| 2012 | ||
|---|---|---|
| j2 | Constance Steinkuehler, Esra Alagoz, Elizabeth King, Crystle Martin: A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds. IJGCMS 4(1): 25-54 (2012) | |
| 2011 | ||
| j1 | Elizabeth King: Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible Selves with At-Risk Teenage Males. IJGBL 1(2): 34-51 (2011) | |
| 2010 | ||
| c3 | Constance Steinkuehler, Catherine Compton-Lilly, Elizabeth King: Reading in the context of online games. ICLS (1) 2010: 222-229 | |
| c2 | Constance Steinkuehler, Elizabeth King, Esra Alagoz, Yoonsin Oh, Sarah Chu, Bei Zhang, Aysegul Bakar, Crystle Martin: Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab. ICLS 2010: 330-331 | |
| c1 | Elizabeth King: Exploring intersections between online and offline affinity space participation. ICLS 2010: 486-487 | |
| 1 | Esra Alagoz | |
| 2 | Aysegul Bakar | |
| 3 | Sarah Chu | |
| 4 | Catherine Compton-Lilly | |
| 5 | Crystle Martin | |
| 6 | Yoonsin Oh | |
| 7 | Constance Steinkuehler | |
| 8 | Bei Zhang |
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