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Tom Jehaes
2000 – 2009
- 2008
[c11]Tom Jehaes, Wim Lamotte, Klaas Tack: Objective Quality Selection for Hybrid LOD Models. GRAPP 2008: 241-248- 2006
[c10]Peter Quax, Bjorn Geuns, Tom Jehaes, Wim Lamotte, Gert Vansichem: On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. ICSNC 2006: 16- 2005
[c9]Tom Jehaes, Peter Quax, Wim Lamotte: Adapting a large scale networked virtual environment for display on a PDA. Advances in Computer Entertainment Technology 2005: 217-220
[c8]Peter Quax, Maarten Wijnants, Tom Jehaes, Wim Lamotte: Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. Web Technologies, Applications, and Services 2005: 63-68
[c7]Peter Quax, Tom Jehaes, Maarten Wijnants, Wim Lamotte: Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. IMSA 2005: 412-417- 2004
[c6]Peter Quax, Tom Jehaes, Chris Flerackers, Wim Lamotte: Scalable transmission of avatar video streams in virtual environments. ICME 2004: 631-634
[c5]Tom Jehaes, Peter Quax, Wim Lamotte: Analysis of scalable data streams for representations in networked virtual environments. NETGAMES 2004: 167
[c4]Tom Jehaes, Peter Quax, Patrick Monsieurs, Wim Lamotte: Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. VRCAI 2004: 26-32
[c3]Peter Quax, Patrick Monsieurs, Tom Jehaes, Wim Lamotte: Using autonomous avatars to simulate a large-scale multi-user networked virtual environment. VRCAI 2004: 88-94- 2003
[c2]Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets: Access network delay in networked games. NETGAMES 2003: 63-71
[c1]Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte: A multi-user framework supporting video-based avatars. NETGAMES 2003: 137-147
Coauthor Index
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last updated on 2012-12-02 21:31 CET by the dblp team



