| 2011 | ||
|---|---|---|
| j2 | Meng Yang, Meng-Cheng Huang, Enhua Wu: Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time. T. Edutainment 6: 27-39 (2011) | |
| 2010 | ||
| j1 | Meng-Cheng Huang, Fang Liu, Enhua Wu: A GPU-based matting Laplacian solver for high resolution image matting. The Visual Computer 26(6-8): 943-950 (2010) | |
| c8 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. SI3D 2010: 75-82 | |
| c7 | Xuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu: Fast soft shadow by depth peeling. SIGGRAPH Posters 2010 | |
| c6 | Meng-Cheng Huang, Meng Yang, Fang Liu, Enhua Wu: Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter. VRCAI 2010: 33-38 | |
| c5 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: Coherent depth test scheme in FreePipe. VRCAI 2010: 265-270 | |
| c4 | ||
| 2009 | ||
| c3 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: Efficient depth peeling via bucket sort. High Performance Graphics 2009: 51-57 | |
| c2 | ||
| c1 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: Single pass depth peeling via CUDA rasterizer. SIGGRAPH Talks 2009 | |
| 1 | Xiaoguang Hao | |
| 2 | Fang Liu | |
| 3 | Xuehui Liu | |
| 4 | Hanqiu Sun | |
| 5 | Enhua Wu | |
| 6 | Gang Yang | |
| 7 | Meng Yang | |
| 8 | Mingquan Zhou |
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