Börje Felipe Fernandes Karlsson
List of publications from the DBLP Bibliography Server - FAQ| 2009 | ||
|---|---|---|
| c9 | Börje Karlsson, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Marco A. Casanova: A Plot-Manipulation Algebra to Support Digital Storytelling. ICEC 2009: 132-144 | |
| 2007 | ||
| c8 | Cesar Tadeu Pozzer, Börje Karlsson: Teaching AI Concepts by Using Casual Games: A Case Study. GAMEON 2007: 135-138 | |
| 2005 | ||
| c7 | Börje Karlsson, Bruno Feijó: AI middleware as means for improving gameplay. Advances in Computer Entertainment Technology 2005: 442-445 | |
| 2003 | ||
| c6 | Börje Felipe Fernandes Karlsson: Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products. DIGRA Conf. 2003 | |
| c5 | Börje Felipe Fernandes Karlsson: Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games. GAME-ON 2003: 74- | |
| c4 | Alexandre L. G. Damasceno, Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva: A Generic Architecture for Multiplatform Wireless Game Development. GAME-ON 2003: 219- | |
| c3 | Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva, Alexandre L. G. Damasceno: Game Design for Wireless Devices. GAME-ON 2003: 222- | |
| 2002 | ||
| c2 | Hedlena M. de A. Bezerra, Börje Felipe Fernandes Karlsson, Matheus Cabral de Araújo Gois, Alejandro César Frery: Resource Management in Computer Graphics Teaching. SIBGRAPI 2002: 435 | |
| 1994 | ||
| c1 | Ahmed Hemani, Börje Karlsson, Mats Fredriksson, Kurt Nordqvist, Björn Fjellborg: Application of High-Level Synthesis in an Industrial Project. VLSI Design 1994: 5-10 | |
Colors in the list of coauthors
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