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Marcelo Kallmann
2010 – today
- 2013
[j10]Mentar Mahmudi, Marcelo Kallmann: Analyzing Locomotion Synthesis with Feature-Based Motion Graphs. IEEE Trans. Vis. Comput. Graph. 19(5): 774-786 (2013)- 2012
[c32]Yazhou Huang, Carlo Camporesi, Marcelo Kallmann: Immersive Interfaces for Building Parameterized Motion Databases. IVA 2012: 474-476
[c31]Robert Backman, Marcelo Kallmann: Modeling Physically Simulated Characters with Motion Networks. MIG 2012: 78-89
[c30]Andrew W. Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro: An Analysis of Motion Blending Techniques. MIG 2012: 232-243
[c29]Mentar Mahmudi, Marcelo Kallmann: Precomputed Motion Maps for Unstructured Motion Capture. Symposium on Computer Animation 2012: 127-136
[e1]Marcelo Kallmann, Kostas E. Bekris (Eds.): Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Lecture Notes in Computer Science 7660, Springer 2012, ISBN 978-3-642-34709-2- 2011
[c28]Yazhou Huang, Mentar Mahmudi, Marcelo Kallmann: Planning humanlike actions in blending spaces. IROS 2011: 2653-2659
[c27]Stephanie Huette, Yazhou Huang, Marcelo Kallmann, Teenie Matlock, Justin L. Matthews: Gesture variants and cognitive constraints for interactive virtual reality training systems. IUI 2011: 351-354
[c26]Yazhou Huang, Justin L. Matthews, Teenie Matlock, Marcelo Kallmann: Modeling Gaze Behavior for Virtual Demonstrators. IVA 2011: 155-161
[c25]Mentar Mahmudi, Marcelo Kallmann: Feature-Based Locomotion with Inverse Branch Kinematics. MIG 2011: 39-50
[c24]Oktar Ozgen, Marcelo Kallmann: Directional Constraint Enforcement for Fast Cloth Simulation. MIG 2011: 424-435- 2010
[j9]Oktar Ozgen, Marcelo Kallmann, Lynnette Es Ramirez, Carlos Fm Coimbra: Underwater cloth simulation with fractional derivatives. ACM Trans. Graph. 29(3) (2010)
[c23]Marcelo Kallmann, Yazhou Huang, Robert Backman: A skill-based motion planning framework for humanoids. ICRA 2010: 2507-2514
[c22]Carlo Camporesi, Yazhou Huang, Marcelo Kallmann: Interactive Motion Modeling and Parameterization by Direct Demonstration. IVA 2010: 77-90
[c21]
[c20]
[c19]Marcelo Kallmann: Shortest Paths with Arbitrary Clearance from Navigation Meshes. Symposium on Computer Animation 2010: 159-168
2000 – 2009
- 2009
[c18]Yazhou Huang, Marcelo Kallmann: Interactive Demonstration of Pointing Gestures for Virtual Trainers. HCI (2) 2009: 178-187- 2008
[j8]Stefano Carpin, Marcelo Kallmann, Enrico Pagello: The Challenge of Motion Planning for Soccer Playing Humanoid Robots. I. J. Humanoid Robotics 5(3): 481-499 (2008)
[j7]Marcelo Kallmann: Analytical inverse kinematics with body posture control. Journal of Visualization and Computer Animation 19(2): 79-91 (2008)
[c17]Marcus Thiébaux, Stacy Marsella, Andrew N. Marshall, Marcelo Kallmann: SmartBody: behavior realization for embodied conversational agents. AAMAS (1) 2008: 151-158- 2007
[c16]Jeff Wright, Stefano Carpin, Alberto Cerpa, German Gavilan, Marcelo Kallmann, Cameron Laird, Kyler Laird, Shawn Newsam, David Noelle: Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education. FECS 2007: 368-373
[c15]Xiaoxi Jiang, Marcelo Kallmann: Learning humanoid reaching tasks in dynamic environments. IROS 2007: 1148-1153
[c14]Ari Shapiro, Marcelo Kallmann, Petros Faloutsos: Interactive motion correction and object manipulation. SI3D 2007: 137-144- 2005
[c13]Marcelo Kallmann: Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects. AIIDE 2005: 69-75
[c12]Marcelo Kallmann, Stacy Marsella: Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans. IVA 2005: 253-265- 2004
[c11]Nathan Miller, Odest Chadwicke Jenkins, Marcelo Kallmann, Maja J. Mataric: Motion capture from inertial sensing for untethered humanoid teleoperation. Humanoids 2004: 547-565
[c10]Evan Drumwright, Marcelo Kallmann, Maja J. Mataric: Towards single-arm reaching for humanoids in dynamic environments. Humanoids 2004: 749-763
[c9]- 2003
[j6]Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann: Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. Comput. Graph. Forum 22(3): 313-322 (2003)
[c8]Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo: Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95- 2002
[j5]Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Defining behaviors for autonomous agents based on local perception and smart objects. Computers & Graphics 26(6): 887-897 (2002)
[j4]Marcelo Kallmann, Daniel Thalmann: Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. J. Vis. Lang. Comput. 13(2): 177-195 (2002)- 2001
[j3]Marcelo Kallmann, Daniel Thalmann: Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. J. Graphics, GPU, & Game Tools 6(1): 7-18 (2001)
[c7]Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann: Towards Real Time Virtual Human Life Simulations. Computer Graphics International 2001: 31-37
[c6]Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. SIBGRAPI 2001: 184-191- 2000
[j2]Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann: A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Applied Artificial Intelligence 14(1): 69-91 (2000)
[c5]Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann: Constructing Virtual Human Life Simulations. DEFORM/AVATARS 2000: 240-
[c4]Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann: A framework for rapid evaluation of prototypes with augmented reality. VRST 2000: 61-66
1990 – 1999
- 1999
[c3]Marcelo Kallmann, Daniel Thalmann: A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. CA 1999: 138-
[c2]Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann: Level of Autonomy for Virtual Human Agents. ECAL 1999: 345-349
[c1]- 1997
[j1]Marcelo Kallmann, Antonio A. F. Oliveira: Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations. J. Braz. Comp. Soc. 3(3) (1997)
Coauthor Index
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last updated on 2013-05-17 21:53 CEST by the dblp team



