| 2013 | ||
|---|---|---|
| c29 | Rilla Khaled, Mark J. Nelson, Pippin Barr: Design metaphors for procedural content generation in games. CHI 2013: 1509-1518 | |
| 2012 | ||
| c28 | Asimina Vasalou, Gordon Ingram, Rilla Khaled: User-centered research in the early stages of a learning game. Conference on Designing Interactive Systems 2012: 116-125 | |
| c27 | ||
| c26 | Rilla Khaled, Gordon Ingram: Tales from the front lines of a large-scale serious game project. CHI 2012: 69-78 | |
| c25 | Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis: Modelling Global Pattern Formations for Collaborative Learning Environments. ICALT 2012: 726-727 | |
| c24 | ||
| 2011 | ||
| c23 | Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis: A computational approach towards conflict resolution for serious games. FDG 2011: 15-22 | |
| c22 | Rilla Khaled: Equality = Inequality: Probing Equality-Centric Design and Development Methodologies. INTERACT (2) 2011: 405-421 | |
| c21 | Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke: From game design elements to gamefulness: defining "gamification". MindTrek 2011: 9-15 | |
| c20 | Rilla Khaled, Pippin Barr, Brian Greenspan, Robert Biddle, Elise Vist: StoryTrek: experiencing stories in the real world. MindTrek 2011: 125-132 | |
| c19 | Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis: Towards Player Adaptivity in a Serious Game for Conflict Resolution. VS-GAMES 2011: 192-198 | |
| 2009 | ||
| c18 | Rilla Khaled, Pippin Barr, Hannah Johnston, Robert Biddle: Let's clean up this mess: exploring multi-touch collaborative play. CHI Extended Abstracts 2009: 4441-4446 | |
| 2008 | ||
| c17 | Rilla Khaled, Ronald Fischer, James Noble, Robert Biddle: A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. PERSUASIVE 2008: 224-236 | |
| 2007 | ||
| c16 | Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle: Fine Tuning the Persuasion in Persuasive Games. PERSUASIVE 2007: 36-47 | |
| 2006 | ||
| c15 | Pippin Barr, James Noble, Robert Biddle, Rilla Khaled: From pushing buttons to play and progress: value and interaction in fable. AUIC 2006: 61-68 | |
| c14 | Rilla Khaled, Robert Biddle, James Noble, Pippin Barr, Ronald Fischer: Persuasive interaction for collectivist cultures. AUIC 2006: 73-80 | |
| c13 | Rilla Khaled, Pippin Barr, Ronald Fischer, James Noble, Robert Biddle: Factoring culture into the design of a persuasive game. OZCHI 2006: 213-220 | |
| c12 | Pippin Barr, Rilla Khaled, James Noble, Robert Biddle: Playing the interface: a case study of Grand Theft Auto: San Andreas. OZCHI 2006: 317-320 | |
| c11 | Pippin Barr, Rilla Khaled, James Noble, Robert Biddle: Feeling Strangely Fine: The Well-Being Economy in Popular Games. PERSUASIVE 2006: 60-71 | |
| c10 | Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle: Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. PERSUASIVE 2006: 72-83 | |
| c9 | Pippin Barr, Rilla Khaled, James Noble, Robert Biddle: Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. PERSUASIVE 2006: 96-99 | |
| c8 | Rilla Khaled, Pippin Barr, James Noble, Robert Biddle: Investigating Social Software as Persuasive Technology. PERSUASIVE 2006: 104-107 | |
| 2005 | ||
| c7 | Pippin Barr, Rilla Khaled, James Noble, Robert Biddle: A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. AUIC 2005: 109-117 | |
| c6 | Rilla Khaled, James Noble, Robert Biddle: An Analysis of Persuasive Technology Tool Strategies. IWIPS 2005: 167-173 | |
| 2004 | ||
| c5 | ||
| c4 | Rilla Khaled, Anna Maria Luxton, James Noble, Leo Ferres, Judy Brown, Robert Biddle: Visualisation for learning OOP, using AOP and eclipse. OOPSLA Companion 2004: 178-179 | |
| 2003 | ||
| c3 | Rilla Khaled, James Noble, Robert Biddle: InspectJ: Program Monitoring for Visualisation Using AspectJ. ACSC 2003: 359-368 | |
| c2 | Rilla Khaled, James Noble, Robert Biddle: A Case Study of Cartoon Visualisation Using Aspect. InVis.au 2003: 117-125 | |
| c1 | Rilla Khaled, James Noble, Robert Biddle: Software Visualisation of Java Programs in InspectJ. EuroPLoP 2003: 645-666 | |
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