| 2012 | ||
|---|---|---|
| c26 | Akira Sakuraba, Tomoyuki Ishida, Yoshitaka Shibata: An Input Method for High-Resolution Large 2D Desktop Environment Using Wireless Device with Joystick. AINA Workshops 2012: 1-6 | |
| c25 | Akira Sakuraba, Tomoyuki Ishida, Yoshitaka Shibata: A Method for User-Location Estimation for Intuitive Input System on Very Large Display Space. NBiS 2012: 528-533 | |
| c24 | Tomoyuki Ishida, Akira Sakuraba, Noriki Uchida, Koji Hashimoto, Yoshitaka Shibata: A Unified Large Scale Disaster Information Presentation System Using Ultra GIS Based Tiled Display Environment. NBiS 2012: 550-555 | |
| 2011 | ||
| j3 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Construction of high realistic sensation fusion space over the ultrahigh-speed network. IJSSC 1(2/3): 101-112 (2011) | |
| c23 | Tomoyuki Ishida, Akira Sakuraba, Yoshitaka Shibata: Proposal of High Realistic Sensation System Using the Large Scale Tiled Display Environment. NBiS 2011: 444-449 | |
| c22 | Akira Sakuraba, Tomoyuki Ishida, Yoshitaka Shibata: A New Interface for Large Scale Tiled Display System Considering Scalability. NBiS 2011: 456-461 | |
| 2010 | ||
| c21 | Tomoyuki Ishida, Yoshitaka Shibata: Proposal of Tele-immersion System by the Fusion of Virtual Space and Real Space. NBiS 2010: 408-413 | |
| 2009 | ||
| c20 | Yoshihiro Ichinomiya, Shiro Tanoue, Tomoyuki Ishida, Motoki Amagasaki, Morihiro Kuga, Toshinori Sueyoshi: Memory Sharing Approach for TMR Softcore Processor. ARC 2009: 268-274 | |
| c19 | Shiro Tanoue, Tomoyuki Ishida, Yoshihiro Ichinomiya, Motoki Amagasaki, Morihiro Kuga, Toshinori Sueyoshi: A novel states recovery technique for the TMR softcore processor. FPL 2009: 543-546 | |
| c18 | Tomoyuki Ishida, Keisuke Yatsu, Yoshitaka Shibata: Tele-Immersion Environment for Video Avatar Based CVE. NBiS 2009: 608-611 | |
| 2008 | ||
| j2 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network. IJWGS 4(1): 100-116 (2008) | |
| c17 | Akihiro Miyakawa, Tomoyuki Ishida, Yoshitaka Shibata: Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System. AINA Workshops 2008: 477-482 | |
| c16 | Go Chiba, Tomoyuki Ishida, Yoshitaka Shibata: High-Resolution Presentation Environment Using Multi Displays. AINA Workshops 2008: 1012-1016 | |
| c15 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Proposal of Multimodal Communications System Using Tele-Immersion Technology. AINA Workshops 2008: 1023-1028 | |
| c14 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network. ICDCS Workshops 2008: 72-77 | |
| 2007 | ||
| c13 | Tomoyuki Ishida, Go Chiba, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network. AINA Workshops (2) 2007: 981-986 | |
| 2006 | ||
| c12 | Tomoyuki Ishida, Yoshitaka Shibata, Akihiro Miyakawa, Yuji Ohhashi: Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network. AINA (2) 2006: 665-672 | |
| 2005 | ||
| c11 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment. AINA 2005: 229-234 | |
| c10 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata: Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System. AINA 2005: 235-240 | |
| c9 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII). ICDCS Workshops 2005: 721-726 | |
| c8 | Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II. ICPADS (2) 2005: 162-166 | |
| 2004 | ||
| j1 | Akihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata: Evaluation of kansei retrieval method for quantitative feature extraction. Journal of Interconnection Networks 5(3): 313-327 (2004) | |
| c7 | Tomoyuki Ishida, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Extended Virtual Traditional Japanese Crafting System on CAVE. AINA (2) 2004: 6-9 | |
| c6 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects. AINA (2) 2004: 10-13 | |
| c5 | Akihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata: Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method. AINA (1) 2004: 630-635 | |
| c4 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object. DEXA Workshops 2004: 308-312 | |
| c3 | Akihiro Miyakawa, Tomoyuki Ishida, Kaoru Sugita, Yoshitaka Shibata: Proposal of Tradition Handicraft Searching Method Using DCML. DEXA Workshops 2004: 348-352 | |
| c2 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object. ICDCS Workshops 2004: 112-117 | |
| c1 | Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata: Kansei retrieval method using visual pattern image coding for virtual reality space presentation. ICME 2004: 2187-2190 | |
Colors in the list of coauthors
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