| 2005 | ||
|---|---|---|
| c6 | Gregor Wetekam, Dirk Staneker, Urs Kanus, Michael Wand: A hardware architecture for multi-resolution volume rendering. Graphics Hardware 2005: 45-51 | |
| c5 | Tobias Oppold, Thomas Schweizer, Tommy Kuhn, Wolfgang Rosenstiel, Urs Kanus, Wolfgang Straßer: Evaluation of Ray Casting on Processor-Like Reconfigurable Architectures. FPL 2005: 185-190 | |
| 2003 | ||
| c4 | Urs Kanus, Gregor Wetekam, Johannes Hirche: VoxelCache: a cache-based memory architecture for volume graphics. Graphics Hardware 2003: 76-83 | |
| 2002 | ||
| c3 | Urs Kanus, Gregor Wetekam, Johannes Hirche, Michael Meißner: VIZARD II: An FPGA-based Interactive Volume Rendering System. FPL 2002: 1114-1117 | |
| 2001 | ||
| c2 | Michael Meißner, Michael C. Doggett, Urs Kanus, Johannes Hirche: Accelerating volume rendering using an on-chip SRAM occupancy map. ISCAS (2) 2001: 757-760 | |
| c1 | Michael Meißner, Michael C. Doggett, Johannes Hirche, Urs Kanus, Wolfgang Straßer: Efficient Space Leaping for Raycasting Architectures. Volume Graphics 2001 | |
| 1997 | ||
| j1 | Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie E. Kaufman, Rick Amerson, Richard J. Carter, W. Bruce Culbertson, Philip Kuekes, Greg Snider: Implementations of cube-4 on the teramac custom computing machine. Computers & Graphics 21(2): 199-208 (1997) | |
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