| 2004 | ||
|---|---|---|
| b1 | Kolja Kähler: A head model with anatomical structure for facial modelling and animation. Saarland University 2004, pp. 1-150 | |
| 2003 | ||
| j2 | Kolja Kähler, Jörg Haber, Hans-Peter Seidel: Reanimating the dead: reconstruction of expressive faces from skull data. ACM Trans. Graph. 22(3): 554-561 (2003) | |
| j1 | Kolja Kähler, Jörg Haber, Hans-Peter Seidel: Dynamically refining animated triangle meshes for rendering. The Visual Computer 19(5): 310-318 (2003) | |
| c8 | Stephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger, Stephan Stapel: Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters. SIGGRAPH 2003 | |
| 2002 | ||
| c7 | Won-Ki Jeong, Kolja Kähler, Jörg Haber, Hans-Peter Seidel: Automatic Generation of Subdivision Surface Head Models from Point Cloud Data. Graphics Interface 2002: 181-188 | |
| c6 | Irene Albrecht, Jörg Haber, Kolja Kähler, Marc Schröder, Hans-Peter Seidel: May I talk to you? : -)" - Facial Animation from Text. Pacific Conference on Computer Graphics and Applications 2002: 77-86 | |
| c5 | Won-Ki Jeong, Kolja Kähler, Hans-Peter Seidel: Subdivision Surface Simplification. Pacific Conference on Computer Graphics and Applications 2002: 477-480 | |
| 2001 | ||
| c4 | Kolja Kähler, Jörg Haber, Hans-Peter Seidel: Dynamic Refinement of Deformable Triangle Meshes for Rendering. Computer Graphics International 2001: 285-290 | |
| c3 | Kolja Kähler, Jörg Haber, Hans-Peter Seidel: Geometry-based Muscle Modeling for Facial Animation. Graphics Interface 2001: 37-46 | |
| c2 | Kolja Kähler, Christian Rössl, Robert Schneider, Jens Vorsatz, Hans-Peter Seidel: Efficient Processing of Large 3D Meshes. Shape Modeling International 2001: 228- | |
| 2000 | ||
| c1 | Jens Vorsatz, Kolja Kähler, Leif Kobbelt, Hans-Peter Seidel: Linear Time Mesh Simplification with Reliable Error-Bounds. VMV 2000: 145-152 | |
Colors in the list of coauthors
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