| 2013 | ||
|---|---|---|
| j10 | Mentar Mahmudi, Marcelo Kallmann: Analyzing Locomotion Synthesis with Feature-Based Motion Graphs. IEEE Trans. Vis. Comput. Graph. 19(5): 774-786 (2013) | |
| 2012 | ||
| c32 | Yazhou Huang, Carlo Camporesi, Marcelo Kallmann: Immersive Interfaces for Building Parameterized Motion Databases. IVA 2012: 474-476 | |
| c31 | Robert Backman, Marcelo Kallmann: Modeling Physically Simulated Characters with Motion Networks. MIG 2012: 78-89 | |
| c30 | Andrew W. Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro: An Analysis of Motion Blending Techniques. MIG 2012: 232-243 | |
| c29 | Mentar Mahmudi, Marcelo Kallmann: Precomputed Motion Maps for Unstructured Motion Capture. Symposium on Computer Animation 2012: 127-136 | |
| e1 | Marcelo Kallmann, Kostas E. Bekris (Eds.): Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Lecture Notes in Computer Science 7660, Springer 2012, isbn 978-3-642-34709-2 | |
| 2011 | ||
| c28 | Yazhou Huang, Mentar Mahmudi, Marcelo Kallmann: Planning humanlike actions in blending spaces. IROS 2011: 2653-2659 | |
| c27 | Stephanie Huette, Yazhou Huang, Marcelo Kallmann, Teenie Matlock, Justin L. Matthews: Gesture variants and cognitive constraints for interactive virtual reality training systems. IUI 2011: 351-354 | |
| c26 | Yazhou Huang, Justin L. Matthews, Teenie Matlock, Marcelo Kallmann: Modeling Gaze Behavior for Virtual Demonstrators. IVA 2011: 155-161 | |
| c25 | Mentar Mahmudi, Marcelo Kallmann: Feature-Based Locomotion with Inverse Branch Kinematics. MIG 2011: 39-50 | |
| c24 | Oktar Ozgen, Marcelo Kallmann: Directional Constraint Enforcement for Fast Cloth Simulation. MIG 2011: 424-435 | |
| 2010 | ||
| j9 | Oktar Ozgen, Marcelo Kallmann, Lynnette Es Ramirez, Carlos Fm Coimbra: Underwater cloth simulation with fractional derivatives. ACM Trans. Graph. 29(3) (2010) | |
| c23 | Marcelo Kallmann, Yazhou Huang, Robert Backman: A skill-based motion planning framework for humanoids. ICRA 2010: 2507-2514 | |
| c22 | Carlo Camporesi, Yazhou Huang, Marcelo Kallmann: Interactive Motion Modeling and Parameterization by Direct Demonstration. IVA 2010: 77-90 | |
| c21 | ||
| c20 | ||
| c19 | Marcelo Kallmann: Shortest Paths with Arbitrary Clearance from Navigation Meshes. Symposium on Computer Animation 2010: 159-168 | |
| 2009 | ||
| c18 | Yazhou Huang, Marcelo Kallmann: Interactive Demonstration of Pointing Gestures for Virtual Trainers. HCI (2) 2009: 178-187 | |
| 2008 | ||
| j8 | Stefano Carpin, Marcelo Kallmann, Enrico Pagello: The Challenge of Motion Planning for Soccer Playing Humanoid Robots. I. J. Humanoid Robotics 5(3): 481-499 (2008) | |
| j7 | Marcelo Kallmann: Analytical inverse kinematics with body posture control. Journal of Visualization and Computer Animation 19(2): 79-91 (2008) | |
| c17 | Marcus Thiébaux, Stacy Marsella, Andrew N. Marshall, Marcelo Kallmann: SmartBody: behavior realization for embodied conversational agents. AAMAS (1) 2008: 151-158 | |
| 2007 | ||
| c16 | Jeff Wright, Stefano Carpin, Alberto Cerpa, German Gavilan, Marcelo Kallmann, Cameron Laird, Kyler Laird, Shawn Newsam, David Noelle: Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education. FECS 2007: 368-373 | |
| c15 | Xiaoxi Jiang, Marcelo Kallmann: Learning humanoid reaching tasks in dynamic environments. IROS 2007: 1148-1153 | |
| c14 | Ari Shapiro, Marcelo Kallmann, Petros Faloutsos: Interactive motion correction and object manipulation. SI3D 2007: 137-144 | |
| 2005 | ||
| c13 | Marcelo Kallmann: Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects. AIIDE 2005: 69-75 | |
| c12 | Marcelo Kallmann, Stacy Marsella: Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans. IVA 2005: 253-265 | |
| 2004 | ||
| c11 | Nathan Miller, Odest Chadwicke Jenkins, Marcelo Kallmann, Maja J. Mataric: Motion capture from inertial sensing for untethered humanoid teleoperation. Humanoids 2004: 547-565 | |
| c10 | Evan Drumwright, Marcelo Kallmann, Maja J. Mataric: Towards single-arm reaching for humanoids in dynamic environments. Humanoids 2004: 749-763 | |
| c9 | ||
| 2003 | ||
| j6 | Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann: Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. Comput. Graph. Forum 22(3): 313-322 (2003) | |
| c8 | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo: Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 | |
| 2002 | ||
| j5 | Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Defining behaviors for autonomous agents based on local perception and smart objects. Computers & Graphics 26(6): 887-897 (2002) | |
| j4 | Marcelo Kallmann, Daniel Thalmann: Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. J. Vis. Lang. Comput. 13(2): 177-195 (2002) | |
| 2001 | ||
| j3 | Marcelo Kallmann, Daniel Thalmann: Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. J. Graphics, GPU, & Game Tools 6(1): 7-18 (2001) | |
| c7 | Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann: Towards Real Time Virtual Human Life Simulations. Computer Graphics International 2001: 31-37 | |
| c6 | Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann: Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. SIBGRAPI 2001: 184-191 | |
| 2000 | ||
| j2 | Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann: A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Applied Artificial Intelligence 14(1): 69-91 (2000) | |
| c5 | Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann: Constructing Virtual Human Life Simulations. DEFORM/AVATARS 2000: 240- | |
| c4 | Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann: A framework for rapid evaluation of prototypes with augmented reality. VRST 2000: 61-66 | |
| 1999 | ||
| c3 | Marcelo Kallmann, Daniel Thalmann: A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. CA 1999: 138- | |
| c2 | Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann: Level of Autonomy for Virtual Human Agents. ECAL 1999: 345-349 | |
| c1 | ||
| 1997 | ||
| j1 | Marcelo Kallmann, Antonio A. F. Oliveira: Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations. J. Braz. Comp. Soc. 3(3) (1997) | |
Colors in the list of coauthors
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