| 2013 | ||
|---|---|---|
| c36 | ||
| 2009 | ||
| j14 | Çagatay Demiralp, John F. Hughes, David H. Laidlaw: Coloring 3D Line Fields Using Boy's Real Projective Plane Immersion. IEEE Trans. Vis. Comput. Graph. 15(6): 1457-1464 (2009) | |
| j13 | Cindy Grimm, Tao Ju, Ly Phan, John F. Hughes: Adaptive smooth surface fitting with manifolds. The Visual Computer 25(5-7): 589-597 (2009) | |
| 2008 | ||
| c35 | Tomer Moscovich, John F. Hughes: Indirect mappings of multi-touch input using one and two hands. CHI 2008: 1275-1284 | |
| 2007 | ||
| j12 | Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes: A Sketch-Based Interface for Clothing Virtual Characters. IEEE Computer Graphics and Applications 27(1): 72-81 (2007) | |
| j11 | Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, Billy Chen, John F. Hughes, Shree K. Nayar: Optical Splitting Trees for High-Precision Monocular Imaging. IEEE Computer Graphics and Applications 27(2): 32-42 (2007) | |
| j10 | Yunjin Lee, Lee Markosian, Seungyong Lee, John F. Hughes: Line drawings via abstracted shading. ACM Trans. Graph. 26(3): 18 (2007) | |
| 2006 | ||
| j9 | Olga A. Karpenko, John F. Hughes: SmoothSketch: 3D free-form shapes from complex sketches. ACM Trans. Graph. 25(3): 589-598 (2006) | |
| c34 | ||
| 2005 | ||
| j8 | Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, Frédo Durand: Defocus video matting. ACM Trans. Graph. 24(3): 567-576 (2005) | |
| j7 | Takeo Igarashi, Tomer Moscovich, John F. Hughes: As-rigid-as-possible shape manipulation. ACM Trans. Graph. 24(3): 1134-1141 (2005) | |
| c33 | Takeo Igarashi, Tomer Moscovich, John F. Hughes: Spatial keyframing for performance-driven animation. Symposium on Computer Animation 2005: 107-115 | |
| 2004 | ||
| c32 | ||
| c31 | Tomer Moscovich, John F. Hughes: Navigating documents with the virtual scroll ring. UIST 2004: 57-60 | |
| 2003 | ||
| j6 | ||
| c30 | Cindy Grimm, John F. Hughes: Parameterizing N-Holed Tori. IMA Conference on the Mathematics of Surfaces 2003: 14-29 | |
| c29 | Takeo Igarashi, John F. Hughes: Smooth meshes for sketch-based freeform modeling. SI3D 2003: 139-142 | |
| 2002 | ||
| j5 | Olga A. Karpenko, John F. Hughes, Ramesh Raskar: Free-form sketching with variational implicit surfaces. Comput. Graph. Forum 21(3): 585-594 (2002) | |
| j4 | Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein: WYSIWYG NPR: drawing strokes directly on 3D models. ACM Trans. Graph. 21(3): 755-762 (2002) | |
| c28 | Morgan McGuire, Shriram Krishnamurthi, John F. Hughes: Programming Languages for Compressing Graphics. ESOP 2002: 68-82 | |
| c27 | Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein: WYSIWYG NPR: drawing strokes directly on 3D models. SIGGRAPH 2002: 755-762 | |
| c26 | ||
| 2001 | ||
| c25 | Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya: User-guided composition effects for art-based rendering. SI3D 2001: 99-102 | |
| c24 | Takeo Igarashi, John F. Hughes: Voice as sound: using non-verbal voice input for interactive control. UIST 2001: 155-156 | |
| c23 | ||
| e1 | John F. Hughes, Carlo H. Séquin (Eds.): Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001. ACM 2001, isbn 1-58113-292-1 | |
| 2000 | ||
| c22 | Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring Holden, J. D. Northrup, John F. Hughes: Art-based rendering with continuous levels of detail. NPAR 2000: 59-66 | |
| c21 | Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik: Harold: aworld made of drawings. NPAR 2000: 83-90 | |
| 1999 | ||
| j3 | Tomas Möller, John F. Hughes: Efficiently Building a Matrix to Rotate One Vector to Another. J. Graphics, GPU, & Game Tools 4(4): 1-4 (1999) | |
| j2 | John F. Hughes, Tomas Möller: Building an Orthonormal Basis from a Unit Vector. J. Graphics, GPU, & Game Tools 4(4): 33-35 (1999) | |
| j1 | Subhash Suri, Philip M. Hubbard, John F. Hughes: Analyzing bounding boxes for object intersection. ACM Trans. Graph. 18(3): 257-277 (1999) | |
| c20 | Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel: An interface for sketching 3D curves. SI3D 1999: 17-21 | |
| c19 | Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes: Skin: A Constructive Approach to Modeling Free-Form Shapes. SIGGRAPH 1999: 393-400 | |
| c18 | Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes: Art-based Rendering of Fur, Grass, and Trees. SIGGRAPH 1999: 433-438 | |
| 1998 | ||
| c17 | Subhash Suri, Philip M. Hubbard, John F. Hughes: Collision Detection in Aspect and Scale Bounded Polyhedra. SODA 1998: 127-136 | |
| 1997 | ||
| c16 | Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, David Salesin: Multiperspective panoramas for cel animation. SIGGRAPH 1997: 243-250 | |
| c15 | Michael Salisbury, Michael T. Wong, John F. Hughes, David Salesin: Orientable textures for image-based pen-and-ink illustration. SIGGRAPH 1997: 401-406 | |
| c14 | Lee Markosian, Michael A. Kowalski, Daniel Goldstein, Samuel J. Trychin, John F. Hughes, Lubomir D. Bourdev: Real-time nonphotorealistic rendering. SIGGRAPH 1997: 415-420 | |
| 1996 | ||
| c13 | Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes: SKETCH: An Interface for Sketching 3D Scenes. SIGGRAPH 1996: 163-170 | |
| 1995 | ||
| c12 | Cindy Grimm, John F. Hughes: Modeling surfaces of arbitrary topology using manifolds. SIGGRAPH 1995: 359-368 | |
| 1994 | ||
| c11 | Marc P. Stevens, Robert C. Zeleznik, John F. Hughes: An Architecture for an Extensible 3D Interface Toolkit. ACM Symposium on User Interface Software and Technology 1994: 59-67 | |
| c10 | Maria M. Loughlin, John F. Hughes: An Annotation System for 3D Fluid Flow Visualization. IEEE Visualization 1994: 273-279 | |
| c9 | James W. Durkin, John F. Hughes: Nonpolygonal Isosurface Rendering for Large Volume Datasets. IEEE Visualization 1994: 293-300 | |
| 1993 | ||
| c8 | Stefan Gottschalk, John F. Hughes: Autocalibration for virtual environments tracking hardware. SIGGRAPH 1993: 65-72 | |
| c7 | Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes: An interactive 3D toolkit for constructing 3D widgets. SIGGRAPH 1993: 81-84 | |
| 1992 | ||
| c6 | ||
| c5 | William M. Hsu, John F. Hughes, Henry Kaufman: Direct manipulation of free-form deformations. SIGGRAPH 1992: 177-184 | |
| c4 | Alan H. Barr, Bena L. Currin, Steven Gabriel, John F. Hughes: Smooth interpolation of orientations with angular velocity constraints using quaternions. SIGGRAPH 1992: 313-320 | |
| 1991 | ||
| c3 | Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam: An object-oriented framework for the integration of interactive animation techniques. SIGGRAPH 1991: 105-112 | |
| c2 | Tinsley A. Galyean, John F. Hughes: Sculpting: an interactive volumetric modeling technique. SIGGRAPH 1991: 267-274 | |
| 1990 | ||
| b1 | James D. Foley, Andries van Dam, Steven Feiner, John F. Hughes: Computer graphics - principles and practice, 2nd Edition. Addison-Wesley 1990, isbn 978-0-201-12110-0, pp. I-XXIII, 1-1174 | |
| 1986 | ||
| c1 | David H. Laidlaw, W. Benjamin Trumbore, John F. Hughes: Constructive solid geometry for polyhedral objects. SIGGRAPH 1986: 161-170 | |
Colors in the list of coauthors
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