| 2012 | ||
|---|---|---|
| c6 | William A. Hamilton, Andruid Kerne, Jonathan Moeller: Pen-in-hand command: NUI for real-time strategy esports. CHI Extended Abstracts 2012: 1455-1456 | |
| c5 | Andruid Kerne, William A. Hamilton, Zachary O. Toups: Culturally based design: embodying trans-surface interaction in rummy. CSCW 2012: 509-518 | |
| c4 | William A. Hamilton, Andruid Kerne, Tom Robbins: High-performance pen + touch modality interactions: a real-time strategy game eSports context. UIST 2012: 309-318 | |
| 2011 | ||
| j1 | Zachary O. Toups, Andruid Kerne, William A. Hamilton: The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice. ACM Trans. Comput.-Hum. Interact. 18(4): 23 (2011) | |
| c3 | Zachary O. Toups, Andruid Kerne, William A. Hamilton, Nabeel Shahzad: Zero-fidelity simulation of fire emergency response: improving team coordination learning. CHI 2011: 1959-1968 | |
| 2009 | ||
| c2 | William A. Hamilton, Zachary O. Toups, Andruid Kerne: Synchronized communication and coordinated views: qualitative data discovery for team game user studies. CHI Extended Abstracts 2009: 4573-4578 | |
| c1 | Zachary O. Toups, Andruid Kerne, William A. Hamilton, Alan Blevins: Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. GROUP 2009: 341-350 | |
| 1 | Alan Blevins | |
| 2 | Andruid Kerne | |
| 3 | Jon Moeller (Jonathan Moeller) | |
| 4 | Tom Robbins | |
| 5 | Nabeel Shahzad | |
| 6 | Zachary O. Toups |
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