| 2013 | ||
|---|---|---|
| j14 | Martijn ten Bhömer, Elise van den Hoven: Interaction design for supporting communication between Chinese sojourners. Personal and Ubiquitous Computing 17(1): 145-157 (2013) | |
| j13 | Connie Golsteijn, Elise van den Hoven: Facilitating parent-teenager communication through interactive photo cubes. Personal and Ubiquitous Computing 17(2): 273-286 (2013) | |
| j12 | Paul Marshall, Alissa Nicole Antle, Elise van den Hoven, Yvonne Rogers: Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design. ACM Trans. Comput.-Hum. Interact. 20(1): 1 (2013) | |
| c33 | Jo Vermeulen, Kris Luyten, Elise van den Hoven, Karin Coninx: Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity. CHI 2013: 1931-1940 | |
| c32 | Michel Peeters, Carl Megens, Elise van den Hoven, Caroline Hummels, Aarnout Brombacher: Social Stairs: Taking the Piano Staircase towards Long-Term Behavioral Change. PERSUASIVE 2013: 174-179 | |
| c31 | Saskia Bakker, Elise van den Hoven, Berry Eggen: FireFlies: physical peripheral interaction design for the everyday routine of primary school teachers. Tangible and Embedded Interaction 2013: 57-64 | |
| c30 | Augusto Esteves, Elise van den Hoven, Ian Oakley: Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. Tangible and Embedded Interaction 2013: 167-174 | |
| 2012 | ||
| j11 | Omer Yosha, Tom Bieling, Ulrike Gollner, Gesche Joost, Connie Golsteijn, Elise van den Hoven, Nour Diab Yunes: Demo hour. Interactions 19(2): 8-9 (2012) | |
| j10 | Saskia Bakker, Elise van den Hoven, Berry Eggen: Acting by hand: Informing interaction design for the periphery of people's attention. Interacting with Computers 24(3): 119-130 (2012) | |
| j9 | Jabe Piter Faber, Elise van den Hoven: MARBOWL: increasing the fun experience of shooting marbles. Personal and Ubiquitous Computing 16(4): 391-404 (2012) | |
| j8 | Saskia Bakker, Alissa Nicole Antle, Elise van den Hoven: Embodied metaphors in tangible interaction design. Personal and Ubiquitous Computing 16(4): 433-449 (2012) | |
| c29 | Connie Golsteijn, Elise van den Hoven, David Frohlich, Abigail Sellen: Towards a more cherishable digital object. Conference on Designing Interactive Systems 2012: 655-664 | |
| c28 | Florian Mueller, Cagdas Toprak, Eberhard Graether, Wouter Walmink, Bert Bongers, Elise van den Hoven: Hanging off a bar. CHI Extended Abstracts 2012: 1055-1058 | |
| c27 | Saskia Bakker, Elise van den Hoven, Berry Eggen: FireFlies: supporting primary school teachers through open-ended interaction design. OZCHI 2012: 26-29 | |
| c26 | Saskia Bakker, Elise van den Hoven, Berry Eggen, Kees Overbeeke: Exploring peripheral interaction design for primary school teachers. Tangible and Embedded Interaction 2012: 245-252 | |
| 2011 | ||
| j7 | Elise van den Hoven, Ali Mazalek: Grasping gestures: Gesturing with physical artifacts. AI EDAM 25(3): 255-271 (2011) | |
| j6 | Connie Golsteijn, Elise van den Hoven: Facilitating communication about books through an online community. Personal and Ubiquitous Computing 15(2): 197-217 (2011) | |
| c25 | Alissa Nicole Antle, Paul Marshall, Elise van den Hoven: Workshop on embodied interaction: theory and practice in HCI. CHI Extended Abstracts 2011: 5-8 | |
| c24 | Andrew Smith, Lizette Reitsma, Elise van den Hoven, Paula Kotzé, Louis Coetzee: Towards Preserving Indigenous Oral Stories Using Tangible Objects. Culture and Computing 2011: 86-91 | |
| c23 | Tess Speelpenning, Alissa Nicole Antle, Tanja Doering, Elise van den Hoven: Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game. INTERACT (2) 2011: 605-621 | |
| c22 | Saskia Bakker, Elise van den Hoven, Alissa Nicole Antle: MoSo tangibles: evaluating embodied learning. Tangible and Embedded Interaction 2011: 85-92 | |
| c21 | Floris Kimman, Hans Weda, Elise van den Hoven, Tin de Zeeuw, Steven Luitjens: Spinning in control: design exploration of a cross-device remote. Tangible and Embedded Interaction 2011: 189-192 | |
| 2010 | ||
| c20 | Saskia Bakker, Elise van den Hoven, Berry Eggen: Exploring Interactive Systems Using Peripheral Sounds. HAID 2010: 55-64 | |
| c19 | Martijn ten Bhömer, John Helmes, Kenton O'Hara, Elise van den Hoven: 4Photos: a collaborative photo sharing experience. NordiCHI 2010: 52-61 | |
| c18 | Bernt Meerbeek, Peter Bingley, Wil Rijnen, Elise van den Hoven: Pipet: a design concept supporting photo sharing. NordiCHI 2010: 335-342 | |
| 2009 | ||
| j5 | Ali Mazalek, Elise van den Hoven: Framing tangible interaction frameworks. AI EDAM 23(3): 225-235 (2009) | |
| j4 | Koen van Boerdonk, Rob Tieben, Sietske Klooster, Elise van den Hoven: Contact through canvas: an entertaining encounter. Personal and Ubiquitous Computing 13(8): 551-567 (2009) | |
| c17 | Saskia Bakker, Alissa Nicole Antle, Elise van den Hoven: Identifying embodied metaphors in children's sound-action mappings. IDC 2009: 140-149 | |
| c16 | Alissa Nicole Antle, Greg Corness, Saskia Bakker, Milena Droumeva, Elise van den Hoven, Allen Bevans: Designing to support reasoned imagination through embodied metaphor. Creativity & Cognition 2009: 275-284 | |
| c15 | Daniela Petrelli, Elise van den Hoven, Steve Whittaker: Making history: intentional capture of future memories. CHI 2009: 1723-1732 | |
| c14 | Eva Kraaijenbrink, Frank van Gils, Quan Cheng, Robert van Herk, Elise van den Hoven: Balancing Skills to Optimize Fun in Interactive Board Games. INTERACT (1) 2009: 301-313 | |
| 2008 | ||
| j3 | Dongpyo Hong, Tobias Höllerer, Michael Haller, Haruo Takemura, Adrian David Cheok, Gerard Jounghyun Kim, Mark Billinghurst, Woontack Woo, Eva Hornecker, Robert J. K. Jacob, Caroline Hummels, Brygg Ullmer, Albrecht Schmidt, Elise van den Hoven, Ali Mazalek: Advances in Tangible Interaction and Ubiquitous Virtual Reality. IEEE Pervasive Computing 7(2): 90-96 (2008) | |
| j2 | Elise van den Hoven, Berry Eggen: Informing augmented memory system design through autobiographical memory theory. Personal and Ubiquitous Computing 12(6): 433-443 (2008) | |
| c13 | Marigo Heijboer, Elise van den Hoven: Keeping up appearances: interpretation of tangible artifact design. NordiCHI 2008: 162-171 | |
| c12 | Jeanine Kierkels, Elise van den Hoven: Children's haptic experiences of tangible artifacts varying in hardness. NordiCHI 2008: 221-228 | |
| c11 | Connie Golsteijn, Elise van den Hoven, Sijme Geurts, Max Eichenbrenner, Christ van Leest, Sanne van den Hurk, Yih Shun Ling: BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being. PERSUASIVE 2008: 262-265 | |
| e2 | Albrecht Schmidt, Hans Gellersen, Elise van den Hoven, Ali Mazalek, Paul Holleis, Nicolas Villar (Eds.): Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008. ACM 2008, isbn 978-1-60558-004-3 | |
| 2007 | ||
| j1 | Francesco Calabrese, Kristian Kloeckl, Carlo Ratti, Mark Bilandzic, Marcus Foth, Angela Button, Helen Klaebe, Laura Forlano, Sean White, Petia Morozov, Steven Feiner, Fabien Girardin, Josep Blat, Nicolas Nova, M. P. Pieniazek, Rob Tieben, Koen van Boerdonk, Sietske Klooster, Elise van den Hoven, Jaime Martín Serrano, Joan Serrat, Daniel Michelis, Eric Kabisch: Urban Computing and Mobile Devices. IEEE Pervasive Computing 6(3): 52-57 (2007) | |
| c10 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman: Tangible interaction in tabletop games: studying iconic and symbolic play pieces. Advances in Computer Entertainment Technology 2007: 163-170 | |
| c9 | Mathilde Bekker, Elise van den Hoven, Peter Peters, Bart klein Hemmink: Stimulating children's physical play through interactive games: two exploratory case studies. IDC 2007: 163-164 | |
| c8 | Johanna Renny Octavia, Elise van den Hoven, Hans De Mondt: Overcoming the distance between friends. BCS HCI (2) 2007: 79-82 | |
| c7 | Denis Lalanne, Elise van den Hoven: Supporting human memory with interactive systems. BCS HCI (2) 2007: 215-216 | |
| c6 | Elise van den Hoven, Ali Mazalek: Tangible play: research and design for tangible and tabletop games. IUI 2007: 6 | |
| c5 | Elise van den Hoven, Joep W. Frens, Dima Aliakseyeu, Jean-Bernard Martens, Kees Overbeeke, Peter Peters: Design research & tangible interaction. Tangible and Embedded Interaction 2007: 109-115 | |
| c4 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman: Weathergods: tangible interaction in a digital tabletop game. Tangible and Embedded Interaction 2007: 151-152 | |
| 2006 | ||
| c3 | Wijnand IJsselsteijn, Yvonne de Kort, Cees J. H. Midden, Berry Eggen, Elise van den Hoven: Persuasive Technology for Human Well-Being: Setting the Scene. PERSUASIVE 2006: 1-5 | |
| e1 | Wijnand IJsselsteijn, Yvonne de Kort, Cees J. H. Midden, Berry Eggen, Elise van den Hoven (Eds.): Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings. Lecture Notes in Computer Science 3962, Springer 2006, isbn 3-540-34291-5 | |
| 2004 | ||
| c2 | Elise van den Hoven, Berry Eggen: Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects. EUSAI 2004: 230-242 | |
| 2003 | ||
| c1 | ||
Colors in the list of coauthors
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