| 2012 | ||
|---|---|---|
| j5 | Fu-Hsing Tsai, Kuang-Chao Yu, Hsien-Sheng Hsiao: Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. Educational Technology & Society 15(3): 240-250 (2012) | |
| 2010 | ||
| j4 | Hsien-Sheng Hsiao, Chih-Cheng Lin, Ruei-Ting Feng, Kun-Jing Li: Location Based Services for Outdoor Ecological Learning System: Design and Implementation. Educational Technology & Society 13(4): 98-111 (2010) | |
| c8 | Yu-Ju Lan, Yao-Ting Sung, Sheng-Kuang Chiu, Chia-huei Lin, Hsien-Sheng Hsiao, Tzu-Chien Liu, Kuo-En Chang: SPICEreading: A Three-in-One Share Platform in Cooperative English Reading. Edutainment 2010: 74-83 | |
| 2009 | ||
| c7 | Cheng-Hung Lin, Hsien-Sheng Hsiao: Hierarchical state machine architecture for regular expression pattern matching. ACM Great Lakes Symposium on VLSI 2009: 133-136 | |
| c6 | Hsien-Sheng Hsiao, Kun-Jing Li, Chih-Cheng Lin, Wan-Ti Hong: Positioning Techniques for Ubiquitous Ecological Learning. ICETC 2009: 253-257 | |
| 2007 | ||
| j3 | Peter Byrne, Brendan Tangney, Pedro P. Sánchez-Villalón, Manuel Ortega, Lin-Jung Wu, Kuo-En Chang, Hsien-Sheng Hsiao, Yao-Ting Sung: Mobile Learning. IEEE Distributed Systems Online 8(7) (2007) | |
| c5 | Fu-Hsing Tsai, Kuang-Chao Yu, Hsien-Sheng Hsiao: Designing Constructivist Learning Environment in Online Game. DIGITEL 2007: 212-214 | |
| 2006 | ||
| c4 | Hsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu, Kuo-En Chang, Yao-Ting Sung: Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity. Edutainment 2006: 409-418 | |
| c3 | Yu-Ju Lan, Yao-Ting Sung, Kuo-En Chang, Hsien-Sheng Hsiao: Collaborative Early EFL Reading among Distributed Learners: A Simulation Pilot Study. ICALT 2006: 343-344 | |
| 2005 | ||
| c2 | Kuang-Chao Yu, Hsien-Sheng Hsiao, Fu-Hsing Tsai: The implementation and evaluation of educational online gaming system. ITRE 2005: 338-342 | |
| 2004 | ||
| c1 | Lin-Jung Wu, Hsien-Sheng Hsiao: Using a Knowledge-Based Management to Design a Web-Based Creative Problem Solving System. ICWL 2004: 225-232 | |
| 2002 | ||
| j2 | Hsien-Sheng Hsiao, Yeh-Hao Chin, Wei-Pang Yang: Reaching Strong Consensus in a General Network. J. Inf. Sci. Eng. 18(4): 601-625 (2002) | |
| 2000 | ||
| j1 | Hsien-Sheng Hsiao, Yeh-Hao Chin, Wei-Pang Yang: Reaching Fault Diagnosis Agreement under a Hybrid Fault Model. IEEE Trans. Computers 49(9): 980-986 (2000) | |
Colors in the list of coauthors
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