| 2012 | ||
|---|---|---|
| j3 | John Pendlebury, Mark Humphrys, Ray Walshe: Massively Multi-Author Hybrid Artificial Intelligence. ERCIM News 2012(89) (2012) | |
| c7 | John Pendlebury, Mark Humphrys, Ray Walshe: An experimental system for real-time interaction between humans and hybrid AI agents. IEEE Conf. of Intelligent Systems 2012: 121-129 | |
| 2011 | ||
| c6 | Oisín Mac Fhearaí, Mark Humphrys, Ray Walshe: A High-speed Architecture for Building Hybrid Minds. ICAART (1) 2011: 659-663 | |
| 2007 | ||
| j2 | Christian Bauckhage, Bernard Gorman, Christian Thurau, Mark Humphrys: Learning Human Behavior from Analyzing Activities in Virtual Environments. MMI Interaktiv 12 (2007) | |
| 2006 | ||
| j1 | Bernard Gorman, Mark Humphrys: Towards integrated imitation of strategic planning and motion modeling in interactive computer games. Computers in Entertainment 4(4) (2006) | |
| c5 | Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys: Bayesian Imitation of Human Behavior in Interactive Computer Games. ICPR (1) 2006: 1244-1247 | |
| c4 | Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys: Believability Testing and Bayesian Imitation in Interactive Computer Games. SAB 2006: 655-666 | |
| 2003 | ||
| c3 | Ciarán O'Leary, Mark Humphrys: Building a Hybrid Society of Mind Using Components from Ten Different Authors. ECAL 2003: 839-846 | |
| 2001 | ||
| c2 | ||
| c1 | ||
| 1 | Christian Bauckhage | |
| 2 | Oisín Mac Fhearaí | |
| 3 | Bernard Gorman | |
| 4 | Ciarán O'Leary | |
| 5 | John Pendlebury | |
| 6 | Christian Thurau | |
| 7 | Ray Walshe |
Colors in the list of coauthors
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