computational Science (4) 2006: 220-227 | |
| 2005 | ||
| j1 | Trond Runar Hagen, Jon M. Hjelmervik, Knut-Andreas Lie, Jostein R. Natvig, M. Ofstad Henriksen: Visual simulation of shallow-water waves. Simulation Modelling Practice and Theory 13(8): 716-726 (2005) | |
| c1 | Tor Dokken, Trond Runar Hagen, Jon M. Hjelmervik: The GPU as a high performance computational resource. SCCG 2005: 21-26 | |
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