| 2012 | ||
|---|---|---|
| j10 | Arnd Vitzthum, Heni Ben Amor, Guido Heumer, Bernhard Jung: XSAMPL3D: An Action Description Language for the Animation of Virtual Characters. JVRB 9 (2012) | |
| j9 | Shuhei Ikemoto, Heni Ben Amor, Takashi Minato, Bernhard Jung, Hiroshi Ishiguro: Physical Human-Robot Interaction: Mutual Learning and Adaptation. IEEE Robot. Automat. Mag. 19(4): 24-35 (2012) | |
| c29 | Loreen Pogrzeba, Markus Wacker, Bernhard Jung: Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine. Edutainment 2012: 125-133 | |
| c28 | Henry Lehmann, Katja Fiedler, Bernhard Jung: Processing In-Situ Compressed Large Data Sets in VR-based Flow Analysis. VR/AR 2012: 61-70 | |
| c27 | David Vogt, Erik Berger, Heni Ben Amor, Bernhard Jung: Learning Two-Person Interaction Models for Responsive Virtual Characters and Humanoid Robots. VR/AR 2012: 119-130 | |
| c26 | Matthias Lenk, Arnd Vitzthum, Bernhard Jung: Model-driven iterative development of 3D web-applications using SSIML, X3D and JavaScript. Web3D 2012: 161-169 | |
| 2009 | ||
| c25 | Heni Ben Amor, Erik Berger, David Vogt, Bernhard Jung: Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction. KI 2009: 492-499 | |
| c24 | Shuhei Ikemoto, Heni Ben Amor, Takashi Minato, Hiroshi Ishiguro, Bernhard Jung: Physical interaction learning: Behavior adaptation in cooperative human-robot tasks involving physical contact. RO-MAN 2009: 504-509 | |
| c23 | Frank Gommlich, Guido Heumer, Arnd Vitzthum, Bernhard Jung: Simulation of Standard Control Actuators in Dynamic Virtual Environments. VR 2009: 269-270 | |
| 2008 | ||
| j8 | Heni Ben Amor, Guido Heumer, Bernhard Jung, Arnd Vitzthum: Grasp synthesis from low-dimensional probabilistic grasp models. Journal of Visualization and Computer Animation 19(3-4): 445-454 (2008) | |
| j7 | Guido Heumer, Heni Ben Amor, Bernhard Jung: Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach. Presence 17(2): 121-142 (2008) | |
| c22 | Juan Martínez-Miranda, Bernhard Jung, Sabine Payr, Paolo Petta: The intermediary agent's brain: supporting learning to collaborate at the inter-personal level. AAMAS (3) 2008: 1277-1280 | |
| c21 | Bernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum: Action Capture: A VR-Based Method for Character Animation. Virtual Realities 2008: 97-122 | |
| c20 | Christoph Hermann, Bernhard Jung, Paolo Petta: Designing Criteria-Driven Scheduling as Integrated Service for IEEE-FIPA Compliant Multi-Agent Infrastructures. Multikonferenz Wirtschaftsinformatik 2008 | |
| 2007 | ||
| c19 | Heni Ben Amor, Shuhei Ikemoto, Takashi Minato, Bernhard Jung, Hiroshi Ishiguro: A Neural Framework for Robot Motor Learning Based on Memory Consolidation. ICANNGA (2) 2007: 641-648 | |
| c18 | Guido Heumer, Heni Ben Amor, Matthias Weber, Bernhard Jung: Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. VR 2007: 19-26 | |
| 2006 | ||
| c17 | Matthias Weber, Guido Heumer, Heni Ben Amor, Bernhard Jung: An Animation System for Imitation of Object Grasping in Virtual Reality. ICAT 2006: 65-76 | |
| c16 | Bernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber: From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. VRST 2006: 145-154 | |
| 2005 | ||
| c15 | ||
| c14 | Andreas Schrader, Bernhard Jung, Darren Carlson: Tangible Interfaces for Pervasive Gaming. DIGRA Conf. 2005 | |
| c13 | Matthias Weber, Thies Pfeiffer, Bernhard Jung: Pr@senZ - P@CE: mobile interaction with virtual reality. Mobile HCI 2005: 351-352 | |
| 2004 | ||
| c12 | Peter Biermann, Bernhard Jung: Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts. AMDO 2004: 123-133 | |
| 2003 | ||
| j6 | Stefan Kopp, Bernhard Jung, Nadine Leßmann, Ipke Wachsmuth: Max - A Multimodal Assistant in Virtual Reality Construction. KI 17(4): 11- (2003) | |
| c11 | ||
| c10 | Bernhard Jung, Stefan Kopp: FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. IVA 2003: 23-26 | |
| 2001 | ||
| c9 | Ipke Wachsmuth, Ian Voss, Timo Sowa, Marc Erich Latoschik, Stefan Kopp, Bernhard Jung: Multimodale Interaktion in der Virtuellen Realität. Mensch & Computer 2001: 265-274 | |
| 2000 | ||
| j5 | Jan-Torsten Milde, Bernhard Jung: Educational use of VRML and Java in agent-based AI and computer graphics. Future Generation Comp. Syst. 17(1): 79-87 (2000) | |
| j4 | Markus Oesker, Heiko Hecht, Bernhard Jung: Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. Journal of Visualization and Computer Animation 11(2): 105-112 (2000) | |
| j3 | Bernhard Jung, Stefan Kopp, Marc Erich Latoschik, Timo Sowa, Ipke Wachsmuth: Virtuelles Konstruieren mit Gestik und Sprache. KI 14(2): 5-11 (2000) | |
| j2 | ||
| c8 | Bernhard Jung, Mathias Nousch: Design and Configuration of Furniture Using Internet-based Virtual Reality Techniques. PuK 2000 | |
| 1999 | ||
| c7 | Marc Erich Latoschik, Bernhard Jung, Ipke Wachsmuth: Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. GI Jahrestagung 1999: 88-97 | |
| c6 | Bernhard Jung, Markus Oesker, Heiko Hecht: Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games. RoboCup 1999: 331-344 | |
| c5 | Bernhard Jung, Jan-Torsten Milde: An Open Virtual Environment for Autonomous Agents Using VRML and Java. VRML 1999: 7-11 | |
| c4 | Mathias Nousch, Bernhard Jung: CAD on the World Wide Web: Virtual Assembly of Furniture with BEAVER. VRML 1999: 113-119 | |
| 1997 | ||
| b1 | Bernhard Jung: Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen. DISKI 157, Infix 1997, isbn 978-3-89601-157-2, pp. 1-197 | |
| c3 | Ipke Wachsmuth, Britta Lenzmann, Tanja Jörding, Bernhard Jung, Marc Erich Latoschik, Martin Fröhlich: A Virtual Interface Agent and its Agency. Agents 1997: 516-517 | |
| 1996 | ||
| j1 | Ipke Wachsmuth, Bernhard Jung: Dynamic Conceptualization in a Mechanical-Object Assembly Environment. Artif. Intell. Rev. 10(3-4): 345-368 (1996) | |
| c2 | Bernhard Jung, Ipke Wachsmuth: Ein wissensbasiertes System für die 3D-computergraphische Montage-Simulation. CAD 1996: 107-118 | |
| 1995 | ||
| c1 | Yong Cao, Bernhard Jung, Ipke Wachsmuth: Situated Verbal Interaction in Virtual Design and Assembly. IJCAI 1995: 2061-2062 | |
Colors in the list of coauthors
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