| 2013 | ||
|---|---|---|
| c110 | Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi: LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. CHI 2013: 603-606 | |
| c109 | Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi: LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. CHI Extended Abstracts 2013: 2809-2810 | |
| c108 | Jun Kato, Daisuke Sakamoto, Takeo Igarashi: Picode: inline photos representing posture data in source code. CHI 2013: 3097-3100 | |
| 2012 | ||
| j44 | Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi: Tessellation-Independent Smooth Shadow Boundaries. Comput. Graph. Forum 31(4): 1465-1470 (2012) | |
| j43 | Myung Geol Choi, Kyungyong Yang, Takeo Igarashi, Jun Mitani, Jehee Lee: Retrieval and Visualization of Human Motion Data via Stick Figures. Comput. Graph. Forum 31(7-1): 2057-2065 (2012) | |
| j42 | ||
| j41 | Yuki Igarashi, Takeo Igarashi, Jun Mitani: Beady: interactive beadwork design and construction. ACM Trans. Graph. 31(4): 49 (2012) | |
| j40 | Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra: Guided exploration of physically valid shapes for furniture design. ACM Trans. Graph. 31(4): 86 (2012) | |
| j39 | Juncong Lin, Takeo Igarashi, Jun Mitani, Minghong Liao, Ying He: A Sketching Interface for Sitting Pose Design in the Virtual Environment. IEEE Trans. Vis. Comput. Graph. 18(11): 1979-1991 (2012) | |
| c107 | Jordan Tewell, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi: GENIE: Photo-Based Interface for Many Heterogeneous LED Lamps. Advances in Computer Entertainment 2012: 577-580 | |
| c106 | Jun Kato, Daisuke Sakamoto, Takeo Igarashi: Phybots: a toolkit for making robotic things. Conference on Designing Interactive Systems 2012: 248-257 | |
| c105 | Jeffrey Allen, James Everett Young, Daisuke Sakamoto, Takeo Igarashi: Style by demonstration for interactive robot motion. Conference on Designing Interactive Systems 2012: 592-601 | |
| c104 | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Indrajith Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: PINOKY: a ring that animates your plush toys. CHI 2012: 725-734 | |
| c103 | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Indrajith Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: PINOKY: a ring-like device that gives movement to any plush toy. CHI Extended Abstracts 2012: 1443-1444 | |
| c102 | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis, Toni-Jan Keith Monserrat: Anyone can sketch vignettes! CHI Extended Abstracts 2012: 1461-1462 | |
| c101 | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis: Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration. CHI 2012: 1727-1736 | |
| c100 | Martin Levihn, Takeo Igarashi, Mike Stilman: Multi-robot multi-object rearrangement in assignment space. IROS 2012: 5255-5261 | |
| c99 | Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi: Lighty: A painting interface for room illumination by robotic light array. ISMAR 2012: 305-306 | |
| c98 | James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin: Style by demonstration: teaching interactive movement style to robots. IUI 2012: 41-50 | |
| c97 | Kohei Matsumura, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: Universal earphones: earphones with automatic side and shared use detection. IUI 2012: 305-306 | |
| c96 | Yuki Koyama, Kenshi Takayama, Nobuyuki Umetani, Takeo Igarashi: Real-Time Example-Based Elastic Deformation. Symposium on Computer Animation 2012: 19-24 | |
| c95 | Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar: Shader printer. SIGGRAPH Emerging Technologies 2012: 18 | |
| c94 | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis, Kenshi Takayama: Vignette: a style preserving sketching tool for pen-and-ink illustration with texture synthesis. SIGGRAPH Posters 2012: 29 | |
| c93 | Yuki Igarashi, Takeo Igarashi, Jun Mitani: Interactive hexagonal mesh editing for beadwork design. SIGGRAPH ASIA Posters 2012: 36 | |
| c92 | Genki Furumi, Daisuke Sakamoto, Takeo Igarashi: SnapRail: a tabletop user interface widget for addressing occlusion by physical objects. ITS 2012: 193-196 | |
| c91 | Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi: DressUp: a 3D interface for clothing design with a physical mannequin. Tangible and Embedded Interaction 2012: 99-102 | |
| c90 | Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi: Situated modeling: a shape-stamping interface with tangible primitives. Tangible and Embedded Interaction 2012: 275-282 | |
| c89 | Haipeng Mi, Kentaro Ishii, Lei Ma, Natsuda Laokulrat, Masahiko Inami, Takeo Igarashi: Pebbles: an interactive configuration tool for indoor robot navigation. UIST (Adjunct Volume) 2012: 11-12 | |
| c88 | Andre Ribeiro, Takeo Igarashi: Sketch-editing games: human-machine communication, game theory and applications. UIST 2012: 287-298 | |
| c87 | Yuta Sugiura, Masahiko Inami, Takeo Igarashi: A thin stretchable interface for tangential force measurement. UIST 2012: 529-536 | |
| 2011 | ||
| j38 | Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, Takeo Igarashi: A Responsive Finite Element Method to Aid Interactive Geometric Modeling. IEEE Computer Graphics and Applications 31(5): 43-53 (2011) | |
| j37 | Takeo Igarashi, Radomír Mech: Digital-Content Authoring. IEEE Computer Graphics and Applications 31(6): 16-17 (2011) | |
| j36 | Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo Igarashi, Tamy Boubekeur, Olga Sorkine: GeoBrush: Interactive Mesh Geometry Cloning. Comput. Graph. Forum 30(2): 613-622 (2011) | |
| j35 | James Everett Young, Ja-Young Sung, Amy Voida, Ehud Sharlin, Takeo Igarashi, Henrik I. Christensen, Rebecca E. Grinter: Evaluating Human-Robot Interaction - Focusing on the Holistic Interaction Experience. I. J. Social Robotics 3(1): 53-67 (2011) | |
| j34 | Manfred Lau, Akira Ohgawara, Jun Mitani, Takeo Igarashi: Converting 3D furniture models to fabricatable parts and connectors. ACM Trans. Graph. 30(4): 85 (2011) | |
| j33 | Nobuyuki Umetani, Danny M. Kaufman, Takeo Igarashi, Eitan Grinspun: Sensitive couture for interactive garment modeling and editing. ACM Trans. Graph. 30(4): 90 (2011) | |
| j32 | Bo Zhu, Michiaki Iwata, Ryo Haraguchi, Takashi Ashihara, Nobuyuki Umetani, Takeo Igarashi, Kazuo Nakazawa: Sketch-based Dynamic Illustration of Fluid Systems. ACM Trans. Graph. 30(6): 134 (2011) | |
| c86 | Wataru Yoshizaki, Yuta Sugiura, Albert C. Chiou, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi, Yoshiaki Akazawa, Katsuaki Kawachi, Satoshi Kagami, Masaaki Mochimaru: An actuated physical puppet as an input device for controlling a digital manikin. CHI 2011: 637-646 | |
| c85 | Kexi Liu, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: Roboshop: multi-layered sketching interface for robot housework assignment and management. CHI 2011: 647-656 | |
| c84 | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi: Snappy: snapshot-based robot interaction for arranging objects. HRI 2011: 411-412 | |
| c83 | Manfred Lau, Jun Mitani, Takeo Igarashi: Automatic learning of pushing strategy for delivery of irregular-shaped objects. ICRA 2011: 3733-3738 | |
| c82 | Richard Fung, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi: An augmented reality system for teaching sequential tasks to a household robot. RO-MAN 2011: 282-287 | |
| c81 | James Everett Young, Yoichi Kamiyama, Juliane Reichenbach, Takeo Igarashi, Ehud Sharlin: How to walk a robot: A dog-leash human-robot interface. RO-MAN 2011: 376-382 | |
| c80 | Kakehi Gota, Yuta Sugiura, Anusha Indrajith Withana, Calista Lee, Naohisa Nagaya, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi: FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement. SIGGRAPH Emerging Technologies 2011: 5 | |
| c79 | Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo Igarashi: Motion comics: visualization, browsing and searching of human motion data. SIGGRAPH Talks 2011: 27 | |
| c78 | Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi: SketchChair: an all-in-one chair design system for end users. Tangible and Embedded Interaction 2011: 73-80 | |
| c77 | Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi: SketchChair studio TEI2011. Tangible and Embedded Interaction 2011: 357-360 | |
| c76 | Yuta Sugiura, Kakehi Gota, Anusha Indrajith Withana, Calista Lee, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi: Detecting shape deformation of soft objects using directional photoreflectivity measurement. UIST 2011: 509-516 | |
| 2010 | ||
| j31 | ||
| j30 | Yuki Igarashi, Takeo Igarashi: Holly: A Drawing Editor for Designing Stencils. IEEE Computer Graphics and Applications 30(4): 8-14 (2010) | |
| j29 | Sosuke Okamura, Takeo Igarashi: An Assistant Interface to Design and Produce a Pop-Up Card. IJCICG 1(2): 40-50 (2010) | |
| j28 | Takeo Igarashi, Jun Mitani: Apparent layer operations for the manipulation of deformable objects. ACM Trans. Graph. 29(4) (2010) | |
| j27 | Alec R. Rivers, Frédo Durand, Takeo Igarashi: 3D modeling with silhouettes. ACM Trans. Graph. 29(4) (2010) | |
| j26 | ||
| j25 | Kenshi Takayama, Olga Sorkine, Andrew Nealen, Takeo Igarashi: Volumetric modeling with diffusion surfaces. ACM Trans. Graph. 29(6): 180 (2010) | |
| j24 | Okihide Teramoto, In Kyu Park, Takeo Igarashi: Interactive motion photography from a single image. The Visual Computer 26(11): 1339-1348 (2010) | |
| c75 | ||
| c74 | Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi: RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. Advances in Computer Entertainment Technology 2010: 53-56 | |
| c73 | Yuta Sugiura, Daisuke Sakamoto, Anusha Indrajith Withana, Masahiko Inami, Takeo Igarashi: Cooking with robots: designing a household system working in open environments. CHI 2010: 2427-2430 | |
| c72 | Kentaro Ishii, Akihiko Ishida, Greg Saul, Masahiko Inami, Takeo Igarashi: Active navigation landmarks for a service robot in a home environment. HRI 2010: 99-100 | |
| c71 | James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin: Showing robots how to follow people using a broomstick interface. HRI 2010: 133-134 | |
| c70 | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi: Photograph-based interaction for teaching object delivery tasks to robots. HRI 2010: 153-154 | |
| c69 | Keita Watanabe, Shota Matsuda, Michiaki Yasumura, Masahiko Inami, Takeo Igarashi: CastOven: a microwave oven with just-in-time video clips. UbiComp (Adjunct Papers) 2010: 385-386 | |
| c68 | Takeo Igarashi, Yoichi Kamiyama, Masahiko Inami: A dipole field for object delivery by pushing on a flat surface. ICRA 2010: 5114-5119 | |
| c67 | Kentaro Ishii, Yoshiki Takeoka, Masahiko Inami, Takeo Igarashi: Drag-and-drop interface for registration-free object delivery. RO-MAN 2010: 228-233 | |
| c66 | Manfred Lau, Greg Saul, Jun Mitani, Takeo Igarashi: Modeling-in-Context: User Design of Complementary Objects with a Single Photo. SBM 2010: 17-24 | |
| c65 | Juncong Lin, Takeo Igarashi, Jun Mitani, Greg Saul: A Sketching Interface for Sitting-Pose Design. SBM 2010: 111-118 | |
| c64 | Rapee Suveeranont, Takeo Igarashi: Example-Based Automatic Font Generation. Smart Graphics 2010: 127-138 | |
| c63 | Karl D. D. Willis, Juncong Lin, Jun Mitani, Takeo Igarashi: Spatial sketch: bridging between movement & fabrication. Tangible and Embedded Interaction 2010: 5-12 | |
| c62 | Takeo Igarashi, Mike Stilman: Homotopic Path Planning on Manifolds for Cabled Mobile Robots. WAFR 2010: 1-18 | |
| 2009 | ||
| j23 | Yuki Igarashi, Takeo Igarashi: Designing plush toys with a computer. Commun. ACM 52(12): 81-88 (2009) | |
| j22 | Makoto Okabe, Ken-ichi Anjyo, Takeo Igarashi, Hans-Peter Seidel: Animating Pictures of Fluid using Video Examples. Comput. Graph. Forum 28(2): 677-686 (2009) | |
| j21 | Takashi Ijiri, Kenshi Takayama, Hideo Yokota, Takeo Igarashi: ProcDef: Local-to-global Deformation for Skeleton-free Character Animation. Comput. Graph. Forum 28(7): 1821-1828 (2009) | |
| j20 | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Interactive Cover Design Considering Physical Constraints. Comput. Graph. Forum 28(7): 1965-1973 (2009) | |
| j19 | James Everett Young, Richard Hawkins, Ehud Sharlin, Takeo Igarashi: Toward Acceptable Domestic Robots: Applying Insights from Social Psychology. I. J. Social Robotics 1(1): 95-108 (2009) | |
| j18 | Takeo Igarashi, Yuki Igarashi: Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening. J. Graphics, GPU, & Game Tools 14(1): 17-30 (2009) | |
| j17 | Hideki Todo, Ken Anjyo, Takeo Igarashi: Stylized lighting for cartoon shader. Journal of Visualization and Computer Animation 20(2-3): 143-152 (2009) | |
| j16 | Floraine Grabler, Maneesh Agrawala, Wilmot Li, Mira Dontcheva, Takeo Igarashi: Generating photo manipulation tutorials by demonstration. ACM Trans. Graph. 28(3) (2009) | |
| j15 | Yotam I. Gingold, Takeo Igarashi, Denis Zorin: Structured annotations for 2D-to-3D modeling. ACM Trans. Graph. 28(5) (2009) | |
| c61 | Shengdong Zhao, Koichi Nakamura, Kentaro Ishii, Takeo Igarashi: Magic cards: a paper tag interface for implicit robot control. CHI 2009: 173-182 | |
| c60 | Daisuke Sakamoto, Koichiro Honda, Masahiko Inami, Takeo Igarashi: Sketch and run: a stroke-based interface for home robots. CHI 2009: 197-200 | |
| c59 | Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: Multi-touch interface for controlling multiple mobile robots. CHI Extended Abstracts 2009: 3443-3448 | |
| c58 | Kentaro Ishii, Shengdong Zhao, Masahiko Inami, Takeo Igarashi, Michita Imai: Designing Laser Gesture Interface for Robot Control. INTERACT (2) 2009: 479-492 | |
| c57 | Sosuke Okamura, Takeo Igarashi: An Interface for Assisting the Design and Production of Pop-Up Card. Smart Graphics 2009: 68-78 | |
| c56 | ||
| c55 | Takeo Igarashi, Hisato Ogata: Another shadow. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 61 | |
| c54 | Charith Lasantha Fernando, Takeo Igarashi, Masahiko Inami, Maki Sugimoto, Yuta Sugiura, Anusha Indrajith Withana, Kakehi Gota: An operating method for a bipedal walking robot for entertainment. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 79 | |
| c53 | Kenshi Takayama, Takeo Igarashi: Layered solid texture synthesis from a single 2D exemplar. SIGGRAPH Posters 2009 | |
| c52 | Andrew Nealen, Justus Pett, Marc Alexa, Takeo Igarashi: GridMesh: Fast and high quality 2D Mesh generation for interactive 3D shape modeling. Shape Modeling International 2009: 155-162 | |
| 2008 | ||
| b1 | Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill: Interactive Shape Design. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2008 | |
| j14 | Takashi Ijiri, Radomír Mech, Takeo Igarashi, Gavin S. P. Miller: An Example-based Procedural System for Element Arrangement. Comput. Graph. Forum 27(2): 429-436 (2008) | |
| j13 | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Knitting a 3D Model. Comput. Graph. Forum 27(7): 1737-1743 (2008) | |
| j12 | Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Takeo Igarashi: Lapped solid textures: filling a model with anisotropic textures. ACM Trans. Graph. 27(3) (2008) | |
| c51 | Masatomo Kobayashi, Takeo Igarashi: Ninja cursors: using multiple cursors to assist target acquisition on large screens. CHI 2008: 949-958 | |
| c50 | Takashi Ijiri, Mihoshi Yokoo, Saneyuki Kawabata, Takeo Igarashi: Surface-based growth simulation for opening flowers. Graphics Interface 2008: 227-234 | |
| c49 | Shigeru Owada, Frank Nielsen, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa: Projection plane processing for sketch-based volume segmentation. ISBI 2008: 117-120 | |
| c48 | Shigeru Owada, Takahiro Harada, Philipp Holzer, Takeo Igarashi: Volume Painter: Geometry-Guided Volume Modeling by Sketching on the Cross-Section. SBM 2008: 9-16 | |
| c47 | James Everett Young, Takeo Igarashi, Ehud Sharlin: Puppet Master: Designing Reactive Character Behavior by Demonstration. Symposium on Computer Animation 2008: 183-191 | |
| c46 | Yuki Igarashi, Takeo Igarashi: Pillow: Interactive Flattening of a 3D Model for Plush Toy Design. Smart Graphics 2008: 1-7 | |
| c45 | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Automatically adding seam allowance to cloth pattern. SIGGRAPH Posters 2008: 15 | |
| c44 | Toshio Nakamura, Takeo Igarashi: An application-independent system for visualizing user operation history. UIST 2008: 23-32 | |
| 2007 | ||
| j11 | Takeo Igarashi, Robert C. Zeleznik: Guest Editors' Introduction: Sketch-Based Interaction. IEEE Computer Graphics and Applications 27(1): 26-27 (2007) | |
| j10 | Hideki Todo, Ken-ichi Anjyo, William V. Baxter III, Takeo Igarashi: Locally controllable stylized shading. ACM Trans. Graph. 26(3): 17 (2007) | |
| j9 | Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa: FiberMesh: designing freeform surfaces with 3D curves. ACM Trans. Graph. 26(3): 41 (2007) | |
| j8 | Yuki Mori, Takeo Igarashi: Plushie: an interactive design system for plush toys. ACM Trans. Graph. 26(3): 45 (2007) | |
| c43 | Takeshi Nishida, Takeo Igarashi: Bringing Round-Robin Signature to Computer-Mediated Communication. ECSCW 2007: 219-230 | |
| c42 | HyoJong Shin, Takeo Igarashi: Magic canvas: interactive design of a 3-D scene prototype from freehand sketches. Graphics Interface 2007: 63-70 | |
| c41 | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, Takeo Igarashi: Presentation sensei: a presentation training system using speech and image processing. ICMI 2007: 358-365 | |
| c40 | Kazutaka Kurihara, Takeo Igarashi: A Flexible Presentation Tool for Diverse Multi-display Environments. INTERACT (1) 2007: 430-433 | |
| c39 | Takeshi Nishida, Takeo Igarashi: Drag-and-Guess: Drag-and-Drop with Prediction. INTERACT (1) 2007: 461-474 | |
| c38 | Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo Igarashi: Illumination Brush: Interactive Design of All-Frequency Lighting. Pacific Conference on Computer Graphics and Applications 2007: 171-180 | |
| c37 | Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa: A Sketch-Based Interface for Modeling Myocardial Fiber Orientation. Smart Graphics 2007: 1-9 | |
| c36 | Shigeru Owada, Makoto Okabe, Takeo Igarashi, Frank Nielsen, Norimichi Tsumura: Customized Slider Bars for Adjusting Multi-dimension Parameter Sets. Smart Graphics 2007: 230-232 | |
| c35 | Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi: Eyepatch: prototyping camera-based interaction through examples. UIST 2007: 33-42 | |
| c34 | Nayuko Watanabe, Motoi Washida, Takeo Igarashi: Bubble clusters: an interface for manipulating spatial aggregation of graphical objects. UIST 2007: 173-182 | |
| c33 | Masatomo Kobayashi, Takeo Igarashi: Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor. UIST 2007: 187-190 | |
| 2006 | ||
| j7 | Takashi Ijiri, Shigeru Owada, Takeo Igarashi: Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling. Comput. Graph. Forum 25(3): 617-624 (2006) | |
| c32 | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: Speech pen: predictive handwriting based on ambient multimodal recognition. CHI 2006: 851-860 | |
| c31 | Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa: Laplacian mesh optimization. GRAPHITE 2006: 381-389 | |
| c30 | Takashi Ijiri, Shigeru Owada, Takeo Igarashi: The Sketch L-System: Global Control of Tree Modeling Using Free-Form Strokes. Smart Graphics 2006: 138-146 | |
| c29 | Shigeru Owada, Frank Nielsen, Takeo Igarashi: Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns. Smart Graphics 2006: 184-193 | |
| 2005 | ||
| j6 | Makoto Okabe, Shigeru Owada, Takeo Igarashi: Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing. Comput. Graph. Forum 24(3): 487-496 (2005) | |
| j5 | Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi: Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints. ACM Trans. Graph. 24(3): 720-726 (2005) | |
| j4 | Takeo Igarashi, Tomer Moscovich, John F. Hughes: As-rigid-as-possible shape manipulation. ACM Trans. Graph. 24(3): 1134-1141 (2005) | |
| c28 | Kazutaka Kurihara, David Vronay, Takeo Igarashi: Flexible timeline user interface using constraints. CHI Extended Abstracts 2005: 1581-1584 | |
| c27 | Takeshi Nishida, Takeo Igarashi: Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference. INTERACT 2005: 970-973 | |
| c26 | Takeo Igarashi, Tomer Moscovich, John F. Hughes: Spatial keyframing for performance-driven animation. Symposium on Computer Animation 2005: 107-115 | |
| c25 | Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro: Automatic Cross-Sectioning Based on Topological Volume Skeletonization. Smart Graphics 2005: 175-184 | |
| c24 | ||
| 2004 | ||
| j3 | Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi: Volumetric illustration: designing 3D models with internal textures. ACM Trans. Graph. 23(3): 322-328 (2004) | |
| c23 | Hua Wang, Helmut Prendinger, Takeo Igarashi: Communicating emotions in online chat using physiological sensors and animated text. CHI Extended Abstracts 2004: 1171-1174 | |
| 2003 | ||
| j2 | ||
| c22 | ||
| c21 | Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi: A Sketching Interface for Modeling the Internal Structures of 3D Shapes. Smart Graphics 2003: 49-57 | |
| c20 | Takeo Igarashi, John F. Hughes: Smooth meshes for sketch-based freeform modeling. SI3D 2003: 139-142 | |
| c19 | ||
| c18 | Masatomo Kobayashi, Takeo Igarashi: Considering the direction of cursor movement for efficient traversal of cascading menus. UIST 2003: 91-94 | |
| 2002 | ||
| c17 | ||
| 2001 | ||
| c16 | Takeo Igarashi, Dennis Cosgrove: Adaptive unwrapping for interactive texture painting. SI3D 2001: 209-216 | |
| c15 | Takeo Igarashi, John F. Hughes: Voice as sound: using non-verbal voice input for interactive control. UIST 2001: 155-156 | |
| c14 | ||
| 2000 | ||
| j1 | Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca: Designing an Augmented Writing Surface. IEEE Computer Graphics and Applications 20(4): 55-61 (2000) | |
| c13 | Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt: An Architecture for Pen-based Interaction on Electronic Whiteboards. Advanced Visual Interfaces 2000: 68-75 | |
| c12 | W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt: A temporal model for multi-level undo and redo. UIST 2000: 31-40 | |
| c11 | Takeo Igarashi, Ken Hinckley: Speed-dependent automatic zooming for browsing large documents. UIST 2000: 139-148 | |
| 1999 | ||
| c10 | Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca: Flatland: New Dimensions in Office Whiteboards. CHI 1999: 346-353 | |
| c9 | Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka: Teddy: A Sketching Interface for 3D Freeform Design. SIGGRAPH 1999: 409-416 | |
| c8 | Masaaki Honda, Takeo Igarashi, Hidehiko Tanaka, Shuichi Sakai: Integrated Manipulation: Context-Aware Manipulation of 2D Diagrams. ACM Symposium on User Interface Software and Technology 1999: 159-160 | |
| 1998 | ||
| c7 | Sachiko Kawachiya, Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka: Reduction of Overhead in Drawing Figures with Computer: Detailed Analyses of Drawing Tasks. APCHI 1998: 11-18 | |
| c6 | Bay-Wei Chang, Jock D. Mackinlay, Polle Zellweger, Takeo Igarashi: A Negotiation Architecture for Fluid Documents. ACM Symposium on User Interface Software and Technology 1998: 123-132 | |
| c5 | Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka: Path Drawing for 3D Walkthrough. ACM Symposium on User Interface Software and Technology 1998: 173-174 | |
| c4 | Takeo Igarashi, Jock D. Mackinlay, Bay-Wei Chang, Polle Zellweger: Fluid Visualization for Spreadsheet Structures. VL 1998: 118-125 | |
| 1997 | ||
| c3 | Takeo Igarashi, Sachiko Kawachiya, Satoshi Matsuoka, Hidehiko Tanaka: In Search for an Ideal Computer-Assisted Drawing System. INTERACT 1997: 104-111 | |
| c2 | Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka: Interactive Beautification: A Technique for Rapid Geometric Design. ACM Symposium on User Interface Software and Technology 1997: 105-114 | |
| 1995 | ||
| c1 | Takeo Igarashi, Satoshi Matsuoka, Toshiyuki Masui: Adaptive Recognition of Implicit Structures in Human-Organized Layouts. VL 1995: 258-266 | |
Colors in the list of coauthors
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