| 2012 | ||
|---|---|---|
| j11 | Serdar Yesilmurat, Veysi Isler: Retrospective adaptive prefetching for interactive Web GIS applications. GeoInformatica 16(3): 435-466 (2012) | |
| j10 | Erhan Okuyan, Ugur Güdükbay, Veysi Isler: Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes. J. Visualization 15(2): 167-178 (2012) | |
| j9 | Selçuk Bozcan, Veysi Isler: Network modeling and simulation of massively multiplayer online games. Simulation 88(8): 908-920 (2012) | |
| c8 | Murat Perit Çakir, Abdullah Murat Senyigit, Daryal Murat Akay, Hasan Ayaz, Veysi Isler: Evaluation of UAS Camera Operator Interfaces in a Simulated Task Environment: An Optical Brain Imaging Approach. BICS 2012: 62-71 | |
| c7 | Serdar Kocdemir, Veysi Isler: Efficient visibility masking for crowd rendering with shadows. SIGGRAPH ASIA Posters 2012: 46 | |
| 2011 | ||
| j8 | Erdal Yilmaz, Eray Molla, Cansin Yildiz, Veysi Isler: Realistic modeling of spectator behavior for soccer videogames with CUDA. Computers & Graphics 35(6): 1063-1069 (2011) | |
| j7 | Seçkin Sanci, Veysi Isler: A Parallel Algorithm for UAV Flight Route Planning on GPU. International Journal of Parallel Programming 39(6): 809-837 (2011) | |
| 2010 | ||
| j6 | Burak Çiflikli, Veysi Isler, Ugur Güdükbay: Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention. Presence 19(6): 557-568 (2010) | |
| 2009 | ||
| j5 | Erdal Yilmaz, Veysi Isler, Yasemin Yardimci Çetin: The Virtual Marathon: Parallel Computing Supports Crowd Simulations. IEEE Computer Graphics and Applications 29(4): 26-33 (2009) | |
| c6 | Hatice Sancar, Kursat Cagiltay, Veysi Isler, Gizem Tamer, Neslihan Ozmen, Utkan Eryilmaz: Developing a Validation Methodology for Educational Driving Simulators and a Case Study. HCI (4) 2009: 760-769 | |
| 2008 | ||
| c5 | Safak Burak Cevikbas, Gurkan Koldas, Veysi Isler: Prefetching Optimization for Distributed Urban Environments. CW 2008: 291-297 | |
| 2007 | ||
| j4 | Alphan Es, Veysi Isler: Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor. J. Parallel Distrib. Comput. 67(11): 1201-1217 (2007) | |
| j3 | Hacer Yalim Keles, Alphan Es, Veysi Isler: Acceleration of direct volume rendering with programmable graphics hardware. The Visual Computer 23(1): 15-24 (2007) | |
| c4 | Erkan Ülker, Veysi Isler: An Artificial Immune System Approach for B-Spline Surface Approximation Problem. International Conference on Computational Science (2) 2007: 49-56 | |
| c3 | Gurkan Koldas, Veysi Isler, Rynson W. H. Lau: Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments. ISVC (1) 2007: 792-803 | |
| 2006 | ||
| c2 | Alphan Es, Hacer Yalim Keles, Veysi Isler: Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU. EGPGV 2006: 67-73 | |
| 2005 | ||
| c1 | Alphan Es, Veysi Isler: Acceleration of regular grid traversals using extended chessboard distance transformation on GPU. CAD/Graphics 2005: 8 | |
| 1994 | ||
| j2 | Cevdet Aykanat, Veysi Isler, Bülent Özgüç: Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing. Computer-Aided Design 26(12): 883-890 (1994) | |
| 1991 | ||
| j1 | ||
Colors in the list of coauthors
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